Renji64
Smash Lord
Smash has been a console game this game will be held back thanks to 3ds.
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The Wii U disc has 25 GB available per layer. The 3DS has 8 GB per cartridge, but I heard that Nintendo is limiting games to 2 GB.
With all that space, the Wii U could have an awesome, expansive story mode, or more characters, or more stages. But they want to keep the versions as similar as possible, so the 3DS
Sakurai wanted less characters than Brawl to be in this game anyway and the 3DS could easily handle the Brawl roster. Hell, it could take a full port of Brawl with its overly space intensive story mode and everything if they wanted it to. The 3DS will not limit the character roster in terms of quantity and, while it is possible that characters like the ICs and Olimar might be an issue for it, I highly doubt Sakurai would have said he wants more such characters in this game if he didn't think he could deliver them.will definitely hold it back in that way.
As you say, outdated source. The launch games were limited to 2GB, with the idea that the capacity would slowly ramp up as time went on.
As such, this is no reason to hold anything back for an SSB game. Especially not one released so late on in the 3DS' life.
Sakurai wanted less characters than Brawl to be in this game anyway and the 3DS could easily handle the Brawl roster. Hell, it could take a full port of Brawl with its overly space intensive story mode and everything if they wanted it to. The 3DS will not limit the character roster in terms of quantity and, while it is possible that characters like the ICs and Olimar might be an issue for it, I highly doubt Sakurai would have said he wants more such characters in this game if he didn't think he could deliver them.
In short, it will not hold back the character roster.
Now lets look at stages. Has Sakurai actually said the number of stages will be similar? If so, lets refer to Brawl again. How may stages does Brawl have? 41. Now, how many of those are tournament legal? See my point? SSB 3DS could easily handle 41 stages, plus however many were needed for SSE, so we won't be losing anything there. At worst, we'll see the 3DS version have less stage gimmicks to cut down on processor usage. Since that's what a lot of this forum wants, I don't see why you'd have an issue.
Moving on to story/1p mode, Sakurai has said that the two games will be a different experience in this area so we cannot expect the 3DS and WiiU to have any influence on one another here.
The most important thing to remember, though, is that the 3DS version isn't really all that great graphically. This is the main way in which SSB WiiU will surpass it and this is how the 3DS can do most of what the WiiU version does without holding the WiiU back.
And here's the kicker.
I probably don't know what I'm talking about!
I know. Sometimes I don't come up with the best arguments.I'm aware that's what you said, you were just the easiest setup for my explanation, sorry.
Quite the ray of sunshine we have here.Smash has been a console game this game will be held back thanks to 3ds.
That's a nice accomplishment, I guess.It's hardly your fault in this instance though. Everybody is saying the same things over and over and refusing to listen to reason, you just put everything in one nice convenient place for me to quote.
Where has Sakurai stated that he wants less characters in this game? I don't recall reading an interview where he said something like that.Sakurai wanted less characters than Brawl to be in this game anyway and the 3DS could easily handle the Brawl roster.
The 3DS will not hold back roster size. This has been gone over already. The 3DS is capable of holding everything Brawl has in it and then some. Now get rid of SSE in Brawl and do better compression and you don't have nearly as many GBs that Brawl had. And that interview you sourced earlier. That was the person conducting the interview speculating/paraphrasing/pulling words out of his ass as Sakurai did not say that himself. Sakurai has said there might be limitations but not what they are exactly, and again in the inteview you sourced Sakurai did not say that himself that was totally the interviewer who speculated that.We can't ignore the possibility for DLC in the future. Sakurai did say that he's not focused on any possible DLC, as he wants the game's initial release to be as complete as possible (unlike Capcom). Still, we can't completely forgo the DLC scenario since it's been proven that the 3DS can handle DLC (Theatrhythm Final Fantasy comes to mind). Just something to think about.
Also, the 3DS won't hold the game back content-wise. Roster-wise maybe, but assuming it does hold the Wii U version back from having a large roster, there will still be a crap ton (and I do mean a CRAP TON) of space left on the disc for other features, including a better replay system, better stage builder options, a better adventure mode, more online options, etc. etc. etc..
I guess when I use words like "maybe" and "assuming", that doesn't count as implying what-if scenarios anymore. I must've been out of the loop for how words are used nowadays.The 3DS will not hold back roster size. This has been gone over already. The 3DS is capable of holding everything Brawl has in it and then some. Now get rid of SSE in Brawl and do better compression and you don't have nearly as many GBs that Brawl had. And that interview you sourced earlier. That was the person conducting the interview speculating/paraphrasing/pulling words out of his *** as Sakurai did not say that himself. Sakurai has said there might be limitations but not what they are exactly, and again in the inteview you sourced Sakurai did not say that himself that was totally the interviewer who speculated that.
It was said some time before SSB4 was announced, back when the idea of a fourth instalment was just beginning to become a real likelihood and back when this place looked very different indeed. Forgive me but I do not have sources from years ago, all I know is what was said then.Where has Sakurai stated that he wants less characters in this game? I don't recall reading an interview where he said something like that.
I don't think that will be a problem, given that Namco-Bandai will be handling balancing as opposed to the previous games, where it was entirely Sakurai.Many standard fighting games have 45)50 characters, so there should be no problem balancing a roster that size. Well if he's any good, that is.
