• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

WiiMotion+ Demonstration

Seventh Sword

Smash Lord
Joined
Jul 20, 2007
Messages
1,194
Location
United Kingdom
3DS FC
1951-0055-5151
Here.

Personally, I'm very excited at the potential WiiMotion+ has. Now, just to wait for that Star Wars game we all want so badly.

I'll be posting a snippet about Cursed Mountain soon. That game sounds like it could make very good use of this.
 

Mr.GAW

Smash Champion
Joined
Sep 18, 2005
Messages
2,283
Location
CO
I'd like to see Red Steel 2 pull off online sword duels. Still don't see it working too well, but it could happen.
 

Seventh Sword

Smash Lord
Joined
Jul 20, 2007
Messages
1,194
Location
United Kingdom
3DS FC
1951-0055-5151
I'd like to see Red Steel 2 pull off online sword duels. Still don't see it working too well, but it could happen.
Put it this way...if Ubisoft is able to use WiiMotion+, they can't blame the technology if RS2 sucks. I have hope though. I always liked playing multi player on Red Steel.
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
Sure, I was going to buy the MotionPlus anyway, but this kinda annoys me. Look at how much he has to move just to get action across the screen done. If I am playing a game, I am under no pretense that I am doing it for anything but to enjoy a game. Nintendo is really starting to blur the lines between Video Game and Toy.
 

derek.haines

Smash Ace
Joined
May 9, 2008
Messages
776
Location
Pallet Town
Sure, I was going to buy the MotionPlus anyway, but this kinda annoys me. Look at how much he has to move just to get action across the screen done. If I am playing a game, I am under no pretense that I am doing it for anything but to enjoy a game. Nintendo is really starting to blur the lines between Video Game and Toy.
Quoted for truth.

I can see alot of potential in this, but once you start asking too much of your players it will begin to take them more and more out of the experience of playing the game. It will be good if and only if it is incorporated seamlessly into the gameplay.
 

Deception

Smash Ace
Joined
Jun 26, 2007
Messages
556
Location
Jacksonville, Florida
Quoted for truth.

I can see alot of potential in this, but once you start asking too much of your players it will begin to take them more and more out of the experience of playing the game. It will be good if and only if it is incorporated seamlessly into the gameplay.
Asking too much out of gamers? I think not. This is the kind of thing that would enhance the experience by making you feel like you're in the game, not take you out of the experience. And if anyone thinks the movements are too demanding, go work out you wusses.
 

Johnthegalactic

Smash Lord
Joined
Apr 19, 2008
Messages
1,155
Location
None of your business
Asking too much out of gamers? I think not. This is the kind of thing that would enhance the experience by making you feel like you're in the game, not take you out of the experience. And if anyone thinks the movements are too demanding, go work out you wusses.
Quoted for the truth.

If you are too lazy to swing your arm, you are a sad, sad person.

This will add alot of depth to gameplay, rather than just a button press to do a highly complex sword motion, you can learn it, and use your own moves and develop tactics.
 

Johnthegalactic

Smash Lord
Joined
Apr 19, 2008
Messages
1,155
Location
None of your business
I am not complaining, we get a more accurate gyroscope, better controls, which add to the revolutionary Wiis remote, all in all, a nice device to clip onto my lightsaberWii remote!
 

Seventh Sword

Smash Lord
Joined
Jul 20, 2007
Messages
1,194
Location
United Kingdom
3DS FC
1951-0055-5151
I am not complaining, we get a more accurate gyroscope, better controls, which add to the revolutionary Wiis remote, all in all, a nice device to clip onto my lightsaberWii remote!
Exactly. People will still look for a way to bash Nintendo however. That's why I've really come to dislike the gaming community collectively. Most of us act like spoiled brats.
 

Darkslash

Smash Master
Joined
Feb 1, 2008
Messages
4,076
Location
Strangereal Equestria
Wiimotion plus looks really promising. This is what every one wanted when the Wii came out. Lightsaber/sword/Bashing stick.

I for one can not wait to see if they incorporate this into a Gundam game. Swinging Gundam Exia's swords, or wielding Gundam 00's Dual GN Blade II's, firing Dynames Sniper. Wiimotion plus just opened up ALOT of possibilities for the Wii now. I know that last sentence has been stated before but...

I don't know how it's going to detract the experience of it. But it must be me because i love bashing stuff
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
Asking too much out of gamers? I think not. This is the kind of thing that would enhance the experience by making you feel like you're in the game, not take you out of the experience. And if anyone thinks the movements are too demanding, go work out you wusses.
Quoted for the truth.

If you are too lazy to swing your arm, you are a sad, sad person.

This will add alot of depth to gameplay, rather than just a button press to do a highly complex sword motion, you can learn it, and use your own moves and develop tactics.
All right, both of you, do me a favor and play say GTA 4 with the Motion+. Now, since it's 1:1 ratio for the control that means EVERY time you aim the gun, must be accurate. In games like GTA, you fire... a lot. Or let's do Final Fantasy. People have clocked in over 100 hours in the game. Now, ever battle, again since it's 1:1 ratio, will require you to swipe the sword. Zelda - same thing.

What this has effectively done is erased ANY possibility of long term gameplay. Games can't be 100 hours or even 20 if you have to do every single swipe. Sure, I have a physical disability that prevents it, but I have friends who are quite healthy with their wrists and some of the games get quite tiresome for them repeatedly.

