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Why is it always about dashing?

Big-Cat

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Whenever I see anything on movement techniques or movement in general, it's either jumping or dashing. I rarely hear anything about walking. I never hear anything about tip toe walking. What's up with that?

Sometimes I wonder if these different AT's involving dashing may be more simple to do with walking or even tip toe walking. I don't think it'd still be in the game if it had no real place in the game.
 

ChronoPenguin

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walking is fine. People don't do it because its slow. Also pivot options can allow you access to your walking kit. That being said it's still valuable for its pace of movement.

It's better if your character actually has a decent walk though (marth, speed shulk, etc). Which is obvious but the speed of walk while giving you a lot of control can't follow up well if you lack the speed. This makes having options out of dash more significant .
 
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PCHU

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I walk when I'm messing around vs people.
It's mainly a tactic I use to confuse or intimidate, but the latter is usually mixed with a lot of powershields.

You can crouch and get up almost instantly if you repeatedly press diagonally down over and over again; your character kinda slides across the ground while crouching if you're consistent enough, but this was in Brawl.
There's also pivot walking for further craziness where you rock the stick back and forth in such a way that you're spinning and yet continuously moving in one direction.

You can also lightly tap in one direction rapidly to do this hilariously slow yet frantic walk, but, again, it's mainly for messing with people (which, if it's part of your natural style, makes the game more fun).
 

shapular

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People like movement techniques out of dashing because they want to have more options from a dash. You already have all your options with walking, so there's not much more to be said. I do think it's underrated, especially among PM/Melee players, for whom wavedashing is almost a strictly superior substitute. Brawl players know what it's all about though. I like to say walking is the wavedashing of Brawl.
 

Nobie

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I think one way to teach people to not dash so much is to just make them use Ganondorf. If you're not walking most of the time as Ganondorf, you're doing something terribly wrong.
 

Emblem Lord

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Marth players have loved walking since melee. Other char forums don't talk about it much, but we have known walking is awesome for almost a decade. Probably because Marth requires so much micro spacing and zone management.
 

Blazing Ambition

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Maybe it's just me, but walking with Captain Falcon, paragon of speed, one of the quickest characters in the game, hailing from a game centered entirely on excessive speed, just sort of defeats the purpose of the character.
It's like buying a new Ferrari, just to squander all that horsepower driving 30mph...
 

dragontamer

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Walking is glorious. Especially as a former Marth main. As a present Robin main... not so much.
What do you mean? Robin walks as good as he runs. And by that, I mean its hard to tell the difference, because he's slower than Gannondorf.

You're gonna get wherever you're going rather slowly, so you might as well walk there. Its almost impossible to grab people from Elfire and ArcThunder for example, despite the eons of hitstun you deal to them. :-(

Besides, Robin seems to have more disjointed hitboxes than Marth, although Marth has the whole tipper thing going on...
 

Raijinken

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What do you mean? Robin walks as good as he runs. And by that, I mean its hard to tell the difference, because he's slower than Gannondorf.

You're gonna get wherever you're going rather slowly, so you might as well walk there. Its almost impossible to grab people from Elfire and ArcThunder for example, despite the eons of hitstun you deal to them. :-(

Besides, Robin seems to have more disjointed hitboxes than Marth, although Marth has the whole tipper thing going on...
I was sarcastically wishing Robin was faster, since as you pointed out, he's the slowest moving character.

I walk or run depending on the move I'm going to need. Particularly with how punishable and little-coverage his dash attack is, I walk probably as much as I run for him.
 

Emblem Lord

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What do you mean? Robin walks as good as he runs. And by that, I mean its hard to tell the difference, because he's slower than Gannondorf.

You're gonna get wherever you're going rather slowly, so you might as well walk there. Its almost impossible to grab people from Elfire and ArcThunder for example, despite the eons of hitstun you deal to them. :-(

Besides, Robin seems to have more disjointed hitboxes than Marth, although Marth has the whole tipper thing going on...
That is some very confusing phraseology you have going on. Marth and Robin both use swords for all of their normals. So how can either one of them have more disjointed hitboxes then the other?

If you include specials Marth has more since he uses his sword for those too.
 

dragontamer

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That is some very confusing phraseology you have going on. Marth and Robin both use swords for all of their normals. So how can either one of them have more disjointed hitboxes then the other?

If you include specials Marth has more since he uses his sword for those too.
Marth has more range than Robin in my experience, but Robin seems like he "sits back" in his attacks more than Marth, outside of Marth's FTilt and Fair. I've seen Robin's FSmash safely hit things that Marth's FSmash never could. In particular, its easier to beat out Charizard's Flare Blitz with Robin's FSmash instead of Marth's FSmash.

Its my opinion however. I'll have to go through the frame data / tests to make sure. But based on my experience, Robin seems to have hitboxes that stick out further out and safer than Marth's.

If you're confused with the terminology, IMO, the "most disjoint hitbox" has to be DeDeDe's FTilt in this game. That move feels more disjointed than anything from Robin or Marth. Another contender is Ness's Dash attack. Ness's DashAttack and DeDeDe's FTilt have hitboxes that extend far far away from their own hurtboxes.

Although, I guess the most disjoint has to be like... Megaman FSmash or something. But that is a projectile, not a physical attack.
 
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Emblem Lord

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Oh, I know what you mean. Reach and disjoint is not the same thing. The disjoint would be where the sword ends and the hurtbox begins. The way you worded it originally was very poor. That's all. Reading it that way made it seem like one had more moves with disjoints, when what you are saying is the actually disjoints themselves on their buttons are greater for Robin.

On topic: Robin walks slow. Marth walks fast.

Go Fire Emblem
 

#HBC | Red Ryu

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It's because they are used to Melee and PM where there is no reason to not be moving it if they are you should be running since you can take it back at any moment.
 
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