kupo15
Smash Hero
Ok, before I get your hopes up, this is NOT something you will do often. It may be helpful or not, but it pretty fun to do. Sorry for the secret, I thought the boards needed a bit of life today and something to hopefully look forward to.
So we know that WoI can cancel pretty much anything at the startup, lets say a Falcon punch for example. Even though this is a countering option, shielding or dodging is a much better choice. So then I decided to challenge traditional thinking and see what would happen if I countered a ledge attack with the WoI and it yielded some fairly interesting results. Not to mention it looks kick***!
If you use WoI to combat a ledge attack, not only does it cancel the move, but it pushes them off and the auto snap feature does NOT kick it. I haven't tested every character but there seem to be different outcomes. With some characters, it only works if you get hit by the move link Toon Link. Others, it works both ways. It works for some but not for others.
Keep in mind that they DO have a second jump
There is one rule, you MUST be on the ground when you perform the WoI.
There is an exception to this rule. With some characters, you can perform it off the ground if your spaced at the end of the attacks range like Peach. (as shown in the vid) This could allow you to follow up with a move faster by canceling the wings.
Video http://www.youtube.com/watch?v=EWNIzuSFFTY
This list is VERY incomplete and any help with it is appreciated and will, of course, be credited! :D
Key:
Y: Works against this char
N: Does not work against this char
H-Works by getting Hit by attack
C-Works by Canceling the attack
W: This move cancels your Wings
G: Can be done off the Ground
(): Not tested
Mario: YHC(G)
Peach: NG
This just cancels both of your moves. She does not fall off and you can cancel ANY frame of her attack. If done on the ground, the wings are not canceled and she still stays on the stage
Pika: YC(H)(G)
GaW: YCW
Snake: YHW(G)
MK: YCH(G)
DDD: YC(H)(G)
TL: YH
Luigi: YCH(G)
Wario: YCH(G)
Pit: Y(C)H(G)
Doubts
If you think the timing is way too hard, I disagree for this reason. In the middle of the fight, you will have a pretty good sense of when he will attack from the ledge based on how the battle goes. You should be able to predict him better while in the flow.
ONE THING WOI CANNOT CANCEL
The one thing that cancels the WoI and overrides it is the auto ledge snap. I have tried to override it and it failed.
Why this can be useful *new
This is a way to counter the ledge attack while keeping them off the ledge. So you are forcing the recovery aspect on them longer than they thought and with 95% confidence eliminated a possible ledge option if they manage to re grab the ledge. It is different than powershielding>attacking because they could DI up making it harder to follow up with a counter. Because they fall right next to the wall WITHOUT the auto snap feature, this COULD be a good setup to:
- Bair stage spike for some characters.
- Dtilt spike because their jump will pop them above the ledge
- Immediate up B from reaction will trap certain chars in certain stage's lip. Snake would be an instant KO with the cypher glitch; and some will leave them way open like DDD
Application
Once, the King of finding good applications especially to my threads, Sagemoon!
So we know that WoI can cancel pretty much anything at the startup, lets say a Falcon punch for example. Even though this is a countering option, shielding or dodging is a much better choice. So then I decided to challenge traditional thinking and see what would happen if I countered a ledge attack with the WoI and it yielded some fairly interesting results. Not to mention it looks kick***!
If you use WoI to combat a ledge attack, not only does it cancel the move, but it pushes them off and the auto snap feature does NOT kick it. I haven't tested every character but there seem to be different outcomes. With some characters, it only works if you get hit by the move link Toon Link. Others, it works both ways. It works for some but not for others.
Keep in mind that they DO have a second jump
There is one rule, you MUST be on the ground when you perform the WoI.
There is an exception to this rule. With some characters, you can perform it off the ground if your spaced at the end of the attacks range like Peach. (as shown in the vid) This could allow you to follow up with a move faster by canceling the wings.
Video http://www.youtube.com/watch?v=EWNIzuSFFTY
This list is VERY incomplete and any help with it is appreciated and will, of course, be credited! :D
Key:
Y: Works against this char
N: Does not work against this char
H-Works by getting Hit by attack
C-Works by Canceling the attack
W: This move cancels your Wings
G: Can be done off the Ground
(): Not tested
Mario: YHC(G)
Peach: NG
This just cancels both of your moves. She does not fall off and you can cancel ANY frame of her attack. If done on the ground, the wings are not canceled and she still stays on the stage
Pika: YC(H)(G)
GaW: YCW
Snake: YHW(G)
MK: YCH(G)
DDD: YC(H)(G)
TL: YH
Luigi: YCH(G)
Wario: YCH(G)
Pit: Y(C)H(G)
Doubts
If you think the timing is way too hard, I disagree for this reason. In the middle of the fight, you will have a pretty good sense of when he will attack from the ledge based on how the battle goes. You should be able to predict him better while in the flow.
ONE THING WOI CANNOT CANCEL
The one thing that cancels the WoI and overrides it is the auto ledge snap. I have tried to override it and it failed.
Why this can be useful *new
This is a way to counter the ledge attack while keeping them off the ledge. So you are forcing the recovery aspect on them longer than they thought and with 95% confidence eliminated a possible ledge option if they manage to re grab the ledge. It is different than powershielding>attacking because they could DI up making it harder to follow up with a counter. Because they fall right next to the wall WITHOUT the auto snap feature, this COULD be a good setup to:
- Bair stage spike for some characters.
- Dtilt spike because their jump will pop them above the ledge
- Immediate up B from reaction will trap certain chars in certain stage's lip. Snake would be an instant KO with the cypher glitch; and some will leave them way open like DDD
Application
Once, the King of finding good applications especially to my threads, Sagemoon!
my idea for this tech. an expansion:
guy moves on the ledge at this point, you know he's gonna do one of four things.
ledge attack, jump from the ledge, roll, or ledge hop.
so you up b normally, and if it was a ledge attack, you pushed him off already, so grab the ledge
if its a jump, you're at the height where you can uair or raise a bit
if its a ledgehop, follow w/ dair
if its a roll, follow with winglunge fair