That's not "freeze frames." It sounds like what you're referring to is instance of "frame rate drops"
Fountain of Dreams with 4 players, anyone?
Fountain of Dreams with 4 players, anyone?
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Video or it didn't happen.Look, let me get this STRAIGHT again. It's NOT a hit lag. Its just some freeze frames that makes the game pause for like 10th of a second. That's it. I have to problem with it, I'm just talking about it if any of you notice it. I realized a lot of you people just follow what other people say just because it SOUNDS RIGHT...-__-
And its NOT a hit stun either. I know N64, melee has hit stuns, but this is not the same.
you have no clue what you're talking about, good jobTwilight Princess was freezing yeah.
Especially when you used the spin attack on multiple enemy's.
But, remember, TP was made on a slight improved Gamecube processor.
Brawl isn't.
Lol?you have no clue what you're talking about, good job
Yeah, I think they added one for Samus' Nair, as well.PAL's Melee had more Freeze frames. Best example is Samus' NTSC Screw attack vs PAL Screw attack.
OMFG. It's the same. Trust me. Of course I've seen Samus' charged beam shot landed on someone. Its NOT the same. It's the same with Fountain of dreams with 4 players either. That's just LAGGING cause the cube can't process fast enough with all the graphics on the stage.My TP never lagged, your Wii must be broken. Plus every character freezes for a split second once you hit them, ever landed Samus' charge beam attack on someone?
Try reading the topic. ¬¬Lol?
Why I don't have a clue?
Actually, he's right. It does "lag" or "freeze" or whatever it is. I've played TP 2 times. It's been doing that all the time. Even though it doesn't affect the game, it was weird the first time I see it.Twilight Princess was freezing yeah.
Especially when you used the spin attack on multiple enemy's.
But, remember, TP was made on a slight improved Gamecube processor.
Brawl isn't.
theres a difference between freeze frames and laggingLol?
Why I don't have a clue?
It's not lag! It's freeze frames!Wait.
There are a lot of scenes with loads of explosions and such. Snake's attack was supposed to lag the game?
I've seen more particles being displayed on the Cube without any lag.
exactly in TP they wanted to put more emphasis on each hit to make them more dramaticTP did it intentionally, so it's pretty safe to assume that other games that have it did as well. That's how the hell I know.
i read it in nintendo power they were talking bout how they wanted show more of an impact whenlink hit a foe with a sword but i cant remeber whatissue it was inWait...how do you guys know its really intentional?? I just want to know. I have nothing against it.
So I'm assuming its going to be in Brawl also.Common sense of programming. Hit lag on every single damaging impact in the game doesn't just pop up out of nowhere. You'd have to program it in. Considering it's been 3 games now, I'd bet my left eye that hit lag has always been intentional.
You know what I mean...theres a difference between freeze frames and lagging