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Worst or Less-Good character?

Marios My Bro

Smash Apprentice
Joined
Aug 29, 2008
Messages
151
I think tiers are a complete bust in my opinion. YOu can beat anybody who is on the top of tiers
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
when you post, and people reply, do you pay attention or do you just see "blah blah blah"? because you really really do seem to ignore everything everyone tells you...
....
Did I say something wrong??
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
Then what's Brawl? A rocket versus a rock?

And Nixxon, green was just addressing Marios opinion that tiers don't ext. Speaking of, green, can I steal your analogy?

About balance, I notice it can be in different ways. The difference between top and bottom, or how many characters are close to the top. How does each game stack up? Melee has an extreme difference between top and bottom I notice, but how did say the top half compare?
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
Then what's Brawl? A rocket versus a rock?

And Nixxon, green was just addressing Marios opinion that tiers don't ext. Speaking of, green, can I steal your analogy?

About balance, I notice it can be in different ways. The difference between top and bottom, or how many characters are close to the top. How does each game stack up? Melee has an extreme difference between top and bottom I notice, but how did say the top half compare?
for melee top tier is fox and falco, and they are saaaaay 30 steps ahead of the rest, which high tier is like 20 steps from everything below it

mind you the stairway only has 10 steps o.o

Stairway is an analogy btw...
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Then what's Brawl? A rocket versus a rock?

And Nixxon, green was just addressing Marios opinion that tiers don't ext. Speaking of, green, can I steal your analogy?

About balance, I notice it can be in different ways. The difference between top and bottom, or how many characters are close to the top. How does each game stack up? Melee has an extreme difference between top and bottom I notice, but how did say the top half compare?
There's a much smaller difference between Link and Pikachu than the top and bottoms in Melee.. And it seems Brawl too.
 

.Marik

is a social misfit
Joined
Sep 2, 2008
Messages
3,695
I would have to say.....

I dunno. I'm generally allright with all of them, even though I HATED playing with Pikachu.

So I'll go with him.
 

squeeblz

Smash Rookie
Joined
Sep 25, 2008
Messages
1
Location
Georgia
YOSHI!!!
Totally the worse!!
(not only do I hate playing as him, but he's NEVER used on wifi.....well....by advanced players anyways....)
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
WiFi != Kaillera. :p

Oh wait I used boolean logic. Who cares. :D

What I mean by top to bottom and how many are close to top, well, it's a question that came to my mind after someone was talking about differences in Guilty Gear, how apparently although the top to bottom gap is less in Accent Core, it's harder to beat the top tiers than in #Reload. What he said might not be true, but those two sections of balance are worth noting about.

Hypothetical situation, but let's say the difference between Fox and Pichu in Melee is MUUUUUUUUCH greater than the difference between Metaknight and CFalcon in Brawl. There you'd say Brawl is more balanced. But now let's say that only 3 characters can really compete with Metaknight but 7 characters in Melee can compete equally with Fox. Now which game is more balanced?

Is this what's happened between those two? No, I made it up so it's likely to be false or exaggerated. But when discussing balance it's something to think about. Is balance how well a bottom tier competes with a top tier, or the number/proportion of tournament viable characters?
 

Zzanitari

Smash Rookie
Joined
Aug 22, 2006
Messages
17
probably, if you can play online you could teach me :D
Would love to teach you :D...If I had a Wii :urg:...

Yeah I don't have a Wii yet and I'm hopin one my parents get me one for either christmas or somethin...I'm dieing here without brawl but whenever i get the chance to play it with friends I play as much as I can. I'm either gonna have to save up for my own wii and get it that way if I don't get it christmas day:dizzy:
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
WiFi != Kaillera. :p

Oh wait I used boolean logic. Who cares. :D

What I mean by top to bottom and how many are close to top, well, it's a question that came to my mind after someone was talking about differences in Guilty Gear, how apparently although the top to bottom gap is less in Accent Core, it's harder to beat the top tiers than in #Reload. What he said might not be true, but those two sections of balance are worth noting about.

