• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Wii U Gamepad and Pro Controllers are glorious! Can replace GameCube controller

R0Y

Smash Master
Joined
Feb 20, 2013
Messages
3,625
Bigger and better suited for large hands, the Wii U Gamepad and Pro Controllers are an improvement in a lot of ways over the GameCube controller, digital rather than analog triggers aside.

-Analog sticks are now clickable buttons and no longer locked in directional grids (unclear if and how this would be used in a game like Smash)
-right analog stick is now the same size as the left analog stick, with greater surface area than the old C-stick
-It might be my eyes playing tricks on me but it looks like both analog sticks are slightly bigger than the Wii Nunchuk and both Classic Controllers.
-Two (larger) "Z" bumpers.
- The

Code:
      X
                   
Y           A
                   
      B

face buttons are in the traditional grid started with the Super Famicom/Super NES between 1990 and 1992 (depending on your region), and is also used on the DS and 3DS, so it should be familiar. The buttons are also quite comfortable and on the gamepad seem to have a nice ridged texture. Coming from a 360 controller you may have to get used to "B" coming before "A" however. Why do Microsoft used the same face button cross layout? Because it's effective and well-known, and the Sega Saturn 3D Pad and Dreamcast Controllers the Xbox controller were based on did the same thing.

-Large, accessible D-pad.

The GameCube controller was smaller with a tiny C-stick and D-pad and lacked 3 buttons (left bumper, clickable sticks) that third-parties had as options on Sony and Microsoft's offerings. While the additional buttons and larger D-pad might not have much of an effect on Smash, the other changes are quite important.
 
Last edited:

PadWarrior

Smash Ace
Joined
Jun 9, 2013
Messages
809
NNID
Smasboards suck
Wii U Pro Controller and Wii Classic Pro controller have already replaced the GC controller for me.
 

smashbro29

Smash Champion
Joined
Oct 9, 2007
Messages
2,470
Location
Brooklyn,NY,USA
NNID
Smashbro29
3DS FC
2724-0750-5127
While the new controllers are better for today's popular game types none of that tells me why it's better for smash.
 

R0Y

Smash Master
Joined
Feb 20, 2013
Messages
3,625
While the new controllers are better for today's popular game types none of that tells me why it's better for smash.
-Comfortable face buttons you should know by the palm of your hand (no N64 to GC/GC to Wii adjustment)

-Proper-sized right analog stick

-Larger bumpers

-Larger, more ergonomic controller

EDIT:
-Larger D-pad if you edit your controls for that (assuming that continues from Brawl) or just want to get the taunt you want

-Faster (by virtue of not being analog), though sadly not pressure-sensitive (not that Brawl used that for balance reasons anyway), analog triggers.
 
Last edited:

smashbro29

Smash Champion
Joined
Oct 9, 2007
Messages
2,470
Location
Brooklyn,NY,USA
NNID
Smashbro29
3DS FC
2724-0750-5127
-Comfortable face buttons you should know by the palm of your hand (no N64 to GC/GC to Wii adjustment)

-Proper-sized right analog stick

-Larger bumpers

-Larger, more ergonomic controller
If I spent the last 14 years playing smash with a GameCube controller wouldn't I be really used to the right stick at the bottom analog shoulder buttons and the oddly shaped buttons?

Ergonomics are very debatable.

I will give you that having 2 bigger left and right buttons (ZL and ZR) is a big improvement.
 

R0Y

Smash Master
Joined
Feb 20, 2013
Messages
3,625
If I spent the last 14 years playing smash with a GameCube controller wouldn't I be really used to the right stick at the bottom analog shoulder buttons and the oddly shaped buttons?

Ergonomics are very debatable.

I will give you that having 2 bigger left and right buttons (ZL and ZR) is a big improvement.
12+ max. If you were Smashing 14 years ago you'd have had no choice but the N64 controller and Melee didn't give you the option to use that when it came out. Being able to keep the same controller between Melee and Brawl was nice but that controller was far from perfect. Now's the time to switch again, (barring an official GC Wii U controller.)
As someone with larger hands, the GameCube controller (and ESPECIALLY DualShock 1-3) didn't seem as amazing to me as it used to. I agree that ergonomics is debatable though and it's an outstanding controller.
 
