Boolossus
Smash Ace
The new Link is really great. He hasn't become any slower than he was in melee, and when you consider that the entire game itself has become slower, that actually makes link faster than he was in melee in comparison to the rest of the cast.
Specials: His bow seems alot more spammable, because it can be cancelled. His spin attack still rocks, although it doesn't really spike anymore. Boomerang is a little wierd, although I can see some really great combo potential for it when it returns to Link, because it sucks the opponent in. Bombs are CRAZY. They can actually kill opponents now!
Ground attacks: Utilt still rules, and Usmash is alot easier to hit and kill with. Down tilt and down smash don't seem to have changed much. Ftilt and Fsmash have INSANE range and knockback. Neutral A can't be done rapidly anymore, which is a bummer.
Aerials: Nair is still great, which is good because most other characters have had their Nair nerfed. It can be used to jump off the stage and edgeguard well. Bair has a weird hitbox to me, but it's a good edgeguarding move and can work well in combos. Fair has the same start-up lag, but has better range, and alot of knockback, especially on the second hit. Uair and Dair are still great kill moves, but can't be L-cancelled so you have to be more careful when using them.
Grabs: Well, you can use the clawshot in a short hop as an attack without landing lag, and it can hit twice, dealing 8 percent damage. I haven't tried many throwns besides down throw, which is an amazing combo starter. It can lead into Usmash, Fsmash, Utilt, Ftilt, or Bair.
His recovery is kind of bad to be honest. His sweetspot is pretty small, and his spin attack doesn't take him very far. The clawshot doesn't get nearly as much distance as most other tether recoveries do, which is a shame. But overall Link is a really great character in this game, and I hope to see him do well.
Specials: His bow seems alot more spammable, because it can be cancelled. His spin attack still rocks, although it doesn't really spike anymore. Boomerang is a little wierd, although I can see some really great combo potential for it when it returns to Link, because it sucks the opponent in. Bombs are CRAZY. They can actually kill opponents now!
Ground attacks: Utilt still rules, and Usmash is alot easier to hit and kill with. Down tilt and down smash don't seem to have changed much. Ftilt and Fsmash have INSANE range and knockback. Neutral A can't be done rapidly anymore, which is a bummer.
Aerials: Nair is still great, which is good because most other characters have had their Nair nerfed. It can be used to jump off the stage and edgeguard well. Bair has a weird hitbox to me, but it's a good edgeguarding move and can work well in combos. Fair has the same start-up lag, but has better range, and alot of knockback, especially on the second hit. Uair and Dair are still great kill moves, but can't be L-cancelled so you have to be more careful when using them.
Grabs: Well, you can use the clawshot in a short hop as an attack without landing lag, and it can hit twice, dealing 8 percent damage. I haven't tried many throwns besides down throw, which is an amazing combo starter. It can lead into Usmash, Fsmash, Utilt, Ftilt, or Bair.
His recovery is kind of bad to be honest. His sweetspot is pretty small, and his spin attack doesn't take him very far. The clawshot doesn't get nearly as much distance as most other tether recoveries do, which is a shame. But overall Link is a really great character in this game, and I hope to see him do well.