wolf isn't that bad. Rob I don't get to play often enough to really know.
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I wouldn't say I like Zard against ZSS. He's got range, sure, and he's certainly not the slowest character, but he's just way too big. I can see him getting tagged by a lot of things smaller and more mobile characters wouldn't have to worry about, and getting punished harder for those tags.I just played a ZSS and have no idea how to fight her. Seems like Wolf might be a good option. My other options are Zelda, Ike, Diddy and possibly Zard if the MU allows it. Which of these stand the best chance im the ZSS MU?
Best: Probably Wolf.I just played a ZSS and have no idea how to fight her. Seems like Wolf might be a good option. My other options are Zelda, Ike, Diddy and possibly Zard if the MU allows it. Which of these stand the best chance im the ZSS MU?
Maybe you're right, I possibly need more experience with the MU to work out how to deal with it effectively. My main gripe with the MU is his speed, getting him off ZSS is very tricky once he gets in (it's not really hard for him to get in either) and he not only combos her and pressures her hard, but he ruins her tether game...if he holds ledge he can react and knee her during her tether jump animation which is pretty brutal.@ Phuriate I agree with most of those, but I'd have to disagree with Falcon for sure. I can't say I've played enough against competent Diddys or Pikachus, but I know the falcon matchup is pretty good for ZZS. you laser forces him into the air (where he usually is anyway) and shffl nair will out space all of his aerials and you combo him easily. If you don't get read like a book and play more defensively, you can ruin his diagonal approach with nair and combo him pretty well out of it too. He doesn't have any options to approach you on the ground since you have lasers and down smash and he can't do anything if he's above you as well. The only problem is that zero suit can be combo'd pretty well by falcon, but with good DI and down-b timing, you can get out of a lot of combos. Pit should also be in htere as well. SO MANY JUMPS T-T
He actually does have a lot of trouble getting in. Like I said, nair beats out all of his aerials. He has to outplay you (for just a moment) to get in. Once he does get in, you are a good combo weight, but you have good tools to escape. It's also REALLY REALLY REALLY easy to gimp him. If you get him off stage, just nair him if he recovers high and downsmash him if he recovers low. His up B cannot sweet spot and does not hit stage at all. As for him gimping you, work on DIng upwards and towards stage. If you do this, you will have the option of recovering high unless you get hit REALLY far away. This is also a good way to avoid dying off the side early.Maybe you're right, I possibly need more experience with the MU to work out how to deal with it effectively. My main gripe with the MU is his speed, getting him off ZSS is very tricky once he gets in (it's not really hard for him to get in either) and he not only combos her and pressures her hard, but he ruins her tether game...if he holds ledge he can react and knee her during her tether jump animation which is pretty brutal.
If you know he is going to try to knee you, hold back when zipping up, and she will do that ledge jump, but then fall back to ledge. It should avoid the knee and put you on ledge, but if the CF decides to ledge hog and not knee, you will fall to your deathhe ruins her tether game...if he holds ledge he can react and knee her during her tether jump animation which is pretty brutal.
Pretty grim 50/50 I must say...Also the Falcon I keep getting pitted against isn't just a Falcon...he's one of the best melee Falcon's in Europe. I'm also pretty sure he's reacting to me popping up. He can also do exactly the same thing with up air to beat that mixup and reset the situation =/If you know he is going to try to knee you, hold back when zipping up, and she will do that ledge jump, but then fall back to ledge. It should avoid the knee and put you on ledge, but if the CF decides to ledge hog and not knee, you will fall to your death
Well it's because ZSS neutral special goes straight through my projectiles, she outranges me and her mobilty allows her to evade projectiles alot easier so maybe it's just you idk. Link doesn't really have bad MUs aside from Falco, ZSS or Olimar so maybe switch to Falco sometime for the MU.I find link REALLY hard with ZSS, don't know why you find the matchup easier with bowser. ZSS struggles so much with spammers, and link's punishes her so bad. I have 2 friends who play Link, and i can beat em with my emergency Fox (which is sloppy and just have good fundamentals, not technical at all) and can't win with my ZSS -_-.
Maybe is just me, thoughts?
Yeah, I've watched that set xD. You and Sethlon are actually my favorite players, so looked it up lol. Was a little disappointed that sethlon was on sonic. I've actually watched several games where you play against a sonic, but all I can I can derive from them is "be much better than your opponent." I tried shutting her down with lasers in the sets we played, but she would just jump over them or charge from a platform and I couldn't get another laser out because sonic speed.If you just shoot a laser then Sonic can't charge downB. Be adamant with it that you will not approach if Sonic is just charging. You can slowly advance with laser too while Sonic is charging downB. You really can't punish it oos so just roll or wd away. This was my basic gameplan back when Sonic was considered broken in 2.5. There is a really old set of me vs Sethlon where he beats me, but ZSS was much worse back then (nair clanked, her throws had no follow ups, and dsmash did not stun on missed tech at low percent because it didn't cause enough KB to tumble) and Sonic was uhhhh, maybe the best character in the game? Maybe even current Mewtwo status or higher?
So yeah, here is a really outdated video of what I did vs Sonic
I really thought it was in samus favor. But im learning its not really. Just like most of zss mus we just have to work ALOT harder then the other player.What do you guys think of the ZSS vs Samus matchup?
It's about 70-30Sheik annoys me so much. What's everyone's opinion on the MU?
100% agree with this. I've got a lot of Shiek practice, and can vouch.I think the matchup is close to around 55-45 Sheik's favor. Sheik's offstage edge guarding game against ZSS can be almost completely circumvented just by dropping hella low. Her reel-in punish isn't that great, either, as she essentially just gets fair, which can be teched. So that sorta lets ZSS get away from one of Sheik's more deadly aspects. Needle gimps are cute, but infinite down-b sorta makes it irrelevant. It's not terribly difficult to get in on Sheik, either, as you really only have to watch out for her throwing out those huge, fast hitboxes. Once you're in, you're golden. She's got very little mobility of her own, so it's tough for her to play around you. You can CC a lot of stuff and get things started with dtilt, though Sheik can do the exact same thing to you. Sheik's recovery is so bad that getting her off stage is essentially the stock. Especially with ZSS's bair, you can really do a lot of damage just keeping her off of the stage.
I'd say that it's slightly in Sheik's favor if only because her combos are brutal on ZSS and her nair/fair will do a good job of walling you out if you space incorrectly. Sheik also gets huge conversions off of grabs, but that's part of the package. On the flipside, ZSS can dtilt into combo, utilt into combo, etc and force tons of edge guard situations when you inevitably carry them off stage and fair/uair them.
Running in like an idiot makes the matchup 80-20 or something, but careful dash dancing and maneuvering will push things closer to even.