Spudboy
Smash Cadet
I was experimenting with the Wild Gunmen to see if there was any sort of rhyme or reason to when they come out, and I found a pattern.
Basically every set of five times you use the move will contain each of the five gunmen once.
So if you use the move 3 times and get gunmen A,B, and C, your next use of the move has a 50/50 chance of using either gunman D or E. If gunman D is used (now having used gunmen A, B, C, and D), the last gunman will be guaranteed to be gunman E. They won't necessarily (and most likely won't) be in any specific order. You can use the move five times and get gunmen B,C,E,A, and D, in that order, you're just guaranteed to get all five. After all the gunmen gave been used, the cycle restarts; it also seems to restart on death.
What this means in practice is that if you keep track of what gunmen you've used, you can have a better idea of which gunman you'll use next, to the point that you'll be 100% sure which one you'll get every 5th time you use the move.
I hope this is useful information to someone, and I hope there are some cool plays that can be done from knowing which gunman you'll have. (I also hope we get specific information on the properties of each gunman, and perhaps give them names for easier communication.)
Basically every set of five times you use the move will contain each of the five gunmen once.
So if you use the move 3 times and get gunmen A,B, and C, your next use of the move has a 50/50 chance of using either gunman D or E. If gunman D is used (now having used gunmen A, B, C, and D), the last gunman will be guaranteed to be gunman E. They won't necessarily (and most likely won't) be in any specific order. You can use the move five times and get gunmen B,C,E,A, and D, in that order, you're just guaranteed to get all five. After all the gunmen gave been used, the cycle restarts; it also seems to restart on death.
What this means in practice is that if you keep track of what gunmen you've used, you can have a better idea of which gunman you'll use next, to the point that you'll be 100% sure which one you'll get every 5th time you use the move.
I hope this is useful information to someone, and I hope there are some cool plays that can be done from knowing which gunman you'll have. (I also hope we get specific information on the properties of each gunman, and perhaps give them names for easier communication.)