- Joined
- Jan 14, 2002
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- 28,982
The Future is an Dark and Treacheous Path
And so far my basic predictions where true. Galaxies, 2-3 years of hype, crashed in burned. Shadowbane, a dead image of what could have been a great game. I have read tons and tons of information on both, both pros and cons. I will go into each to make this somewhat valid post.
Shadowbane:
Wait, let me get a drink to do this. . .
Ok, This game had IMMENSE potiental. Player vs Player becomes guild vs guild. Guild vs Guild becomes City vs City. City vs City becomes Empire vs Empire. Where can you go wrong? I'll tell you how. POOR EXECUTION. Firstly, I haven't played it myself but have read player experiences both good and bad. Now, this game was hacked within 2 months of release. Among with bugs and what not players felt suckered into paying for a year just for the 3 hidden races. Once the year(or was it 6 months) is up, expect it to wither and die. 10,000 + players off 10 servers quit in the first 4 months.
Now, Galaxies:
This is a tragedy. The game has one of the best character creations EVER. Where did it go wrong? Let me draw the game out for you. You are a player in Star Wars Galaxies, *****in huh? Well, here is the way the develops made Star Wars. Want to fly to planets? Go ahead. . . in 6 months. Want to be a *****in Jedi? Go ahead. . .once you complete tedious task after tedious task. Want to be a craftsman? Go ahead, the game is somewhat fun in this aspect. Want to do awesome missions? Go a....wait you can't. They are either extremely bugged or pointless(no goals). Want to test all new races and classes? Just make a new character. . . by deleting the one you worked on for hours at a time.
If you are like me I play MMOs at night on weekends or weekdays when I don't have school. I don't want to delete characters that I work on with the time I have.
All this means? I need sleep BAD. But, also the fact that those MMOs were hyped to all **** and couldn't even stand a candle. What will the hype around the most well-know RTS do? Time will tell. Time will indeed tell all.
And so far my basic predictions where true. Galaxies, 2-3 years of hype, crashed in burned. Shadowbane, a dead image of what could have been a great game. I have read tons and tons of information on both, both pros and cons. I will go into each to make this somewhat valid post.
Shadowbane:
Wait, let me get a drink to do this. . .
Ok, This game had IMMENSE potiental. Player vs Player becomes guild vs guild. Guild vs Guild becomes City vs City. City vs City becomes Empire vs Empire. Where can you go wrong? I'll tell you how. POOR EXECUTION. Firstly, I haven't played it myself but have read player experiences both good and bad. Now, this game was hacked within 2 months of release. Among with bugs and what not players felt suckered into paying for a year just for the 3 hidden races. Once the year(or was it 6 months) is up, expect it to wither and die. 10,000 + players off 10 servers quit in the first 4 months.
Now, Galaxies:
This is a tragedy. The game has one of the best character creations EVER. Where did it go wrong? Let me draw the game out for you. You are a player in Star Wars Galaxies, *****in huh? Well, here is the way the develops made Star Wars. Want to fly to planets? Go ahead. . . in 6 months. Want to be a *****in Jedi? Go ahead. . .once you complete tedious task after tedious task. Want to be a craftsman? Go ahead, the game is somewhat fun in this aspect. Want to do awesome missions? Go a....wait you can't. They are either extremely bugged or pointless(no goals). Want to test all new races and classes? Just make a new character. . . by deleting the one you worked on for hours at a time.
If you are like me I play MMOs at night on weekends or weekdays when I don't have school. I don't want to delete characters that I work on with the time I have.
All this means? I need sleep BAD. But, also the fact that those MMOs were hyped to all **** and couldn't even stand a candle. What will the hype around the most well-know RTS do? Time will tell. Time will indeed tell all.