Budget Player Cadet_
Smash Hero
So I'm looking in to making custom final smashes for other characters that are more "balanced" – ones that resemble something closer to the Hypers from Marvel or the Ultras from Street Fighter 4. Part of this involves making combination moves that will actually connect.
So I started looking into existing final smashes that do this correctly, and immediately ran into Link's. Link's basically does exactly what I want... But I can't figure out how. There's a throw collision going through the actions, but nowhere (even when I dump the entire file with OSADump) can I find a grab collision that corresponds to it. So does anyone know how this works? Or how I could get a character to essentially teleport to another character within a certain range (say, if a hitbox connects)? Or make a custom grab box that just holds the opponent stationary? Anyone know how to manage any of this?
So I started looking into existing final smashes that do this correctly, and immediately ran into Link's. Link's basically does exactly what I want... But I can't figure out how. There's a throw collision going through the actions, but nowhere (even when I dump the entire file with OSADump) can I find a grab collision that corresponds to it. So does anyone know how this works? Or how I could get a character to essentially teleport to another character within a certain range (say, if a hitbox connects)? Or make a custom grab box that just holds the opponent stationary? Anyone know how to manage any of this?