https://www.mcvuk.com/.amp/development/study-industry-hit-by-11500-layoffs-since-2008
For example, this article published in 2010.
Sakurai makes games as if they were the last... As in, he doesn’t cut ideas from one game to save them for a sequel. Revisiting ideas that couldn’t be realized sure, but certainly not developing a sequel while the previous game is being worked on. Or are you going to deny this too?
What is there to not understand? Like I said, they port the previous game over for use as a base and build upon it. Smash 4 is mostly running on Melee code... Or do you think that the modding scene for 4 just shot Up overnight?
Smash character data, genius. This is how we have things like Shulk and Bionis’ Leg getting back ported to Brawl, or how IIRC Dorf still has some broken autocancel windows. They all take all the same sort of animations and move data and whatnot. Now things can be interpreted and function differently in different games, for example how Smash 4 uses damage as a knockback multiplier, but in general it works much the same.
I never said it was a port. I was talking about the gameplay side... I feel like Sakurai has most mechanics dialed in the way he wants them. Balance wise I don’t think it’ll differ a ton either. And obviously the art direction is the same too.
At it’s core, Splatoon 2 for example is still the same game as 1. Splatoon 2 is mostly just more and/or different content. Smash Switch I see going in the same direction. Just a bigger game with more and/or different content. They’re both 99% the same game.