Last edited:

smashbro29

Smash Champion
Joined
Oct 9, 2007
Messages
2,470
Location
Brooklyn,NY,USA
NNID
Smashbro29
3DS FC
2724-0750-5127
12+ max. If you were Smashing 14 years ago you'd have had no choice but the N64 controller and Melee didn't give you the option to use that when it came out. Being able to keep the same controller between Melee and Brawl was nice but that controller was far from perfect. Now's the time to switch again, (barring an official GC Wii U controller.)
As someone with larger hands, the GameCube controller (and ESPECIALLY DualShock 1-3) didn't seem as amazing to me as it used to. I agree that ergonomics is debatable though and it's an outstanding controller.
Ok, my math was a little off. I think a decade is a long time though.

I'm too tired to deal with the rest right now. Later though.

It's morning and I'm dealing with this: The button placement on WiiU by comparison is worse for smash if you've been playing this whole time on N64/GC. On those the A and B buttons were the focus and the jump buttons just hung out on the side. Now they're all the same size. I don't need them to be. I need my jumps small and out of the way.
 
Last edited:

UnownLegend

Smash Apprentice
Joined
Dec 10, 2013
Messages
168
Location
Utah
NNID
UnownLegend
while im not sure they are better, i think they can be just as usable. moreso than the classic controller pro at least, which isn't half bad itself
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
Most of Nintendo's controllers options at the moment are friggin' great, but I don't think it's that farfetched to think that they'll release a GCN-style controller when they do release GCN games for the Wii U VC.
 

Mypantisgone

Smash Lord
Joined
Feb 29, 2012
Messages
1,633
Location
Baguetteandwine Land
As I grew up my hands got larger and the Gamecube controller got less comfortable. It's still comfortable, but I must admit that I find the Wii U Pro controller to be VERY comfortable, I haven't held a Xbox 360 controller in a while but now the Wii U Pro is the most comfortable controller for me.

I don't how that will work out for the general Smash community, but I'm sure about wich controller I'll use.
 

Zonderion

Smash Ace
Joined
Jun 29, 2007
Messages
903
Location
Helena, Alabama
NNID
Zonderion
I second that. The Wii U Pro controller is very comfortable. I am currently using the Classic Pro to play Brawl as I got rid of my Wii for the Wii U. The Classic Pro isn't bad at all. I'm just not a fan of how far the sticks are from the edge of the remote.
 

Waite

Smash Cadet
Joined
Feb 6, 2014
Messages
36
Location
The Tundra of Maine
NNID
Rumpojec
I like the layout and feel of the Wii U Pro controller (stick orientation is a bit odd to get used to, but SM3DW and WWHD took care of that for me), but there's a certain heft and sturdiness that I love about the Gamecube controllers. I have GC-to-Wiimote adapter, so I think either way, I'm gonna play pretty happy.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
Regarding Brawl/Project M, I'll always use the Gamecube controller if I can, though I do use the Classic Controller (the original) for online Brawl, because the only way for me to play Brawl online is through my Wii U.

However, for Smash 4, I have no problem with using the GamePad/Pro Controller. I'll use the Pro Controller primarily, mainly for it's awesome battery life. Unfortunately, my Pro Controller has gone missing. I think my brother lost it. I've looked everywhere and can't find it, but hopefully I find it before Smash 4 arrives.

Though if they made a GC Wii U Controller that took the best of both the Wii U Pro Controller and the GC Controller, then I'd totally buy it. In general though, I'm not too picky. When I'm playing Smash via Dolphin on my laptop, I'm using a PS3 controller. And I can even do semi-consistent dash-dancing in Brawl when using it. Maybe I'm just more adaptable than most, but I could play Smash well with virtually any standard controller.
 

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
Wireless. That makes them infinitely worse then the GCC.

If the Wii-U gets a wired controller then that controller would be the superior one no matter what.

/thread
 

Cap'nChreest

Smash Master
Joined
Aug 22, 2011
Messages
4,343
NNID
CapnChreest
The ABXY layout of the Gamecube controller and the placement of the C stick in correlation to the Control stick are the best parts of the gamecube controller. The Wii U pro controller and gamepad don't have that. None the less I will still use the Pro controller. It seems better than the regular classic controller which is what I use for brawl lately since I got a Wii U. I'm not having some fan-boy pity party about gamecube controller support for wii u. I'm just saying that neither of them are as good as the Gamecube controller.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
Yeah let's all just stop talking because what that guy said...

