Bigger and better suited for large hands, the Wii U Gamepad and Pro Controllers are an improvement in a lot of ways over the GameCube controller, digital rather than analog triggers aside.
-Analog sticks are now clickable buttons and no longer locked in directional grids (unclear if and how this would be used in a game like Smash)
-right analog stick is now the same size as the left analog stick, with greater surface area than the old C-stick
-It might be my eyes playing tricks on me but it looks like both analog sticks are slightly bigger than the Wii Nunchuk and both Classic Controllers.
-Two (larger) "Z" bumpers.
- The
face buttons are in the traditional grid started with the Super Famicom/Super NES between 1990 and 1992 (depending on your region), and is also used on the DS and 3DS, so it should be familiar. The buttons are also quite comfortable and on the gamepad seem to have a nice ridged texture. Coming from a 360 controller you may have to get used to "B" coming before "A" however. Why do Microsoft used the same face button cross layout? Because it's effective and well-known, and the Sega Saturn 3D Pad and Dreamcast Controllers the Xbox controller were based on did the same thing.
-Large, accessible D-pad.
The GameCube controller was smaller with a tiny C-stick and D-pad and lacked 3 buttons (left bumper, clickable sticks) that third-parties had as options on Sony and Microsoft's offerings. While the additional buttons and larger D-pad might not have much of an effect on Smash, the other changes are quite important.
-Analog sticks are now clickable buttons and no longer locked in directional grids (unclear if and how this would be used in a game like Smash)
-right analog stick is now the same size as the left analog stick, with greater surface area than the old C-stick
-It might be my eyes playing tricks on me but it looks like both analog sticks are slightly bigger than the Wii Nunchuk and both Classic Controllers.
-Two (larger) "Z" bumpers.
- The
Code:
X
Y A
B
face buttons are in the traditional grid started with the Super Famicom/Super NES between 1990 and 1992 (depending on your region), and is also used on the DS and 3DS, so it should be familiar. The buttons are also quite comfortable and on the gamepad seem to have a nice ridged texture. Coming from a 360 controller you may have to get used to "B" coming before "A" however. Why do Microsoft used the same face button cross layout? Because it's effective and well-known, and the Sega Saturn 3D Pad and Dreamcast Controllers the Xbox controller were based on did the same thing.
-Large, accessible D-pad.
The GameCube controller was smaller with a tiny C-stick and D-pad and lacked 3 buttons (left bumper, clickable sticks) that third-parties had as options on Sony and Microsoft's offerings. While the additional buttons and larger D-pad might not have much of an effect on Smash, the other changes are quite important.
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