Exactly. People will still look for a way to bash Nintendo however. That's why I've really come to dislike the gaming community collectively. Most of us act like spoiled brats.
You are missing the point COMPLETELY. What this means is games cannot be long, emotionally involved quests once this thing becomes standard. Notice Wii Sports Resort comes prepackaged with it because that is the only type of gameplay this will work with in excess. I have carpal tunnel syndrome from my work. If you want to imagine what that is like, punch a wall until your wrists break, then keep punching. That is what I feel on a daily basis. When I play games, controllers allow me to actually play and not feel immense pain. With the Motion+ it's just adding to the problem, and creating this same problem for others. Zelda Wii2 won't be some epic game because gamers won't be able to swing and kill every enemy the way they'd want to. This just furthers my point that Nintendo should stop forcing us to innovate controllers. I'd much rather have realistic physics in say Star Wars Force Unleashed than pretend I am really swinging a fake lightsaber.
 

Cashed

axe me
BRoomer
Joined
Aug 20, 2001
Messages
12,740
Location
Spokane, WA
This is the kind of thing that would enhance the experience by making you feel like you're in the game, not take you out of the experience.
Disagreed. There has yet to be a Wii game where the motion controls make me feel like I'm in the game, whereas numerous games using a regular controller have no problem doing that. Requiring larger motions through 1:1 recognition is only going to make you look like even more of an idiot flailing your limbs about in front of your TV, and like Eric said, is going to hinder production of full length games. It's only going to encourage more minigame collections.
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
To explain how the Wiimote wasn't such a pain before, it's simple.

There are two ways to use the Wiimote:
1. Flailing your arms around the room like a tool, or
2. Simply flicking your wrist slightly because it's not 1:1 ratio.

I normally did 2. I remember the first day I got Boom Blox, I was so into it, I **** near through my shoulder out and was sore for days, only to realize it didn't matter if I actually chunked the ball at the blocks. With the 1:1 ratio, this will not be possible for me. Christ, just image how tiresome games like Boom Blox will be where every throw has to be accurate as if you are throwing a ball.
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
I have carpal tunnel syndrome from my work. If you want to imagine what that is like, punch a wall until your wrists break, then keep punching. That is what I feel on a daily basis.
I am going to the chiropractor now. We are working on making it easier to live, but it's still quite unpleasant.
 

derek.haines

Smash Ace
Joined
May 9, 2008
Messages
776
Location
Pallet Town
Asking too much out of gamers? I think not. This is the kind of thing that would enhance the experience by making you feel like you're in the game, not take you out of the experience. And if anyone thinks the movements are too demanding, go work out you wusses.
It only would if we get games that make us feel otherwise that we're in the game. Controls alone cannot make me feel like I'm in there, it needs to be an otherwise immersive experience. Wii Sports Resort does not look like it will make me "feel" like I am fencing, because it doesn't support the fantasy in any other way than the controls. Still might be fun, but the immersion seems lacking beyond the controls.

It's one of the reasons that I liked No More Heroes so much. I ran in, furiously mashing the A button, beating the hell out of everyone else in the room. I'm totally digging it. Then, I finally got the guy's health down enough and the game tells me to swing to the left. I flick the Wiimote left, Travis swings left and the guy's head comes off. I'm never out of the experience, and I feel like I've done something. The game supports the idea of being an assassin with more than just the ability to cut people's heads off. There's story, setting, and gameplay that puts me there.
 

Johnthegalactic

Smash Lord
Joined
Apr 19, 2008
Messages
1,155
Location
None of your business
It only would if we get games that make us feel otherwise that we're in the game. Controls alone cannot make me feel like I'm in there, it needs to be an otherwise immersive experience. Wii Sports Resort does not look like it will make me "feel" like I am fencing, because it doesn't support the fantasy in any other way than the controls. Still might be fun, but the immersion seems lacking beyond the controls.

It's one of the reasons that I liked No More Heroes so much. I ran in, furiously mashing the A button, beating the hell out of everyone else in the room. I'm totally digging it. Then, I finally got the guy's health down enough and the game tells me to swing to the left. I flick the Wiimote left, Travis swings left and the guy's head comes off. I'm never out of the experience, and I feel like I've done something. The game supports the idea of being an assassin with more than just the ability to cut people's heads off. There's story, setting, and gameplay that puts me there.
That seems right, I don't like the idea of a new Wii sports, with the same old graphics, a stupid looking dog that looks more like marbles glued together.
I would trade a game like Wii sports for a deep game using a NES controller, but luckily, not all Wii games are that...junky.
 

derek.haines

Smash Ace
Joined
May 9, 2008
Messages
776
Location
Pallet Town
That seems right, I don't like the idea of a new Wii sports, with the same old graphics, a stupid looking dog that looks more like marbles glued together.
I would trade a game like Wii sports for a deep game using a NES controller, but luckily, not all Wii games are that...junky.
I just hope someone can really build a solid game around it at one point or another. There's a whole world of potential to do alot of really great things, but there's also the very real possibility to incorporate a ton more waggle--Now with even more directions!
 

Moy

Where's the coffee cake?
Joined
May 3, 2008
Messages
947
Location
Bolingbrook, IL
Slippi.gg
MOY#56
WiiMotion looks promising. I just hope that it doesn't house all kinds of overlooked bugs that would turn more hardcore fans off the Wii than it already has.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
I can't say I'm excited for it. Correct me if I'm wrong but wasn't the Wiimote supposed to be able do that in the first place?

The controls don't matter much to me, because if you're playing a ****ty game with game controls you're still playing a ****ty game. Sure great control is always good but getting the control down pat is only one part when designing a game, unless you're making a minigame compilation.
 
Top Bottom