We all know that the lack of wired controllers is a hurdle right now, but that has absolutely nothing with what the topic is getting at.
I do personally find the Wii U Pro controller to be my favorite controller in years. Fits perfect in my hands, and though the placement of the stick through me off a bit at first, I am definitely used to it now and for Smash it makes all the sense in the world to me. Way easier, quicker Smash attacks, and I'm pretty sure I can set it up to not even need the face buttons if I try.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
.....May I ask why wired controllers are suddenly superior to wireless controllers, let alone being a significant factor at all?
BTW, if you just plug the mini-USB charging wire of your Pro Controller into the Wii U, you literally have a wired controller right there. Any mini-USB cord is compatible with the Wii U Pro Controller.
 

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
.....May I ask why wired controllers are suddenly superior to wireless controllers, let alone being a significant factor at all?
BTW, if you just plug the mini-USB charging wire of your Pro Controller into the Wii U, you literally have a wired controller right there. Any mini-USB cord is compatible with the Wii U Pro Controller.
Wireless = lag, interference, and synching problems.

Wired doesn't have that problem.

ProU is still wireless and is only charging while plugged in through USB.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
...Not necessarily. I don't know what synching problems you mean. Works just fine. The sync buttons on the Wii U and it's controllers are well exposed, unlike the Wii. You won't need a pin-needle for syncing, and the syncing process is much quicker than the Wii.

Interference is only a worry in the tournament scene, not for home use. And even then, it's an easily avoidable problem.

As for lag, as a fairly high tier player in Rayman Legends' Online Challenges, I can assure you that these controllers are 1:1 with their input. The precision required for high tier play in that game is much higher than Smash, and the Wii U controllers deliver. The Wii U version of the game also has the best times all around when it comes to daily challenges.
 

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
...Not necessarily. I don't know what synching problems you mean. Works just fine. The sync buttons on the Wii U and it's controllers are well exposed, unlike the Wii. You won't need a pin-needle for syncing, and the syncing process is much quicker than the Wii.
In tournaments you have multiple people trying to synch to systems at multiple times. It’s gonna cause a crap load of problems.

Interference is only a worry in the tournament scene, not for home use. And even then, it's an easily avoidable problem.
Smshboards is a competitive Smash website. Tournament scene is the most important part of the controller for most of us. And no, it isn't that easily avoided.

As for lag, as a fairly high tier player in Rayman Legends' Online Challenges, I can assure you that these controllers are 1:1 with their input. The precision required for high tier play in that game is much higher than Smash, and the Wii U controllers deliver. The Wii U version of the game also has the best times all around when it comes to daily challenges.
Your assurance means jack squat to me. I've seen it happen and have had it happen to me before. And I seriously doubt that it has the same pace as Smash.

There are also the random disconnection issues.

Wireless controllers only are bad for a competitive scene. end of story. Good by. The end.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
In tournaments you have multiple people trying to synch to systems at multiple times. It’s gonna cause a crap load of problems.
Again, this is easily avoidable if you just take the correct precautions. Otherwise, there would be a lot more plane crashes in this world.

Smshboards is a competitive Smash website. Tournament scene is the most important part of the controller for most of us. And no, it isn't that easily avoided.
People discuss all kinds of things here. It's not all about the tournament scene. Yes, it's certainly a big part of it, and Smashboards is probably the best site for that, but it's not it's sole purpose. Much like how competitive play is not the sole purpose of Smash Bros. I'm sure may people who don't have a Wii U are mostly concerned about how the console and it's controllers will be for ANY game they may play. I'm pretty sure most people who want a Wii U are not going to buy it SOLELY for Smash, especially since a 3DS version exists.

Your assurance means jack squat to me. I've seen it happen and have had it happen to me before. And I seriously doubt that it has the same pace as Smash.
Rayman Legends isn't the same pace as Smash. It's a whole lot faster. Rayman Legends is a speedrun-focused game. Smash Bros is a fighting game.

Also, get to at least 5,000 metres in a "As far as you can!" challenge in The Land of the Livid Dead or the Infinite Tower in Rayman Legends', and then talk to me about how you "doubt" it's as fast as Smash. :V

Wireless controllers only are bad for a competitive scene. end of story. Good by. The end.
Whether or not you think they are bad is irrelevant. The simple fact of the matter is that wired controllers are a dying breed, and the Wii U is not likely to support them (and currently does not), even for the sake of Smash. If you want to play this game at non-online tournaments, you're going to have to get used to using a wireless controller. There is no compromise for it, and compromises don't even need to be made, because the Wii U controllers work fine.
 
