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Wii's freeze frames may affect Brawl's Gameplay (Whatever you wanna call it.)

iankobe

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I don't know if this has already been mentioned or discussed before, so I'm bringing it up. If there's already a topic about this, please tell me.

For all the Twilight Princess players out there, have you guys noticed the lags throughout the game? E.G. In the beginning of the game, there was a part of Link practicing with a wooden sword and you were to hit these targets outside Link's house. I found out a lag occurs every time if the impact of the attack was big.

This problem was also found in one of the video clips on Smashbros.com: http://www.smashbros.com/en_us/movies/movie02.html

Pay attention to Snake's Flamethrower attack on Pit. Realize the lag comes out when the explosion is out.

What do you guys think of this minor glitch/problem? Do you think it will affect the whole game play of brawl? Will they fix this problem? I also saw this problem before Metroid Prime 3 was out, but so far Metroid has been running smoothly. Maybe Nintendo has fixed the problem. Who knows.

Discuss.
 

Moon Monkey

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My Zelda never lagged at any point, If your game is lagging and it's not even on line thats a problem
 

iMichael

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Yeah my Zelda didn't lag at any point either.......yeah theres a problem with your Wii or something
 

TheManaLord

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They're called freeze frames that give the intention of a hit.

The harder the hit usually the more freeze frames. SSB64 had them, SSBM had them, SSBB will have them.

It is not lag, it is intentional.
 

TheSpindoctor

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Yes, Twilight Princess froze for a very brief second every time you hit something. It was actually a really cool effect I think.
 

iankobe

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So anyone in argeement with this thread closing? The point has been proven already.
WTF. Why do you wanna close my thread already?

I think having freeze frames is really unnecessary, stupid, and it makes the game look unpolished. I mean, there's really no point of having it. And I personally don't think think that its there INTENTIONALLY...

That's like playing Madden when you tackle someone it freezes. WOW.
 

Edds

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ssb had alot of freeze hits. i didnt notice it as much on ssbm. only noticeable with mario's down+b
 

SSJ4Kazuki

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WTF. Why do you wanna close my thread already?

I think having freeze frames is really unnecessary, stupid, and it makes the game look unpolished. I mean, there's really no point of having it. And I personally don't think think that its there INTENTIONALLY...

That's like playing Madden when you tackle someone it freezes. WOW.
A lot of games have it to some degree, it's what gives hits that satisfying "crunch" feel.

If you took the time to look around, nothing but the character is lagging, so it's not game lag.
Also, it *PROBABLY* cuts down on phantom hits, too, because the game has more time
to make a calculated check on what the hitbox is supposed to be doing.
It's a problem I encounter occasionally in flash.

EDIT: What the heck is up with your thread title?? "Wii's lag"? You sound like a PS3/360 fanboy.
THE GAME ISN'T LAGGING.
 

uberpwnage43

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So anyone in argeement with this thread closing? The point has been proven already.
lol man, u gotta chil. u shuld tell us ur opinion rather than typing bout how a thread shuld b closed.
anyway, i nvr had any lag problems when i played zelda, so i doubt lag will be an issue in brawl. All of the wii games ive played ran smoothly w/o problems, so i doubt brawl will be any different.
 

iankobe

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ssb had alot of freeze hits. i didnt notice it as much on ssbm. only noticeable with mario's down+b
SSB's freeze hits is different from the one I see on the Wii. SSB's freezing time is a lot longer and Wii's is only about less than a second. I'd say like 10th of a second.

And sorry I should rephrase what I was saying. It's not really a LAG, its just a freeze for a REALLY short time.
 

Ban Heim

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I think having freeze frames is really unnecessary, stupid, and it makes the game look unpolished. I mean, there's really no point of having it. And I personally don't think think that its there INTENTIONALLY...
That's your opinion. Some people like it. That's their opinion. Game developers are trying new techniques. If enough people dislike it that much, they'll scrap it.

It's not going to **** up gameplay.

People really need to stop coming up with unrealistic scenarios just because they can't wait for the game to come out.

The game will be fine. The developers have put in an assload of money to make this game perfect. They won't **** it up with freeze frames.
 

Rapid_Assassin

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It sounds like it's part of the normal lag of doing an attack. Even fast attacks have enough lag before and after for someone to be able to tell what just hit them...
 

iankobe

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That's your opinion. Some people like it. That's their opinion. Game developers are trying new techniques. If enough people dislike it that much, they'll scrap it.

It's not going to **** up gameplay.

People really need to stop coming up with unrealistic scenarios just because they can't wait for the game to come out.

