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Wizkick Meteor Smashing

Opana

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http://youtu.be/nG59_xUWJ48?t=1m32s

I'd like to focus on wizkicking's meteor smash properties, and how they're more useful now when compared to Brawl.

It was possible to recover in Brawl if you jumped offstage. wizkicked, jumped, then up special. The same method applies here, as well as being able to use both jumps, wizkick, and up special back. What truly increases its viability though, is the new ledge guard mechanics and how they're in favor of Ganondorf.

This was previously extremely risky, as they could just ledge hog you should you miss, and it's still risky, but I'm using this nearly every match to great success. Now, there are definitely mus to avoid this in, like Meta Knight, but to ignore it altogether won't give it a chance to develop(Such as good MUs, any other applicable scenarios.).

Even IF you miss, it has goo KO power so there's not much to worry about aside from recovering, which is easy enough.

I've been using this a ton, and plan to upload more vids where I utilize it. I try and upload entertaining ones, so I won't upload one where say, I win by Ganonciding every stock lol.

Anyway, what are your thoughts guys?

Also, is anyone writing a guide? I may be interested after my MM guide.
 

A2ZOMG

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Wizkick edgeguarding is kinda overkill when you consider that Ganondorf hitting you with anything offstage is generally speaking deadly. D-air is strictly better for spiking people, and options like N-air and U-air also control space more reliably.
 

Opana

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Wizkick edgeguarding is kinda overkill when you consider that Ganondorf hitting you with anything offstage is generally speaking deadly. D-air is strictly better for spiking people, and options like N-air and U-air also control space more reliably.
But writing it is a viable mix up, not just for spiking but KOs. I mean, I definitely use Uair offstage more than wizkick, but the point is I do use it offstage.

This isn't meant to replace any other move, rather, work in combination with them.(Mix Up)

Do you feel it's not a viable mix up?
 

A2ZOMG

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Personally, I believe aerial Wizkick edgeguarding not only fails to cover options that are seriously useful, the risk you put yourself to do it is not that worth it. Ganon has enough decent tools for killing people who edgeguard low as far as I'm concerned, and the range at which you could viably spike someone with aerial wizkick, they would most likely die to F-air or D-air anyway.

Unless you're talking Wizard's Drop Kick, which actually does cover unique options.
 
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Opana

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Personally, I believe aerial Wizkick edgeguarding not only fails to cover options that are seriously useful, the risk you put yourself to do it is not that worth it. Ganon has enough decent tools for killing people who edgeguard low as far as I'm concerned, and the range at which you could viably spike someone with aerial wizkick, they would most likely die to F-air or D-air anyway.

Unless you're talking Wizard's Drop Kick, which actually does cover unique options.
I disagree, it covers high and low as well as functioning as a meteor and KO move, although I will agree it's not at all safe in some mus. Fair or Dair would work, yeah, but if they do avoid it it leaves you open. Wzkick does as well, but it's about where you're left open, and almost any punishment given to Fair or Dair isn't applicable to Dspecial.
 

Bittersweet

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I'm gonna have to agree with A2ZOMG on this. While yes, Wizkick has capabilities for all of those, Fair, Dair, and Uair all work better and more accurately for their respective purposes than Wizkick does.
 
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Opana

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I'm gonna have to agree with A2ZOMG on this. While yes, Wizkick has capabilities for all of those, Fair, Dair, and Uair all work better and more accurately for their respective purposes than Wizkick does.
Fair enough, I understand what he means, I guess it's more so I feel it has potential.

Well, I'll continue using it and see if it has some other use, maybe out prioritizing or something.

Thanks for the feedback guys.
 

Ray_Kalm

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but the swag value
Off the charts.

As Opana mentioned, I can see Aerial Wizkick spiking as a viable mixup, unexcepting players may fall for it.

Another use of this could be a very hard to do trap. Knock opponent off-stage > jump reverse follow above them > aerial wizkick in a position where they will either be forced to airdodge or get hit > recover back on stage if they manage to grab ledge snapping it off them > BAir.

^ Yes, I've done this. Twice.
 

Twewy

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I spiked a ZSS with Wizkick last night. My pants still feel tight.
 

Opana

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I'd like videos too lol, I love watching flashy stunts be pulled off.

Another offstage maneuver that's a favorite of mine is dash->pivot->sourspot uair, which can be followed with a bair if they can still make it but that often gets the job done.
 
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kro_

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Wizkick is pretty good for killing players charging an upsmash while waiting for you to fall into it. Kills at 90-100% from my experience. Only utility I've found for it in the air.
 
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Opana

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I actually messed up a bit trying to do this >_>
 

Daeyrat

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I don't think meteor wizkick is the best option there, but, against characters who recover from below, it's worth trying because of its active hitbox frames. Easier to calculate than a dair. At high %, they might die on the ceiling anyway.
 

Z1GMA

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Used sparingly, it's a nice and unpredictable mix-up.
Ppl seem to get stage-spiked a lot from it.
 

Opana

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I used it so damn much, yet I screwed it up every time I tried it in this wifi tourney I was in smh.

I didn't let the jump gain enough height before using wizkick.

I still want to work it in, but that was a shameful mistake considering I just made this lol.
 

Xinc

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I'd say that WizKick is arguably one of the more riskier moves in Ganon's artillery. But at a high enough percentage, Ganondorf's aerial Wizkick, if it hits, will kill your opponent. It also has that little earthquake effect so you have some level of safety, but the lag is awful. So... use with caution.
 

Opana

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Yeah I try not to do aerial onstage much, although when falling I try and Footstool->Wizkick which works great imo. Even if they don't get footstool stun they don't expect a third jump, almost always works for me.

I use it for meteors or just plain old KOs honestly, although I've been using wizkick ledge cancel fairs more and more as it's just faster. Fair seems overall buffed, mean idk about its power but the speed buff is great.
 

mangamusicfan

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I think the risk you bring to yourself is way to high.
like other people said earlyer ganon has more then enough tools to handle it.
 

Opana

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I've been playing around with this, and if anyone decides to use this Pivot jumping into wizkick is pretty good on omega stages that are just a big block like Gaur Plain.

It slides down the wall, which is pretty good for Mega Man and DH.
 

Xinc

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Ganon generally has enough tools to kill even without aerial wizkick, but it doesn't harm to have one more tool on your arsenal. I like to do mine on stage, but I see too many punishes if I get too obvious. lol
 

Opana

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Ganon generally has enough tools to kill even without aerial wizkick, but it doesn't harm to have one more tool on your arsenal. I like to do mine on stage, but I see too many punishes if I get too obvious. lol
I try and wait until I'm just out of range of what I predict they'll use, like an usmash, and counter with an onstage aerial wizkick. Other times I fast fall into a footstool, which near guarantees an aerial wizkick follow up, either from the stun or for the fact that they don't expect it when coming oos.
 

Xinc

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I try and wait until I'm just out of range of what I predict they'll use, like an usmash, and counter with an onstage aerial wizkick. Other times I fast fall into a footstool, which near guarantees an aerial wizkick follow up, either from the stun or for the fact that they don't expect it when coming oos.
Hm, I should add footstools into my arsenal, come to think of it. Never really liked it.
 

Opana

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Hm, I should add footstools into my arsenal, come to think of it. Never really liked it.
They're hard to pull off, but can be worth it to score a ko on high percent opponents.
 
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