Last edited:

Chiroz

Tier Lists? Foolish...
Joined
Oct 19, 2007
Messages
4,648
Location
Waiting on The Hero
NNID
Zykrex
Again, this is easily avoidable if you just take the correct precautions. Otherwise, there would be a lot more plane crashes in this world.



People discuss all kinds of things here. It's not all about the tournament scene. Yes, it's certainly a big part of it, and Smashboards is probably the best site for that, but it's not it's sole purpose. Much like how competitive play is not the sole purpose of Smash Bros. I'm sure may people who don't have a Wii U are mostly concerned about how the console and it's controllers will be for ANY game they may play. I'm pretty sure most people who want a Wii U are not going to buy it SOLELY for Smash, especially since a 3DS version exists.



Rayman Legends isn't the same pace as Smash. It's a whole lot faster. Rayman Legends is a speedrun-focused game. Smash Bros is a fighting game.

Also, get to at least 5,000 metres in a "As far as you can!" challenge in The Land of the Livid Dead or the Infinite Tower in Rayman Legends', and then talk to me about how you "doubt" it's as fast as Smash. :V



Whether or not you think they are bad is irrelevant. The simple fact of the matter is that wired controllers are a dying breed, and the Wii U is not likely to support them (and currently does not), even for the sake of Smash. If you want to play this game at non-online tournaments, you're going to have to get used to using a wireless controller. There is no compromise for it, and compromises don't even need to be made, because the Wii U controllers


It doesn't matter how fast the game pace is or not, that only matters for how much time you have for thinking before inputting a control. What matters for inputs is how fast a certain technique is.

Fox's shine in Melee has a 1 frame windup, you cannot get any faster than 1 frame. As such it is literally impossible to be any faster than certain Melee attacks. (Although Melee ran at 30 fps, so at 60fps, Foxes shine would probably windup for 2 frames)

Anyways as I stated before wireless controllers nowadays have sub 10 ms latency. Since most HD games run at 60 frames per second and update twice per second. This means that a game normally updates every 8-9 ms. Since wireless controllers have sub 10 ms lag this means that at most you will lag half a frame (which equals to 1 frame). There are very few scenarios when 1 frame will actually matter in a competitive stand point.

Fox's shine is one of those examples, 1 frame difference could have meant dodging/shielding/counter attacking.
 
Last edited:

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
Personally, I feel the whole "wired VS wireless" debate is completely irrelevant, because of this point that I will re-iterate:

The simple fact of the matter is that wired controllers are a dying breed, and the Wii U is not likely to support them (and currently does not), even for the sake of Smash. If you want to play this game at non-online tournaments, you're going to have to get used to using a wireless controller. There is no compromise for it, and compromises don't even need to be made, because the Wii U controllers work fine.
It's just the truth. Wired controllers are not a thing these days, and won't be. Even if Nintendo DID make a Gamecube style controller for Wii U, it would probably be wireless. And the simple fact of the matter is that, compared to the GENERAL consumer base for Smash, the super elite tournament players who know the game frame by frame are an EXTREMELY small minority. These are the only people who would possibly benefit from the 1 extra frame's worth of accuracy that a wired controller might provide. EVO 2013 is supposedly the largest turn-out for a Smash tournament with it's Melee tournament. It had about 700 players. Melee sold 8.1 million copies. That's a very small amount of tournament players compared to the overall sales, and also represents the ratio of people who would benefit from the wired controller compared to the people who would not notice the difference.
 

Chiroz

Tier Lists? Foolish...
Joined
Oct 19, 2007
Messages
4,648
Location
Waiting on The Hero
NNID
Zykrex
Personally, I feel the whole "wired VS wireless" debate is completely irrelevant, because of this point that I will re-iterate:



It's just the truth. Wired controllers are not a thing these days, and won't be. Even if Nintendo DID make a Gamecube style controller for Wii U, it would probably be wireless. And the simple fact of the matter is that, compared to the GENERAL consumer base for Smash, the super elite tournament players who know the game frame by frame are an EXTREMELY small minority. These are the only people who would possibly benefit from the 1 extra frame's worth of accuracy that a wired controller might provide. EVO 2013 is supposedly the largest turn-out for a Smash tournament with it's Melee tournament. It had about 700 players. Melee sold 8.1 million copies. That's a very small amount of tournament players compared to the overall sales, and also represents the ratio of people who would benefit from the wired controller compared to the people who would not notice the difference.