Hypothetical situation, but let's say the difference between Fox and Pichu in Melee is MUUUUUUUUCH greater than the difference between Metaknight and CFalcon in Brawl. There you'd say Brawl is more balanced. But now let's say that only 3 characters can really compete with Metaknight but 7 characters in Melee can compete equally with Fox. Now which game is more balanced?

Is this what's happened between those two? No, I made it up so it's likely to be false or exaggerated. But when discussing balance it's something to think about. Is balance how well a bottom tier competes with a top tier, or the number/proportion of tournament viable characters?
Not that I really know anything about Brawl, but I think it's actually pretty close to how it turns out :bee:
 

Yincrush

Smash Rookie
Joined
Sep 20, 2008
Messages
8
lol yoshi can't be the worst. he has tons of 0-death combos hiding in his eggz.
he does well on everybody except jiggs and pika.
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
lol yoshi can't be the worst. he has tons of 0-death combos hiding in his eggz.
he does well on everybody except jiggs and pika.
Everyone BUT smaus has 0-deaths really...


Yoshi's reocovery (dispite bull**** belives) is really BAD, Ftilt sucks D:

He can pressure with DJC but that doesnt help much agesnt a spamming fox..and once Falcon grabs you its over..or atleast it should be
 

MattNF

Smash Lord
Joined
Mar 11, 2007
Messages
1,867
Location
Florida
Yoshi is underrated.

Yeah, his recovery sucks, but it's not the worst.

Ftilt sucks D:
Yoshi's Ftilt sucks? lolwat

and once Falcon grabs you its over..or atleast it should be
Yoshi can DJC out of most of Falcon's combos easily
 

TehBo49

Smash Ace
Joined
Feb 14, 2008
Messages
589
Location
In an alternate universe, where Brawl does not suc
WiFi != Kaillera. :p

Oh wait I used boolean logic. Who cares. :D

What I mean by top to bottom and how many are close to top, well, it's a question that came to my mind after someone was talking about differences in Guilty Gear, how apparently although the top to bottom gap is less in Accent Core, it's harder to beat the top tiers than in #Reload. What he said might not be true, but those two sections of balance are worth noting about.

Hypothetical situation, but let's say the difference between Fox and Pichu in Melee is MUUUUUUUUCH greater than the difference between Metaknight and CFalcon in Brawl. There you'd say Brawl is more balanced. But now let's say that only 3 characters can really compete with Metaknight but 7 characters in Melee can compete equally with Fox. Now which game is more balanced?

Is this what's happened between those two? No, I made it up so it's likely to be false or exaggerated. But when discussing balance it's something to think about. Is balance how well a bottom tier competes with a top tier, or the number/proportion of tournament viable characters?
They both really mean the same thing. Characters are made viable because they can stand a chance against most other characters. If the gap between top & bottom was small, then almost every character would be viable (like SSB64). Or, if the gap was large, only a select few would viable (like MvC2).
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Yoshi is underrated.

Yeah, his recovery sucks, but it's not the worst.

Yoshi's Ftilt sucks? lolwat

Yoshi can DJC out of most of Falcon's combos easily
Second that, Yoshi has a lot of potential. Hes hard to master though, thats y people underrate him.
 

