volbound1700
Smash Master
Well that's what I'm trying to tell you. The heart of the difficulty in implementing third party characters in Smash has nothing to do with obtaining the rights and other legal ramifications. Like I said, that part largely works itself out if both companies are mutually interested in it happening.
But if a developer approaches Sakurai about a character that he had no former interest in including, the mutual interest does not exist and it doesn't happen. Same deal the other way around. If Sakurai wants to include a character but the company doesn't want in, then it won't happen.
That's probably why you find your negotiations to be so easy: Because a manufacturer and a buyer have a mutual interest because the buyer needs the machine, and the manufacturer needs to make money. In the case of Smash, there is no NEED. Only want.
And on top of that, it is difficult to implement the character from a creative standpoint because two companies can often differ on how a character is to be portrayed.
So with Sakurai largely not even wanting most third party characters, and differences of interest in design and brand, yes, it's relatively difficult to make third party characters happen in general.
Nope, not always the case. Sometimes your business unit/engineer wants company A. Company A, knows this, so they kill you on Terms and Condition addendum as well as pricing and you have to find ways to get them to a fair price and work together on the legal terms.
Your business unit will often make negotiations hard because they are always in a rush and want everything yesterday as well as they want product A and won't listen to any other products or venders which sometimes have a better product or value.