The game will be fine. The developers have put in an assload of money to make this game perfect. They won't **** it up with freeze frames.
No ****. And how the hell do you know its there intentionally? -_-
 

ShoDan

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lots of games have those freeze frames, its doesnt have lag :S
 

Klowne

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Are we talking about hitstun? Please tell me we're not talking about hitstun. You know, that whole Smash DI thing? The only way to walltech at high percents? The thing you can abuse to get out of multi-hit attacks? ect. ect.?

In case anyone got lost in my sarcasm: hit stun is intended

If there are actually freeze frames in your game that aren't hitstun, disregard my post
 

Limey

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It's almost certainly intentional. Otherwise the Wii, a console which is more powerful than the N64 or Gamecube, is lagging where it's predecessors didn't. That just doesn't make sense to me.

It's only a brief freeze-frame sorta thing. It happens in Twilight Princess, without a doubt, but it's so slight that most people don't notice. Like someone else has said, too, it'd not as if the entire game will freeze frame when this happens, it'll just be the characters involved in the attack. More than likely, anyway.

I doubt it's something they're going to remove, to be honest. So the only advice on the matter that anyone can really give is get used to it. Sorry man.
 

Darkurai

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No ****. And how the hell do you know its there intentionally? -_-
Because I've watched Melee frame-by-frame. When you make a big hit, the characters completely freeze, but the special effects keep moving.
 

MzNetta

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How about we drop the topic about how the frames are there on purpose and some people just don't understand, and move the discussion to how Strikers Charged lags occasionally during online play, and if this means anything for brawl.
Yeah, that is a good idea.
 

Puffs

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Out of all the things wrong with TP you choose to whine about COMBAT EFFECTS!?
 

End Game

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Out of all the things wrong with TP you choose to whine about COMBAT EFFECTS!?
Lol.

And everyone noticed the freeze frames have been increased since the first trailers...you know, the infamous Mario tornado landing every since one of its hits? or when fox's fire fox landed even its charge up hits on bowser? -i think it was bowser- just check the trailers. This has already been discussed to death.
 

Revak

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How about we drop the topic about how the frames are there on purpose and some people just don't understand, and move the discussion to how Strikers Charged lags occasionally during online play, and if this means anything for brawl.
Yeah, that is a good idea.
No, it isn't. There are threads for that discussion. This thread is for the intentionally put in Freeze frames.
 

Pyroloserkid

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It's been called 'hitlag', and here's a beautiful demonstration of it: http://youtube.com/watch?v=i2m-_SuUWGI
I agree, this is mostlikely hit lag. Fox did it with his Fire Fox in the trailer, mario did it with his tornado, and I guess Snake does it too now. I'm sure EVERY character will have atleast one move that looks like Freeze Frames are happening.

Heck, they might even be happening for all I know, but it looks more like lag to me.
 

Betaz

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I agree, this is mostlikely hit lag. Fox did it with his Fire Fox in the trailer, mario did it with his tornado, and I guess Snake does it too now. I'm sure EVERY character will have atleast one move that looks like Freeze Frames are happening.

Heck, they might even be happening for all I know, but it looks more like lag to me.
yes it does look like that but it's for dramatic effect in the game i don't necissarily know if it's good or bad

on a side note: Pyroloserkid why are you in every last post that i see in the top threads seriously... your everywhere:laugh:
 

Puffs

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Hitlag is a natural thing, it happened all the time with Snorlax in Melee.
 

Pyroloserkid

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on a side note: Pyroloserkid why are you in every last post that i see in the top threads seriously... your everywhere:laugh:
Because for the past week my computer wouldn't let me go on SWF, and now I have to catch up for 5 days worth of threads that I missed.
 

Sir James

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The brief hit lag can look cool if it's done right. For example, getting hit by Samus' charged beam in Melee sometimes resulted in a brief moment of lag. It looks cool when the feature isn't overused. I say just wait until Brawl comes out. I'm sure it won't distract you when playing the game.
 

Crazy Ace 01

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My Twilight Princess never lagged; the brief, sudden stop just before a hit connects adds oomph and bits of drama to the overall feel of rapid combat. To each his own though; I suppose there are some people who don't like that as much, just like everything else.
 

Kelexo

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I remember when messing with MUGEN, when attacks didnt have a sort of small pause on impact, the attack felt weak and it wasn't right. Trust me, the lag is no problem, it enhances the game, and makes comboing easier sometimes.
 

BrTarolg

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btw, please some of you remember that hitlag is REQUIRED for DI to exist in melee.
 

iankobe

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Look, let me get this STRAIGHT again. It's NOT a hit lag. Its just some freeze frames that makes the game pause for like 10th of a second. That's it. I have to problem with it, I'm just talking about it if any of you notice it. I realized a lot of you people just follow what other people say just because it SOUNDS RIGHT...-__-

And its NOT a hit stun either. I know N64, melee has hit stuns, but this is not the same.
 
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