UnF-air

Smash Cadet
Joined
Aug 6, 2008
Messages
32
Yoshi, my main, definitely is nowhere near the bottom. Most people just don't understand his intricacies so they mark him off as worthless. Unreal aerials + DJC = domination. If u wanna test his potential just slide ur thumb from the right C button to bottom C button while holding joystick down and then tilt it to either side and press A (if performed correctly multiple times u get that great 2nd jump sound to overlap). Once u get the hang of it you can basically shuffle around doing F-airs or (I prefer) B-airs while hardly leaving the ground. This, accompanied by quick/powerful smashes and a recovery that makes you basically immune to meteor smashes puts yoshi in the top half if you ask me. (The B moves are situational for the most part but can also be used effectively)
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Probably to play Yoshi well you should try with Ness first. Their aerials work in similar mode because they both have DJC. But Ness is easier to learn.
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
They both really mean the same thing. Characters are made viable because they can stand a chance against most other characters. If the gap between top & bottom was small, then almost every character would be viable (like SSB64). Or, if the gap was large, only a select few would viable (like MvC2).
Not really, seems you misunderstood.

If the gap is small, then almost every character would be viable, true. But now let's say the gap is large. How is that gap distributed? Is it all even, or is it clustered?

Let's talk about two hypothetical games, A and B. Now let's say the difference from top tier to bottom tier is equal for both games. But now, let's say that for game A, the top half characters are all 100% equal, and the bottom half goes downwards evenly. And for game B, the bottom half are 100% equal but trashy, and the upper half is all evenly distributed leading to the top tier.

Both would be the same from a top->bottom balance, but from tournament viability standpoint, game A is WAAAAAAAY more balanced than game B.

Sure, it's an extreme scenario, but it helps explain my point. I'm talking about comparing two disbalanced games. :p
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
Yoshi is underrated.

Yeah, his recovery sucks, but it's not the worst.



Yoshi's Ftilt sucks? lolwat



Yoshi can DJC out of most of Falcon's combos easily
dun play keys..its not as easy to DI out of falcon combos on console as it is on this "fake smash" go Isai!

and i didnt say Yoshi is bottom, i think he is low mid...

and no HIS ftilt doesnt suck, Ftilts **** him, when he is off the edge, pressure him into trying to Sweetspot... then ftilt or Dtilt xP

All this is imo, i personaly find yoshi easier to deal with then most other underrated chars...like mario and Samus

Remember i main pika and CF XP
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Yoshi IMO is the coolest character in 64, and among the hardest to use at top level. I suck big time with yoshi. But i dont practice much with him
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
I think to get good with yoshi you have to practice and use DJC like crazy, and eggspam if possible.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Yoshi has :

DJC
shieldbreaker combo (DJC nair spam to either tilt or neutral A)
Parry *epic skill*
Awesome combos

who wouldnt want to main yoshi? I just dont have the time to learn him, and need my n64 hookup to practice yoshi at home, yoshi is impossibly hard on d-pad controller
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
probably why i suck with him
You're on dpad now surri?

Good luck lol. Im about as good as I can get with that sh*t setup and I can only play competivily with falcon online.

I dunno adaptors and bull**** are too much worry to setup I dont even know if im gonna keep playing smash.
 

TehBo49

Smash Ace
Joined
Feb 14, 2008
Messages
589
Location
In an alternate universe, where Brawl does not suc
Not really, seems you misunderstood.

If the gap is small, then almost every character would be viable, true. But now let's say the gap is large. How is that gap distributed? Is it all even, or is it clustered?

Let's talk about two hypothetical games, A and B. Now let's say the difference from top tier to bottom tier is equal for both games. But now, let's say that for game A, the top half characters are all 100% equal, and the bottom half goes downwards evenly. And for game B, the bottom half are 100% equal but trashy, and the upper half is all evenly distributed leading to the top tier.

Both would be the same from a top->bottom balance, but from tournament viability standpoint, game A is WAAAAAAAY more balanced than game B.

Sure, it's an extreme scenario, but it helps explain my point. I'm talking about comparing two disbalanced games. :p
I see what you're saying. I would say that balance is the difference between the top & bottom. Balance would be determined by how easy a character is to beat. If each character has roughly the same number of counters, I would call the game balanced. If some characters had few counters while others had many, I would call the game imbalanced.

I currently don't know of any game that fits my definition of balanced. I hope I answered your question though.
 
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