IanTheGamer
Smash Champion
There's a difference between gimmicks and innovation, innovation are things like the N64 controller, the SNES Super FX Chip, the PlayStation DualShock, the Dreamcast VMU, and XBOX Live, gimmicks are stuff that may be unique but have been done better before and and/or unnecessary features that really don't work as advertised, and more often then not don't catch on (Sega Genesis Add Ons, Virtual Boy,), Like the Wii Remote, the idea of motion controls for gaming was around WAAAAAYYYYY before the Wii was even a pipe dream, (Sega Activator, Power Glove, Roll N Rocker, Dreamcast motion controls, PlayStation eye toy) and most of them worked better, the WiiMote was horribly inaccurate for most Wii games, except Wii Sports, sure the Wii was the first to catch on, but that's not the point, the Wii, 3DS, and Wii U, are sold on gimmicks, the 3DS caught on because of the reasonable price, but the Wii U is an example of a gimmick console failing, I mean sure the touchpad is a nice addition, and has it merits, it's kind of unnecessary when you think about it, the gamepad's kinda why the Wii U is as underpowered as it is, Nintendo wonders why 3rd Party developers won't develop games for Wii U, Well maybe could it that Nintendo is putting gimmicks on their consoles that they haven't the foggiest idea how to develop for them, if Nintendo took the money spent on adding the gimmicks, and used it for more important things, such as marketing, attracting 3rd parties, and maybe boosting the power of the console a little bit, along with a different name, the Wii U might not be flopping as bad as it has been.