I agree completely with the point you make that 1 frame difference will not in any way affect competitive play except for a very few select people. But... I do think that Nintendo could support a wired controller. They don't even need to make one themselves, they could just make an update to the software that would allow wired inputs as though they were wireless which is something incredibly simple to do (just like they did a software update to allow the use of keyboards which was also a very simple thing to do). I bet if they did some 3rd party would go ahead and make a 3rd party wired controller and then the option for wired controllers would at least be there for whomever wants to try it out.

Also I strongly believe that if Nintendo made a wired controller it would probably just be a Wired Wii U Pro controller (not a GCC).
 
Last edited:

R0Y

Smash Master
Joined
Feb 20, 2013
Messages
3,625
Fewer than 20 millosecond difference isn't going to affect your skill.... Human beings cannot even perceive time that short. If you lose it's your fault, not a slight wireless delay. Syncing problems and interference are hilarious because of how minimal they are.
 
Last edited:

Fuqua

Smash Apprentice
Joined
Jan 4, 2014
Messages
136
I agree completely with the point you make that 1 frame difference will not in any way affect competitive play except for a very few select people. But... I do think that Nintendo could support a wired controller. They don't even need to make one themselves, they could just make an update to the software that would allow wired inputs as though they were wireless which is something incredibly simple to do (just like they did a software update to allow the use of keyboards which was also a very simple thing to do). I bet if they did some 3rd party would go ahead and make a 3rd party wired controller and then the option for wired controllers would at least be there for whomever wants to try it out.

Also I strongly believe that if Nintendo made a wired controller it would probably just be a Wired Wii U Pro controller (not a GCC).
You seem to know a lot about this stuff so I’m gonna ask you a question if you don’t mind. You know that the Wii U Pro Controller comes with a cable to charge it, you plug it into the USB port on the front of the console. Do you believe that through an update, Nintendo could allow you to use that cable to make the Wii U Pro Controller a wired Controller?

I guess Nintendo wouldn’t really benefit from it since their not gonna make any money out of it, but from a technical standpoint, would that be possible?
 

Chiroz

Tier Lists? Foolish...
Joined
Oct 19, 2007
Messages
4,648
Location
Waiting on The Hero
NNID
Zykrex
You seem to know a lot about this stuff so I’m gonna ask you a question if you don’t mind. You know that the Wii U Pro Controller comes with a cable to charge it, you plug it into the USB port on the front of the console. Do you believe that through an update, Nintendo could allow you to use that cable to make the Wii U Pro Controller a wired Controller?

I guess Nintendo wouldn’t really benefit from it since their not gonna make any money out of it, but from a technical standpoint, would that be possible?
They couldn't. The controller would also need to have the capability to send inputs through wired means. I have no idea of the specifications of the Wii U Pro controller, but it is very improbable they made the controller able to send inputs through wired means while not allowing the console to receive said inputs from the get go.

Most probably they would have to make a new chip for the controller and thus make a new controller (it could technically look exactly the same though, just like the Wii Motion Plus looks exactly the same as the regular Wii Controller)
 
Last edited:

Tiberious

Smash Journeyman
Joined
Jun 5, 2009
Messages
250
Not only that, but I'm pretty sure the new game will allow you to customize your controls just like Brawl did.

If you run with:

Y = Special
X = Jump
B = Jump
A = Attack

it should be pretty much perfect. Enough distance between the attack/special buttons to not miss, and still able to do thumbroll motions over the buttons (see: Ganondorf's instant SH DAir).
 

Erimir

Smash Lord
Joined
Nov 24, 2001
Messages
1,732
Location
DC
3DS FC
3823-8583-9137
It doesn't matter how fast the game pace is or not, that only matters for how much time you have for thinking before inputting a control. What matters for inputs is how fast a certain technique is.

Fox's shine in Melee has a 1 frame windup, you cannot get any faster than 1 frame. As such it is literally impossible to be any faster than certain Melee attacks. (Although Melee ran at 30 fps, so at 60fps, Foxes shine would probably windup for 2 frames)

Anyways as I stated before wireless controllers nowadays have sub 10 ms latency. Since most HD games run at 60 frames per second and update twice per second. This means that a game normally updates every 8-9 ms. Since wireless controllers have sub 10 ms lag this means that at most you will lag half a frame (which equals to 1 frame). There are very few scenarios when 1 frame will actually matter in a competitive stand point.

