Tobi_Whatever
あんたバカァ~!?
So since
Shaya
is back and I have a constant need of recognition by my senpai, I will use this chance to overcome my recent lack of motivation to play smash and make a video about dSpecial in all its glory.
We have a lot of information about both flip jump and kick as movement options, traps, baits, stock sealer and cheapass kills. I want to compile all of it in one video and maybe talk about it with my ****ty German accent instead of writing all over the screen.
Thing is, I only want to do this once (or twice, if it ends up being that bad), so please have a look at my list and write ITT if something is missing.
Flip Jump
properties
-duration
-duration on hit
-invincibility frames
-dSpecial input changes depending on ground or air position
as movement option
-recovery option (including consecutive flip jumps and uSpecial after dSpecial, DO's and DON'T's)
-landing option (and why hitting shields might not be a good idea)
-combo escape option
-surviving killing blows
as offensive option
-bury
-spike
Flip Kick
properties
-duration
-duration on hit
as movement option
-using momentum to travel further
-ledge cancel
-influencing travel distance and momentum with c-Stick
as offensive option
-normal hit properties
-spike properties and how to spike
-combos(nAir true combo, dThrow trap, bThrow cheese, uAir cheese, dSmash stock sealer)
-hype kick 1&2
-as offensive counter
Don't worry, I already started collecting footage, so it's only a matter of months until it's done.
We have a lot of information about both flip jump and kick as movement options, traps, baits, stock sealer and cheapass kills. I want to compile all of it in one video and maybe talk about it with my ****ty German accent instead of writing all over the screen.
Thing is, I only want to do this once (or twice, if it ends up being that bad), so please have a look at my list and write ITT if something is missing.
Flip Jump
properties
-duration
-duration on hit
-invincibility frames
-dSpecial input changes depending on ground or air position
as movement option
-recovery option (including consecutive flip jumps and uSpecial after dSpecial, DO's and DON'T's)
-landing option (and why hitting shields might not be a good idea)
-combo escape option
-surviving killing blows
as offensive option
-bury
-spike
Flip Kick
properties
-duration
-duration on hit
as movement option
-using momentum to travel further
-ledge cancel
-influencing travel distance and momentum with c-Stick
as offensive option
-normal hit properties
-spike properties and how to spike
-combos(nAir true combo, dThrow trap, bThrow cheese, uAir cheese, dSmash stock sealer)
-hype kick 1&2
-as offensive counter
Don't worry, I already started collecting footage, so it's only a matter of months until it's done.
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