snadmonkey
Smash Journeyman
So there is an official what char counters who thread and all, but I care to disagree with some of it. This is an attempt to look at wolf's 36 char matchups. I'll provide a reason for each. My data will be based solely on high lvl play. > is advantage wolf, < is disadvantage wolf = is even matchup.
> Mario - Main reason is that mario is an aerial character, and wolf can beat him out in the air, should be able to avoid the cape when recovery.
> DK - Wolf's spacing game with backairs and lasers give him fits, his recovery is kinda ez to spike. Only real threat is if you make a mistake and get killed at low precent, which shouldn't happen at high levels.
> Link - Dsmash can kill him at like 60% cause of his poor recovery, can reflect projectiles, no realimmenent threats.
> Samus - He lanks kills moves, he relies mostly on tethers in air but you can counter with lasers and shines. Your long lifes should give u a major advantage.
> ZSS - He has laggy attacks and tilts are weak, if wolf stays grounded ZSS is extremely limited do to high shop. should be a win for wolf.
= Kirby - I use to think wolf had advantage, but with good low precent combo's on wolf and a good kirby wall, it makes it alot harder than it seems. At the same time wolf still has projectile advantage and can get in his own bairs.
> Fox - Fox is actually kinda limited here, his big advantage is quick ground speed, but wolf has better ground game, with proper defence its incredibly hard for fox to kill wolf.
= Pikachu - Chain grab and down smash keep him challenging. Wolf can out projectile and has better air priority, also being able to reflect thunder and thundershock keep it even.
= Marth - I've never been beaten by a Marth, but it seems that with a defensive game it could be came a game of forward air to back air, I think it should be slight advantage wolf, if others agree I'll change it.
< G&W - Bucket/downair/back air, these moves will give wolf hell. Then facotr in smashes that kill at 80%, deffinent disadvantage for wolf
= Luigi - He has about same priority in the air as wolf but alot better control, tornado and 2 low precent ko moves always make him dangerous. Wolf's projectiles and backair and keep it close.
> Diddy Kong - Projectiles can stop his dash attack which is his best weapon, can reflect or grab bananas, better air game, gives u an overall advantage against diddy.
> Shiek - Sure he has ftilt combo's etc, but poor killing moves, his best ones aren't as good as wolf's opposite moves. Avoid the low precent ftilt combo's and should be ez victory.
< Zelda - I've never lost to a Zelda but others seem to. The fact she can kill at 60% makes her dangerous, you can use reflector to stop din fire. She has good smashes and a reflector. ON paper it seems Zelda should win, though I've never lost to one.
= Pit -He can projectile so can't be reflected, and can mess up recovery. great smashes and a few combos. Wolf's back is better than Pits air moves and can be downspiked. Its pretty even in all aspects here imo.
< MK - Down smash/Tornado/Upb and glide attack. These moves are just so good. THen u factor in that MK can chain downairs to kill wolf at any precent from a gimps. Dieing at 35% sucks.
< Falco - Chain grab is basically what gives him advantage, rest is about even.
> Pt - Lasers and back spacing is key to stopping charizard, Back air drives squirtle crazy. Ivysaur is dangerous with 50% neutral B attacks, but can be relitvely ez to gimp.
> Ike - He's just to slow for wolf, I don't think any more detail is needed on this matchup.
< Snake - Ftilt and utilt, ugh. Dash glide and endless source of mindgames from projectiles make this such a hard matchup, its not out of reach, but deffinently an advantage for snake.
> Peach - His low jumps and lack of killing moves makes him predictable and ez to punish while living to high precents.
> Yoshi - Sure his back air combo's can give you lots of fits. But it can be coutnered with backair and lasers, then just learn to footstool his second jump and its a big advantage for wolf.
> Ganon - He's just to slow again. Sry Kos its true.
> Ic - this one is trickey, atm I give wolf advantage caus ehe can smash the hell out of nana cause of delay, but if people start to really get ahold of chain grabs wolf is done. 0-death chain grabs are so op. But till this becomes common wolf has advantage.
