ArcPoint
Smash Lord
Alrighty, I feel like having another one of them metagame discussion threads.
Basically we're gonna be talking about Wolf's current and potential future metagame.
Metagame being as defined by the Smash Wiki: In a general sense, the term metagame refers to trends within how that game is played by its players, or a subset of its players. At any time, certain characters, strategies, tactics, tricks, skills, etc. may be popular. The metagame tends to evolve over time, as players adapt to it in order to gain an advantage, and then others adapt to these adaptations, and so on.
For example, if Tactic A is popular within a gaming community, some players may choose to use Tactic B for the advantages it offers over Tactic A, even though Tactic B may be considered a poor choice in most other circumstances. Likewise, Tactic C, while usually strong, may be avoided because of its vulnerabilities to Tactic A. Eventually Tactic A may become less prominent as more players adapt to it. Tactic C may come back into vogue as a result, or an entirely new effective tactic may be discovered.
So yeah, first strategy I wanna talk about is the "Wall of pain" or the "Bair wall" that people so frequently used way back in the day.
Discuss.
Basically we're gonna be talking about Wolf's current and potential future metagame.
Metagame being as defined by the Smash Wiki: In a general sense, the term metagame refers to trends within how that game is played by its players, or a subset of its players. At any time, certain characters, strategies, tactics, tricks, skills, etc. may be popular. The metagame tends to evolve over time, as players adapt to it in order to gain an advantage, and then others adapt to these adaptations, and so on.
For example, if Tactic A is popular within a gaming community, some players may choose to use Tactic B for the advantages it offers over Tactic A, even though Tactic B may be considered a poor choice in most other circumstances. Likewise, Tactic C, while usually strong, may be avoided because of its vulnerabilities to Tactic A. Eventually Tactic A may become less prominent as more players adapt to it. Tactic C may come back into vogue as a result, or an entirely new effective tactic may be discovered.
So yeah, first strategy I wanna talk about is the "Wall of pain" or the "Bair wall" that people so frequently used way back in the day.
Discuss.