Marios My Bro
Smash Apprentice
- Joined
- Aug 29, 2008
- Messages
- 151
I think tiers are a complete bust in my opinion. YOu can beat anybody who is on the top of tiers
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There isnt that much difference in the ssb64 tiersThat's like saying a bicycle can beat a car in a race.
when you post, and people reply, do you pay attention or do you just see "blah blah blah"? because you really really do seem to ignore everything everyone tells you...There isnt that much difference in the ssb64 tiers
....when you post, and people reply, do you pay attention or do you just see "blah blah blah"? because you really really do seem to ignore everything everyone tells you...
he said a bike vs a car, which i think is ratonalThere isn't that much difference in the SSB 64 tiers. Not compared to Melee or Brawl, at any rate.
Worst character? You've got to be kidding. You just suck at using her that's allid have to vote for Samus too
probably, if you can play online you could teach me :DWorst character? You've got to be kidding. You just suck at using her that's all
for melee top tier is fox and falco, and they are saaaaay 30 steps ahead of the rest, which high tier is like 20 steps from everything below itThen what's Brawl? A rocket versus a rock?
And Nixxon, green was just addressing Marios opinion that tiers don't ext. Speaking of, green, can I steal your analogy?
About balance, I notice it can be in different ways. The difference between top and bottom, or how many characters are close to the top. How does each game stack up? Melee has an extreme difference between top and bottom I notice, but how did say the top half compare?
There's a much smaller difference between Link and Pikachu than the top and bottoms in Melee.. And it seems Brawl too.Then what's Brawl? A rocket versus a rock?
And Nixxon, green was just addressing Marios opinion that tiers don't ext. Speaking of, green, can I steal your analogy?
About balance, I notice it can be in different ways. The difference between top and bottom, or how many characters are close to the top. How does each game stack up? Melee has an extreme difference between top and bottom I notice, but how did say the top half compare?
Welcome to the smash64 section :oYOSHI!!!
Totally the worse!!
(not only do I hate playing as him, but he's NEVER used on wifi.....well....by advanced players anyways....)
Would love to teach you :D...If I had a Wii ...probably, if you can play online you could teach me :D
Not that I really know anything about Brawl, but I think it's actually pretty close to how it turns outWiFi != Kaillera.
Oh wait I used boolean logic. Who cares. :D
What I mean by top to bottom and how many are close to top, well, it's a question that came to my mind after someone was talking about differences in Guilty Gear, how apparently although the top to bottom gap is less in Accent Core, it's harder to beat the top tiers than in #Reload. What he said might not be true, but those two sections of balance are worth noting about.
Hypothetical situation, but let's say the difference between Fox and Pichu in Melee is MUUUUUUUUCH greater than the difference between Metaknight and CFalcon in Brawl. There you'd say Brawl is more balanced. But now let's say that only 3 characters can really compete with Metaknight but 7 characters in Melee can compete equally with Fox. Now which game is more balanced?
Is this what's happened between those two? No, I made it up so it's likely to be false or exaggerated. But when discussing balance it's something to think about. Is balance how well a bottom tier competes with a top tier, or the number/proportion of tournament viable characters?
Everyone BUT smaus has 0-deaths really...lol yoshi can't be the worst. he has tons of 0-death combos hiding in his eggz.
he does well on everybody except jiggs and pika.
Yoshi's Ftilt sucks? lolwatFtilt sucks D:
Yoshi can DJC out of most of Falcon's combos easilyand once Falcon grabs you its over..or atleast it should be
They both really mean the same thing. Characters are made viable because they can stand a chance against most other characters. If the gap between top & bottom was small, then almost every character would be viable (like SSB64). Or, if the gap was large, only a select few would viable (like MvC2).WiFi != Kaillera.
Oh wait I used boolean logic. Who cares. :D
What I mean by top to bottom and how many are close to top, well, it's a question that came to my mind after someone was talking about differences in Guilty Gear, how apparently although the top to bottom gap is less in Accent Core, it's harder to beat the top tiers than in #Reload. What he said might not be true, but those two sections of balance are worth noting about.
Hypothetical situation, but let's say the difference between Fox and Pichu in Melee is MUUUUUUUUCH greater than the difference between Metaknight and CFalcon in Brawl. There you'd say Brawl is more balanced. But now let's say that only 3 characters can really compete with Metaknight but 7 characters in Melee can compete equally with Fox. Now which game is more balanced?
Is this what's happened between those two? No, I made it up so it's likely to be false or exaggerated. But when discussing balance it's something to think about. Is balance how well a bottom tier competes with a top tier, or the number/proportion of tournament viable characters?
Second that, Yoshi has a lot of potential. Hes hard to master though, thats y people underrate him.Yoshi is underrated.
Yeah, his recovery sucks, but it's not the worst.
Yoshi's Ftilt sucks? lolwat
Yoshi can DJC out of most of Falcon's combos easily
Not really, seems you misunderstood.They both really mean the same thing. Characters are made viable because they can stand a chance against most other characters. If the gap between top & bottom was small, then almost every character would be viable (like SSB64). Or, if the gap was large, only a select few would viable (like MvC2).
dun play keys..its not as easy to DI out of falcon combos on console as it is on this "fake smash" go Isai!Yoshi is underrated.
Yeah, his recovery sucks, but it's not the worst.
Yoshi's Ftilt sucks? lolwat
Yoshi can DJC out of most of Falcon's combos easily
Yeah I tend to have a tougher time beating people with Yoshi than with Samus at the momentAll this is imo, i personaly find yoshi easier to deal with then most other underrated chars...like mario and Samus
Samus can be very tricky though, i do believe she is the worst char but not one of my better fights xPYeah I tend to have a tougher time beating people with Yoshi than with Samus at the moment
I'd agree, I just don't have enough skill with Yoshi hahaSamus can be very tricky though, i do believe she is the worst char but not one of my better fights xP
i have been practicing my yoshi aswell, but eh still nothing to be proud of..xPYoshi IMO is the coolest character in 64, and among the hardest to use at top level. I suck big time with yoshi. But i dont practice much with him
probably why i suck with himyoshi is impossibly hard on d-pad controller
You're on dpad now surri?probably why i suck with him
I see what you're saying. I would say that balance is the difference between the top & bottom. Balance would be determined by how easy a character is to beat. If each character has roughly the same number of counters, I would call the game balanced. If some characters had few counters while others had many, I would call the game imbalanced.Not really, seems you misunderstood.
If the gap is small, then almost every character would be viable, true. But now let's say the gap is large. How is that gap distributed? Is it all even, or is it clustered?
Let's talk about two hypothetical games, A and B. Now let's say the difference from top tier to bottom tier is equal for both games. But now, let's say that for game A, the top half characters are all 100% equal, and the bottom half goes downwards evenly. And for game B, the bottom half are 100% equal but trashy, and the upper half is all evenly distributed leading to the top tier.
Both would be the same from a top->bottom balance, but from tournament viability standpoint, game A is WAAAAAAAY more balanced than game B.
Sure, it's an extreme scenario, but it helps explain my point. I'm talking about comparing two disbalanced games.
No, not DI, DJC. You can double-jump cancel out of almost all of falcon's combos.dun play keys..its not as easy to DI out of falcon combos on console as it is on this "fake smash" go Isai!