Think about it: they have similar qualities (horizontal movement, chargeable, attack stops momentum) and yet Green Missile can be used infinite times (hypothetically) and Quick draw can only be used once AND it takes your 2nd jump and Aether???
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I doubt that has anything to do with it.Because Ike is a heavy weight
I know, it's just unfair like thatI doubt that has anything to do with it.
Anyways, I guess it's just the way Ike is. Pika and Luigi can both move after Skull Bash/Green Missile, but I guess that's just the way they were made. Still, if Ike could actually move after a Quick Draw, it would definitely make him better.
His recovery is terrible. Both his Up-B and Quick Draw can be gimped by many characters in this game. As a matter of fact, Quick Draw can be gimped by simply being in the way when Ike's recovering.A full charged quick draw goes pretty **** far. His recovery isn't terrible, just requires relatively basic timing and aim.
^Thisdidn't they already balance it with terrible speed?
I don't think either of his recoveries are terrible. Forward B is really easy to gimp, but if you're good enough, you can recover quickly and easily with it.His recovery is terrible. Both his Up-B and Quick Draw can be gimped by many characters in this game. As a matter of fact, Quick Draw can be gimped by simply being in the way when Ike's recovering.
Get Fludded by Mario and you'll see what I mean.I don't think either of his recoveries are terrible. Forward B is really easy to gimp, but if you're good enough, you can recover quickly and easily with it.
I don't see how people say Aether is easy to gimp. Every time someone has tried to gimp me on it, they end up getting spiked (10% of the time Aethercide, but...) and ended up taking a new approach to gimping me.
Mario is only able to do that because there is no damage for FLUDD, only knockback.Get Fludded by Mario and you'll see what I mean.
i don't think that changes the point of it being easy to gimp. plus you could just edge hog him or if he aims for the stage you fan fsmash him and a lot of people can hit him during the peak of his jumpMario is only able to do that because there is no damage for FLUDD, only knockback.
But Ike's got weight, no? Either that or Sakurai just hates Ike.didn't they already balance it with terrible speed?