< D3- 45% damage from one grab is dumb, his grab range is crazy good can grab you mid-air. Then can kill you at like 110% with back air. Factor in his swallow defence and its such tough matchup. Proper spacing and such can keep you away from grabs, but it only takes 3 grabs to put u in kill range so I gotta give D3 advantage.
= Lucario - Wolf can reflect his auro spheres and can kill him kinda ez if you save kill mvoes. His smashes are slow nand wolf usually doesn't approach from below. Sure he can side B chain wolf, but he is even easier to gimp than wolf. Lucario has great air priority though and low precent combo's.
>Ness - I do this solely cause of ness's recovery
>Sonic - Laser stops all this annoying spin attacks. I've never lost to a sonic, avoid the obvious kill moves when u get high and u win
>Bowser - You can outrange his klaw with back air, and lasers are ez to land on him. Be careful of fortress and you should win
<Wario - Such good air game and sidesteps/air dodges. His damage racking is so good, and his defence is good enough he can stall u until fart is up if he really needed to. Then fact he can killat 60% with a half waft is dumb. WOlf can try and use a wolf air defence, but wario is a tough mofo in good hands
>TL - This is pretty common knowledge lasers > his projectiles. Back air works really well also. just avoid backair combo's and u'll be fine.
>ROB - I actuall think wolf has advantage here. I just space backaris on him all day, shine his obvious neutral airs and its all gravy. Just don't smash into his sidestep downsmash trick.
>Olimar - Laser spam works well cause it pulls of pikmin to. Just gotta avoid tether grabs and upsmash. ON the stage I'd make this an even, but since Wolf can gimp Oli, he gets advantage
>Cpt. Falcon - Come on, slow smashes and weak air game. Poor specials and weak to projectiles.
>Jiggs - He's just so light, he dies really low precents. Also even though he's heavy air game, he seems to struggle with gimping wolf which would be his biggest advantage.
=Lucas - His absorb thing stops lasers and bstick makes him annoying. He's got good low precent kills moves, but he's weak to back air spacing and can also be gimped like ness, though not as ez. Lucas's upb can gimp wolf though, so I'm going with even here.
Anyways guys this is rough juob, did it in 25 minutes or so, leave feedback I'll read and adjust this as others see fit.
> Mario - Main reason is that mario is an aerial character, and wolf can beat him out in the air, should be able to avoid the cape when recovery.
> DK - Wolf's spacing game with backairs and lasers give him fits, his recovery is kinda ez to spike. Only real threat is if you make a mistake and get killed at low precent, which shouldn't happen at high levels.
> Link - Dsmash can kill him at like 60% cause of his poor recovery, can reflect projectiles, no realimmenent threats.
> Samus - He lanks kills moves, he relies mostly on tethers in air but you can counter with lasers and shines. Your long lifes should give u a major advantage.
> ZSS - He has laggy attacks and tilts are weak, if wolf stays grounded ZSS is extremely limited do to high shop. should be a win for wolf.
= Kirby - I use to think wolf had advantage, but with good low precent combo's on wolf and a good kirby wall, it makes it alot harder than it seems. At the same time wolf still has projectile advantage and can get in his own bairs.
> Fox - Fox is actually kinda limited here, his big advantage is quick ground speed, but wolf has better ground game, with proper defence its incredibly hard for fox to kill wolf.
= Pikachu - Chain grab and down smash keep him challenging. Wolf can out projectile and has better air priority, also being able to reflect thunder and thundershock keep it even.
= Marth - I've never been beaten by a Marth, but it seems that with a defensive game it could be came a game of forward air to back air, I think it should be slight advantage wolf, if others agree I'll change it.
< G&W - Bucket/downair/back air, these moves will give wolf hell. Then facotr in smashes that kill at 80%, deffinent disadvantage for wolf
= Luigi - He has about same priority in the air as wolf but alot better control, tornado and 2 low precent ko moves always make him dangerous. Wolf's projectiles and backair and keep it close.
> Diddy Kong - Projectiles can stop his dash attack which is his best weapon, can reflect or grab bananas, better air game, gives u an overall advantage against diddy.
