Mean Green
Smash Lord
- Joined
- Sep 12, 2014
- Messages
- 1,637
Beacause if you fight competitively, you need toThere are way too many fun characters to play as, why limit!?
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Beacause if you fight competitively, you need toThere are way too many fun characters to play as, why limit!?
Someone revived the thread and I just noticed your post.How many characters you should play, is entirely subjective based on player skill and other factors. There's no universal answer that settles the debate
With that said, I would recommend 90% of players across the board to stick with no more than 2-3 characters. The population of players who successfully or skillfully use more than 3 is incredibly low, for any Smash game.
I agree with it, it is all pretty subjective.I honestly didn't think anyone would say what you said there in that first sentence
I don't disagree with you dude, you're right about everything you said ITT. As a matter of fact, earlier, I figured if you posted again it would sound more or less like your post right there.I agree with it, it is all pretty subjective.
"I am Azen/M2K/Zero and now possess the skill to pick whoever I would like on the roster and use them effectively."
"I am Fortress. I can use Link and Sheilda. That is the extent of my skillset and focus so far."
It's with that sort of point of view where you can say things like "basically any player you ever play with in the bracket will not reach the level of play where they can consistently 'multi-main' and perform well.".
I know that feeling. I can't use snake orWell for me, I only play wolf and roy because they both have similar things in common. When I play other chars, I feel like I have no experience with them.
You spoke my mind with that entire postimo, more than anything it's critical to only really play one character at a time, for stretches of weeks or (ideally) months. During that time, with enough focus and tech practice, you'll hopefully have "levelled up" as a player in general. At that point, should you choose another character, you'll actually be enriching your experience with the game (at the penalty of some slight deterioration of your tech/consistency with your original character), instead of just flailing about uselessly and being mediocre with/never truly learning a fistful of characters.
At least, that's been my experience. I've switched mains a number of times, but only ever after significant growth as a player. Now, I can go back a couple iterations, and after a few nights of tech practice, my Sheik or my Puff (or, hell, my Bowser) would be far stronger than ever before - even though I haven't played either in a very long time.
EDIT: Whoops, this is a PM thread. Whatever, exactly the same stuff applies.
Hey now, I don't just pick up characters and play them at will, I put in good practice with each character until I am confident in my ability to perform with them. And ironically I don't play as Ivysaur, even though she is probably the best counter pick character. She is way too defensive for me.I don't think that if you go Ivysaur (and have never used him before) vs a solo Ganondorf main with strong fundamentals and claiming "whats really guud, 7:3 MU".
Then again I'm not you lmao
Um, how exactly is that impossible? You just spend like a week or two practicing a characters tech and movement, then your fundamentals just carry over. And ironically I do face Cpu's when I'm training up a new character lol. There is such a thing as healthy CPU practice you know@Paradoxium Now that's impossible, unless it's just in CPU battles. I mean, what can you do with 41 characters that you couldn't do with 5 or 10? Besides, if you have 1 good S tier, it can be argued that you don't even need a secondary
Actually I trust you, I know that picking up a new character isn't hard as people make it seem. And as long as AI abuse is minimal, I agree, there's nothing wrong with CPU practice.Um, how exactly is that impossible? You just spend like a week or two practicing a characters tech and movement, then your fundamentals just carry over. And ironically I do face Cpu's when I'm training up a new character lol. There is such a thing as healthy CPU practice you know
With the entire cast you get wwwaaayyy more options for counter picking. You can counter pick for the stage, their character, or their play style. And when you counter pick you just have to abuse your advantage as hard as possible. So even though I haven't fully mastered the character the edge I've gained makes up for it.