DR. EGGMAN (SONIC)
Eggman rides in a miniature version of his Egg Walker from Sonic Adventure 2, with the claw-like appendages from the mech from Sonic The Fighters added in. His attacks come from his numerous boss battles, primarily the classic Genesis games. Slightly heavier than Bowser, Eggman is the heaviest character in the game, and has below average movement speed and poor air mobility. However, Eggman makes up for this by having some of the strongest attacks in the game with impressive frame rate, as well as a series of projectiles that give him potent zoning/arena control.
Eggman is best played by using projectiles and drones to force the player to approach; his melee attacks have devastating launch capabilities and are best used to punish aggressive rushdown players. However, Eggman has one of the biggest hitboxes in the game and is at risk of being combo fodder by certain characters. Eggman players should tread lightly when it comes to trying to approach these types of characters without proper arena control established.
Jab & Dash:
Jab 1: Eggman thrusts the claws of his mech forward.
Jab 2: Eggman spins it in a circle much like Sonic The Fighters.
Dash Attack: Eggman summons the drill from Sonic The Hedgehog 2.
Tilts:
Forward Tilt: Eggman launches a large metal fist from the mech.
Upward Tilt: Eggman swipes the mech’s hand in an arc.
Downward Tilt: Eggman kicks forward with one of the robot legs.
Ledge Attack: Eggman hangs onto the ledge with his mech’s hand, then climbs on and thrusts it forward in a jab.
Floor Attack: Eggman generates a saw from the mech’s body, spinning it around and jumping back up.
Smashes:
Forward Smash: Eggman runs an electric current through the mech’s claw, stabbing forward; it also fires forward a lightning orb that travels some distance before disappearing.
Up Smash: Eggman sends up a flying Badnik. After it flies a certain distance, it explodes.
Down Smash: Based on his battle in the Ice Cap Zone from Sonic 3, Eggman will launch the mech up on a metal pole, which generates cold air that can freeze opponents upon contact. The mech itself as well as the cold air have hurtboxes.
Aerials:
Neutral Aerial: Eggman summons drones around him that shield himself from minor attacks briefly.
Forward Aerial: Eggman summons a massive hammer and slams it down; this is a meteor smash.
Upward Aerial: Eggman fires a missile straight into the air.
Back Aerial: The legs on the Egg Walker disappear and Eggman summons the wrecking ball from his first boss battle in Sonic The Hedgehog.
Down Aerial: Eggman rains down fireballs that land on the ground, briefly generating fire. If two patches of fire are on the ground at a time, no more fire will spread until they disappear.
Specials:
Standard Special (Egg Laser): Eggman charges up a beam on the mech’s cannon. The more it’s charged, the thicker the blast is and the further it travels. Eggman can move back and forth while charging, but cannot turn the mech’s body.
Forward Special (Egg Missiles): Eggman fires two types of missiles from his mech; a smaller, rounder missile (type 1) and a longer, narrower missile (type 2). Type 1 moves faster but Type 2 deals more damage. They alternate coming out of the missile launcher as 1/2/1/2.
Up Special (Jet Engine): This move allows Eggman to slowly ascend up, with a bigger focus on horizontal recovery than vertical recovery. This deals no damage.
Down Special (Badnik Box): Eggman creates a sentry that generates Badniks. These run around the stage and cause damage/interference much like Dedede’s Waddle Dees from Brawl. The sentry will disappear after a certain time or until it takes enough damage, but it will explode if it takes damage, hurting anyone nearby it.
Grab & Throws:
Grab: Eggman grabs the opponent with the mech’s hand.
Pummel: Eggman fires lasers from the mech’s cannon.
Forward Throw: Eggman chucks the opponent away from him.
Back Throw: Eggman throws the opponent behind him, shooting a missile that moves in reverse to hit them.
Up Throw: Eggman punches up with the arm, the hand growing big like in Sonic The Fighters.
Down Throw: Eggman pulls out a spiked wheel and spins it on the enemy.
Miscellaneous
Entrance: Eggman flies in on his Egg Mobile, which transforms into the Egg Walker.
Taunt 1: Eggman lights up his cannon and shouts “get a load of this!”
Taunt 2: Eggman spins the mech’s body around like a top, laughing maniacally.
Taunt 3: Eggman adjusts the goggles on his head, smirking as they shine.
Victory Pose 1: Eggman jumps up and down triumphantly in the mech like his victory pose in Sonic Adventure 2.
Victory Pose 2: Eggman stands outside of his mech, arms crossed, laughing triumphantly.
Victory Pose 3: Eggman’s mech lands in from the sky, turning into the Egg Mobile as he rests his arm over the side, looking at the camera.
Final Smash (Death Egg Robot): Eggman summons the giant mech from the final battle of Sonic The Hedgehog 2, the same size as Giga Bowser. He can launch the robotic arms for massive damage and has greater air mobility now.