Fox's shine is one of those examples, 1 frame difference could have meant dodging/shielding/counter attacking.
Isn't that really only relevant when comparing the two controllers on the same game? That would perhaps be a valid reason to say not to use the WaveBird to play Melee rather than a wired controller.

But nobody has a wired controller for the Wii U. So techniques which rely on inputs in a 1-frame time period will not likely become important. At any rate, at that speed, how many people can say whether the lag caused them to do something, rather than a minute variation in their own inputs?

Personally, it's fine with me as I don't have fingers that fast anyway, and I haven't felt that the Wii U Pro Controller has caused any problems with my ability to play any Wii U games so far.
 

PadWarrior

Smash Ace
Joined
Jun 9, 2013
Messages
809
NNID
Smasboards suck
I've been enjoying my Wii U Pro Controller on my VC games (Super Metroid, Mega Man, Punchout etc..) New Super Mario Bros U, Super Mario 3D World and DK Tropical Freeze. It's a great controller with a great battery life.
 

EnthusedPanda

Smash Journeyman
Joined
Jan 10, 2008
Messages
365
for what it's worth, I play smash crusade/flash with an xbox controller was well as i ever played melee/brawl with a gamecube controller. 13 years of experience is hard to emulate properly, but i can play the two styles interchangeably now.

adapting to pro pads/the tablet controller won't be so hard, but i'm sure melee aficionados will be up in arms using this as another excuse to denounce the series.
 

smashbro29

Smash Champion
Joined
Oct 9, 2007
Messages
2,470
Location
Brooklyn,NY,USA
NNID
Smashbro29
3DS FC
2724-0750-5127
12+ max. If you were Smashing 14 years ago you'd have had no choice but the N64 controller and Melee didn't give you the option to use that when it came out. Being able to keep the same controller between Melee and Brawl was nice but that controller was far from perfect. Now's the time to switch again, (barring an official GC Wii U controller.)
As someone with larger hands, the GameCube controller (and ESPECIALLY DualShock 1-3) didn't seem as amazing to me as it used to. I agree that ergonomics is debatable though and it's an outstanding controller.
I dealt with this in my previous post via edit. Address it or by the law of the internet you're wrong.
 

Chiroz

Tier Lists? Foolish...
Joined
Oct 19, 2007
Messages
4,648
Location
Waiting on The Hero
NNID
Zykrex
Isn't that really only relevant when comparing the two controllers on the same game? That would perhaps be a valid reason to say not to use the WaveBird to play Melee rather than a wired controller.

But nobody has a wired controller for the Wii U. So techniques which rely on inputs in a 1-frame time period will not likely become important. At any rate, at that speed, how many people can say whether the lag caused them to do something, rather than a minute variation in their own inputs?

Personally, it's fine with me as I don't have fingers that fast anyway, and I haven't felt that the Wii U Pro Controller has caused any problems with my ability to play any Wii U games so far.

You are completely correct my friend, but we are discussing the hypothetical case *if we could use a wired controller would it be better*. Still I sincerely believe 1 frame lag is not something that people can notice unless it is a very specific person using a very specific tech (Like say one of the best players using waveshine). Otherwise I think on 99% of the cases you won't even notice a 1 frame lag.
 
D

Deleted member

Guest
Someone praising the Pro Controller and Gamepad?
THROW HIM TO THE DOGS
Nah I'm just messin with ya, I also think they're fantastic, but some people are just way to comfortable with the GCC to move on to a new controller. Sad really, because there's honestly no way in hell they're going to make a wired controller, much less a GCC, for a single game just because people don't want to change over to the Pro or Gamepad.
 
Last edited by a moderator:

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
I just looked up an image and the WiiU Pro controller is hideous!

Ignoring aesthetics though, what's wrong with it?
-Microsoft button layout. Fortunately, Smash will allow B to A and Y to B button mapping but other games may not.
-Second stick placement. No more knuckle smashing, you're gonna have to commit that thumb.
-Second stick head size. No more rolling over it.
-Trigger type. Hello uncomfortable Xbox.
-D-pad placement. Gotta get used to taunting with the left hand now.

