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Wii's freeze frames may affect Brawl's Gameplay (Whatever you wanna call it.)

RyokoYaksa

BRoomer
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That's not "freeze frames." It sounds like what you're referring to is instance of "frame rate drops"
Fountain of Dreams with 4 players, anyone?
 

Darkurai

Smash Master
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Aug 20, 2007
Messages
3,012
Look, let me get this STRAIGHT again. It's NOT a hit lag. Its just some freeze frames that makes the game pause for like 10th of a second. That's it. I have to problem with it, I'm just talking about it if any of you notice it. I realized a lot of you people just follow what other people say just because it SOUNDS RIGHT...-__-

And its NOT a hit stun either. I know N64, melee has hit stuns, but this is not the same.
Video or it didn't happen.
 

jambre

Smash Apprentice
Joined
Aug 16, 2007
Messages
133
if you want some lag try doing mewtwos dash attack whilst holding a weapon like lips stick, especially on ice climbers

edit: its parasol not lips stick
 

Drik Khaail

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huh
I noticed that problem in the video too, but its no doubt just snakes gun-thingy charging up...
 

Mic_128

Wake up...
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PAL's Melee had more Freeze frames. Best example is Samus' NTSC Screw attack vs PAL Screw attack.
 

Fabiano

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Sep 5, 2007
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Twilight Princess was freezing yeah.
Especially when you used the spin attack on multiple enemy's.
But, remember, TP was made on a slight improved Gamecube processor.
Brawl isn't.
 

susu_atari

Smash Ace
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Leeds, UK
PAL's Melee had more Freeze frames. Best example is Samus' NTSC Screw attack vs PAL Screw attack.
Yeah, I think they added one for Samus' Nair, as well.

These freeze frames ARE intentional. In Wind Waker, they're really obviously added for effect. It's not as obvious in Twilight Princess, though. Think about it this way, though. If the Gamecube can run TP, then the Wii should run it seamlessly, yet the freezeframes remain.
 

iankobe

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My TP never lagged, your Wii must be broken. Plus every character freezes for a split second once you hit them, ever landed Samus' charge beam attack on someone?
OMFG. It's the same. Trust me. Of course I've seen Samus' charged beam shot landed on someone. Its NOT the same. It's the same with Fountain of dreams with 4 players either. That's just LAGGING cause the cube can't process fast enough with all the graphics on the stage.

But this is different.
 

Spiz'ike

Smash Rookie
Joined
Aug 31, 2007
Messages
4
Twilight Princess was freezing yeah.
Especially when you used the spin attack on multiple enemy's.
But, remember, TP was made on a slight improved Gamecube processor.
Brawl isn't.
Actually, he's right. It does "lag" or "freeze" or whatever it is. I've played TP 2 times. It's been doing that all the time. Even though it doesn't affect the game, it was weird the first time I see it.

TP is still a GREAT GAME!
 

Edds

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Ipswich, UK
yes this happens if you spin attack alot of enemies. the screen freezes. this happens on the gamecube version. no idea for the wii
 

RyokoYaksa

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The OP still isn't doing a very good job at making this clear for people.

If not frame rate drops, then it's plain old hit lag. It's been around since SSB64. If you want a point of reference, try Samus's dtilt in Melee. It is the same principle. It is NOT specific to the Wii.
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
Wait.

There are a lot of scenes with loads of explosions and such. Snake's attack was supposed to lag the game?

I've seen more particles being displayed on the Cube without any lag.
 

Keige

Smash Journeyman
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Sep 25, 2006
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Texas
Wait.

There are a lot of scenes with loads of explosions and such. Snake's attack was supposed to lag the game?

I've seen more particles being displayed on the Cube without any lag.
It's not lag! It's freeze frames!
 

specialsauce

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478
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ohio
Wait...how do you guys know its really intentional?? I just want to know. I have nothing against it.
i read it in nintendo power they were talking bout how they wanted show more of an impact whenlink hit a foe with a sword but i cant remeber whatissue it was in
 

RyokoYaksa

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Common sense of programming. Hit lag on every single damaging impact in the game doesn't just pop up out of nowhere. You'd have to program it in. Considering it's been 3 games now, I'd bet my left eye that hit lag has always been intentional.
 

iankobe

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Common sense of programming. Hit lag on every single damaging impact in the game doesn't just pop up out of nowhere. You'd have to program it in. Considering it's been 3 games now, I'd bet my left eye that hit lag has always been intentional.
So I'm assuming its going to be in Brawl also.
 

Ekaru

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Sep 6, 2007
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Let's get one thing clear:

When the impact occurs, EVERYTHING ELSE, and EVERYONE else, not involved in the impact keeps on going at the normal speed.


So there's no real lag. Real lag would be everything slows down. Only objects (which include characters, items, obstacles, ect.) involved in the impact slow down.


You are trying to say that it stops EVERYTHING. Not the case.

As such, the 'lag' won't ruin the game. Besides, that one moment is crucial during higher-leveled gameplay for many reasons. =P

Think for ONE MOMENT how Melee would be without the stopping of movement for a brief moment when two characters collided, with everything else moving. It would seem wrong, it would seem as if the impact was really, really weak.


It just makes the game seem more dramatic, really. :D So to answer your question, no, it will not ruin Brawl.

P.S. It's intentional. Heck, if you asked them if it was intentional, they would say 'yes'.
 

adumbrodeus

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Aug 21, 2007
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The effect is absolutely the same effect that is achieved when somebody is hit with Zelda's fair, dair, or f-smash (picked for noticability) if they're sweet-spotted.

It's not a glitch, it's programmed in the game to increase drama, and I personally like it.



Unless you mean the pause prior to the attack occuring, Pit moves while that happens, so it's just start-up lag.
 

Dark Shard

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Sep 24, 2006
Messages
76
Here's a game that has a INSANE amount of freeze frames! Obviously deliberate.

GOD OF WAR
 
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