> Shiek - Sure he has ftilt combo's etc, but poor killing moves, his best ones aren't as good as wolf's opposite moves. Avoid the low precent ftilt combo's and should be ez victory.
< Zelda - I've never lost to a Zelda but others seem to. The fact she can kill at 60% makes her dangerous, you can use reflector to stop din fire. She has good smashes and a reflector. ON paper it seems Zelda should win, though I've never lost to one.
= Pit -He can projectile so can't be reflected, and can mess up recovery. great smashes and a few combos. Wolf's back is better than Pits air moves and can be downspiked. Its pretty even in all aspects here imo.
< MK - Down smash/Tornado/Upb and glide attack. These moves are just so good. THen u factor in that MK can chain downairs to kill wolf at any precent from a gimps. Dieing at 35% sucks.
< Falco - Chain grab is basically what gives him advantage, rest is about even.
> Pt - Lasers and back spacing is key to stopping charizard, Back air drives squirtle crazy. Ivysaur is dangerous with 50% neutral B attacks, but can be relitvely ez to gimp.
> Ike - He's just to slow for wolf, I don't think any more detail is needed on this matchup.
< Snake - Ftilt and utilt, ugh. Dash glide and endless source of mindgames from projectiles make this such a hard matchup, its not out of reach, but deffinently an advantage for snake.
> Peach - His low jumps and lack of killing moves makes him predictable and ez to punish while living to high precents.
> Yoshi - Sure his back air combo's can give you lots of fits. But it can be coutnered with backair and lasers, then just learn to footstool his second jump and its a big advantage for wolf.
> Ganon - He's just to slow again. Sry Kos its true.
> Ic - this one is trickey, atm I give wolf advantage caus ehe can smash the hell out of nana cause of delay, but if people start to really get ahold of chain grabs wolf is done. 0-death chain grabs are so op. But till this becomes common wolf has advantage.
< D3- 45% damage from one grab is dumb, his grab range is crazy good can grab you mid-air. Then can kill you at like 110% with back air. Factor in his swallow defence and its such tough matchup. Proper spacing and such can keep you away from grabs, but it only takes 3 grabs to put u in kill range so I gotta give D3 advantage.
= Lucario - Wolf can reflect his auro spheres and can kill him kinda ez if you save kill mvoes. His smashes are slow nand wolf usually doesn't approach from below. Sure he can side B chain wolf, but he is even easier to gimp than wolf. Lucario has great air priority though and low precent combo's.
>Ness - I do this solely cause of ness's recovery
>Sonic - Laser stops all this annoying spin attacks. I've never lost to a sonic, avoid the obvious kill moves when u get high and u win
>Bowser - You can outrange his klaw with back air, and lasers are ez to land on him. Be careful of fortress and you should win
<Wario - Such good air game and sidesteps/air dodges. His damage racking is so good, and his defence is good enough he can stall u until fart is up if he really needed to. Then fact he can killat 60% with a half waft is dumb. WOlf can try and use a wolf air defence, but wario is a tough mofo in good hands
>TL - This is pretty common knowledge lasers > his projectiles. Back air works really well also. just avoid backair combo's and u'll be fine.
>ROB - I actuall think wolf has advantage here. I just space backaris on him all day, shine his obvious neutral airs and its all gravy. Just don't smash into his sidestep downsmash trick.
>Olimar - Laser spam works well cause it pulls of pikmin to. Just gotta avoid tether grabs and upsmash. ON the stage I'd make this an even, but since Wolf can gimp Oli, he gets advantage
>Cpt. Falcon - Come on, slow smashes and weak air game. Poor specials and weak to projectiles.
>Jiggs - He's just so light, he dies really low precents. Also even though he's heavy air game, he seems to struggle with gimping wolf which would be his biggest advantage.
=Lucas - His absorb thing stops lasers and bstick makes him annoying. He's got good low precent kills moves, but he's weak to back air spacing and can also be gimped like ness, though not as ez. Lucas's upb can gimp wolf though, so I'm going with even here.
Anyways guys this is rough juob, did it in 25 minutes or so, leave feedback I'll read and adjust this as others see fit.