And the positives?
-Two Zeds.
 
Last edited:

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
-Microsoft button layout. Fortunately, Smash will allow B to A and Y to B button mapping but other games may not.
-Second stick placement. No more knuckle smashing, you're gonna have to commit that thumb.
-Second stick head size. No more rolling over it.
-Trigger type. Hello uncomfortable Xbox.
-Power placement. Gotta get used to taunting with the left hand now.
-Technically no, as B and A, and X and Y are switched. Which is the exact same button layout that Nintendo invented with the SNES controller.
-...Knuckle Smashing? What's wrong with using the thumb?
-I, again, fail to see what you're getting at there.
-The Xbox triggers are extremely comfortable, this is pretty much universally agreed on. Why do you think the majority of Xbox games are shooters and racers, which make use of the triggers way more than Smash ever would? If the Wii U triggers were like that, it'd be great. Because unlike the Xbox triggers, the Wii U's triggers are digital.
-...????

It seems to me like you are trying your very best to nitpick.
 

Chiroz

Tier Lists? Foolish...
Joined
Oct 19, 2007
Messages
4,648
Location
Waiting on The Hero
NNID
Zykrex
I just looked up an image and the WiiU Pro controller is hideous!

Ignoring aesthetics though, what's wrong with it?
-Microsoft button layout. Fortunately, Smash will allow B to A and Y to B button mapping but other games may not.
-Second stick placement. No more knuckle smashing, you're gonna have to commit that thumb.
-Second stick head size. No more rolling over it.
-Trigger type. Hello uncomfortable Xbox.
-Power placement. Gotta get used to taunting with the left hand now.

And the positives?
-Two Zeds.

Well, I am really compelled to ask how exactly did you use the c-stick with your knuckles, what? I am getting my GC controller, give me a sec. Apart from down-smash (which you can still do Up-Smash in the same way with the Wii U Pro), how exactly did you do that?



Also I think you are missing the bigger picture.

For starters, you don't know which actions are mapped where in any game. An action that is mapped to A on the Xbox, could be mapped to Y on the Wii U and thus have the same placement.

Second and most importantly, in Smash (and in shooters) the control stick is used much more than the face buttons, specially if you map jump to one of the triggers.



Try this and I promise you will notice a difference. Map the jump button to one of the 2 shield buttons, whichever you desire. Map special to one of the 2 grab buttons or one of the 2 control stick buttons (control sticks are now clickable, giving you 2 more buttons). Now enjoy never having to move a single finger ever (and not using ANY of the 4 face buttons). Basically you can just use the right control stick to Tilt, Smash, Aerial. You can use one bumper to jump and another to shield, one shoulder to special or jab and another to grab and use the control stick button to special or jab depending on preference.

Never have to move a single finger, plus it is much more comfortable than the GC to use (but this is my personal opinion).



Also the triggers are much better than the GCC triggers. The only difference is that the Wii U Pro's are not analog, but that is actually better for Smash.

Why?

Well because Light Shielding doesn't exist anymore and it isn't coming back since Sakurai doesn't want a certain control scheme to beat the others (if it does come back it would be mapped to its own button). As such, since SSB4 will be made with only digital triggers in mind then in order to actually shield you will have to "click" the GCC trigger, which means you have to actually press it completely, which takes a very diminute amount of time, but still, its time nonetheless. On the Wii U Pro, this problem doesn't exist.
 
Last edited:

MasterOfKnees

Space Pirate
Joined
Jan 4, 2010
Messages
8,579
Location
Denmark
NNID
KneeMaster
Switch FC
SW-6310-1174-0352
I don't think you can say a certain controller is better objectively, different people find different controllers more suitable.

I've already thrown the Gamecube Controller away, it hasn't been used for Smash in over a year. The Classic Controller is my controller of choice, even if it has that ugly thing on its end I've always liked the SNES Controller's button interface the best. The one thing that'll likely make me keep on playing it over the Pro Controller and Gamepad is that the C-Stick is under the button, and not over, which is just a minor thing. I'd still pick the Wii U controllers over the Gamecube Controller if it wasn't for the Classic Controller though.

Of course it's all subjective, I think it's a lame thing to try and convince others why the controller is better, but instead you should discuss why you prefer your choice. They're so different placement-wise, the only thing you can possibly compare objectively are the triggers.
 
Last edited:
Top Bottom