You'd be surprised how many people thought that would happen. I don't know about anyone here, but on sites with less-than-intelligent users like Facebook and YouTube, it's a different story. If not for Sakurai's comment about less newcomers than expected and the new awareness of the 3DS's limitations, people on Miiverse would be expected 55-60. (Some of the Miiverse users in the Smash community... ugh.)55-60 characters was never realistic
and just wait until the 3ds version massively outsells the wii u version, too
You'd be surprised how many people thought that would happen. I don't know about anyone here, but on sites with less-than-intelligent users like Facebook and YouTube, it's a different story. If not for Sakurai's comment about less newcomers than expected and the new awareness of the 3DS's limitations, people on Miiverse would be expected 55-60. (Some of the Miiverse users in the Smash community... ugh.)
55-60 characters was never realistic
and just wait until the 3ds version massively outsells the wii u version, too
I agree with pretty much everything you said, but the one thing we need to remember is that unlike previous installments, Smash 4 will be developed by both Sora and Namco-Bandai, so it would stand to reason that the time needed, and the pressure of developing the game with a large roster shouldn't be anywhere near as big of an issue as it was with Melee, wouldn't one think so?Melee was hurt by far the most by having a roster that was too large, clone move-sets being the most glaring symptom of the oversized roster. With of course, a possible dash of rushed development being a factor also considering Melee was released just two weeks after the GC's launch.
I think Sakurai got the character count right in Brawl. It was a large and more diverse roster without as much of the clone movesets being present. Players got the characters they wanted and Sakurai was able to put more effort and time into making a more desirable state of gameplay. People have to realize Sakurai is making two separate Smash games in roughly the same amount, or just over the amount of time post release of Wii that he had to make Brawl. Having a large roster sounds nice, but that would put more pressure on Sakurai to finish balancing and finish the rest of both of the games. Which would probably end up causing missteps like with Melee's clone characters.
I agree with pretty much everything you said, but the one thing we need to remember is that unlike previous installments, Smash 4 will be developed by both Sora and Namco-Bandai, so it would stand to reason that the time needed, and the pressure of developing the game with a large roster shouldn't be anywhere near as big of an issue as it was with Melee, wouldn't one think so?
So, if the character roster isn't going to be held back because of the 3DS, but because of what Sakurai wants, is there anything that is getting held back at all?
That is true, I just hopes he goes all out on both of them. Since the 3DS is going to be one player only, I think it would make sense to give it a really good online play, but not saying that the Wii U shouldn't. I just think that the Wii U is gonna be more of a competitive game offline, where we could do online tournaments for the 3DS. THE HATE COMMENTS SHALL NOW COMMENCE.That's hard to say, we don't know what Sakurai would have done if he were just developing on one platform instead of 3DS and Wii U.
I don't understand why this is an issue.Smash has been a console game this game will be held back thanks to 3ds.
That is true, I just hopes he goes all out on both of them. Since the 3DS is going to be one player only, I think it would make sense to give it a really good online play, but not saying that the Wii U shouldn't. I just think that the Wii U is gonna be more of a competitive game offline, where we could do online tournaments for the 3DS. THE HATE COMMENTS SHALL NOW COMMENCE.
Now that you mention the Wii U vs. the PS4, the fact that the Wii U came out first may be hurtful in the long run. I'm really hoping that the upcoming games sell more Wii U consoles so more people can buy SSB for Wii U. I know Nintendo survived the 3DS fire and managed to turn it around, but I'm not sure the Wii U will see the same turnabout. I know that doesn't have anything to do with the 3DS version of Smash, but it's just something I wanted to mention because you brought up the PS4's upcoming launch and the Wii U's competition.As for sales, I think 3DS is going to take it home. Brawl did not sell as well as the big name Mario titles like Mario Kart, New Super Mario Bros, etc. and Melee was a special case because it was a near launch title. So, I would think similar sales figures will come out for Smash Wii U. Furthermore, it's just a simple fact that more people have the 3DS than the Wii U. So, it'd only be natural for more people to go ahead and pick up Smash for 3DS. And Wii U is definitely going to have to push out the titles if they want to survive when Xbox One and PS4 are both launched. Because you have to remember, the Wii was released after the 360 and the same time as the PS3 but was able to sell. The stakes are almost reversed this time as the PS4 is just now coming out, has the price advantage over Xbox, has much better hardware, and has a top notch online service.
Now that you mention the Wii U vs. the PS4, the fact that the Wii U came out first may be hurtful in the long run. I'm really hoping that the upcoming games sell more Wii U consoles so more people can buy SSB for Wii U. I know Nintendo survived the 3DS fire and managed to turn it around, but I'm not sure the Wii U will see the same turnabout. I know that doesn't have anything to do with the 3DS version of Smash, but it's just something I wanted to mention because you brought up the PS4's upcoming launch and the Wii U's competition.
Great. And here I was thinking that even after the 180 degree turn, Microsoft would still be in trouble. I was predicting that it would just be Sony and Nintendo this gen before long. Reeeeally hoping that Nintendo's upcoming software turns the tide...Luckily for Nintendo, the 3DS's competition was just limited to the Vita and smartphones. The former being very underwhelming compared to the "OMG we're going to play PS3 on a portable???" hype.
Wii U on the other hand, isn't so lucky. Even Xbone looks like it's going to be pretty popular after dropping DRM, used game, and always on restrictions. Not to mention, the Wii U by itself hasn't been doing that great without any next gen competition.
Great. And here I was thinking that even after the 180 degree turn, Microsoft would still be in trouble. I was predicting that it would just be Sony and Nintendo this gen before long. Reeeeally hoping that Nintendo's upcoming software turns the tide...
Nintendo has given its fans a look at the next installment of the 'Super Smash Bros.' franchise.