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Limitations are limitations. If they tried to co-develop a game on the Ps3 and the Ps4 or the Xbox 360 and the Xbox One... there will be limitations here and there. Regardless of whether or not they are big game changing limitations. A triple A example coming out is Call of Duty Ghosts. I guarantee you the game will be held back for the current gen. We shall wait and see.Because people irationally think that the 3DS will make the roster small. When evidence has been provided multiple times that this is not the case. e_e The only problem with the 3DS is that it has limitations on characters such as ICs, meaning if they can't get around that problem those characters will probably jsut become single ones instead of having a AI or something like that, but they probably won't allow the Wii-U version to get held back to those limitations. People just inherently think handhelds are worse and hold back the console version no matter what. They should be glad they are even getting a console version as I believe Sakurai thought about going handheld only for a while. lol
Masahiro Sakurai, the creator behind the Super Smash Bros franchises, says that the forthcoming Nintendo 3DS version was necessary to create in order to evolve the series. Sakurai said that the 3DS version was the starting point for the next game and adding a handheld version would evolve the series enough to differentiate it from Brawl and Melee.
“At that time, we could have chosen to develop a 3DS version only, but we realised the presence of several limitations.
Wasn't that only on the Fountain of Dreams stage because of the reflections in the water?Incase it's relevant: Melee couldn't handle 4 ICs without lag.
Well portable games are traditionally cheap by comparison. Not to mention that not a lot of people own a Wii U yet, so getting the "definitive" version of the new Smash for a lot of people (myself included) means also investing in a new home console, and then some good scratch to get at least 2 pro controllers to play it with. Although this game could be enough to be a massive system seller, idk.. Just take a look a the pokemon series. That series thrives off o f multiplayer and no one seriously complains that it is too expensive to play with their friends.
Brawls disk was like 7 GBs, meaning 3DS could hold ALL of Brawl and then some and the roster was NOT the reason Brawl took up sop much space. Brawl took up so much space because of 2 things, SSE and poor compression. Characters don't take up allot of space at all. Games like SF4 and Tekkem pn the 3DS has like 40+ characters and only used like 2-3 GBs. So the 3DS will NOT hold back the roster. This has been said so many times. Pleas get your facts straight. >_>It's been confirmed by Sakurai in an interview that the roster will be exactly the same in both versions. The only limitation is how many characters they can fit in the 3DS version, meaning the roster size of the Wii U will be limited to what the 3DS version can handle. He still said he wants to put as many characters as possible, but I honestly believe we'd be lucky to have as many characters as Brawl - let alone more. I mean, the 3DS at 8GB maximum is nowhere near as big as the beastly 25GB Wii U disc, though to be fair, Brawl's disc was about 8.5 GB, and that includes all the unnecessary crap, like masterpieces and the like, so who can really say in the end?
Excuse you, but I have gotten my facts straight. What SF4 and Tekken don't have compared to Smash Bros. are the large amounts of content (including unnecessary content) that takes up a lot of space, like Adventure Mode, Trophies, Masterpieces in Brawl, etc.. Also, a dual-layered Brawl disc is 8.5GB, not 7. Furthermore, Sakurai himself said in an interview that the 3DS's limitations will be a factor for roster size because let's face it, there's no way you can fill as many characters into a 8GB card as one would like to fit on - say - a 25GB disc. Unless they decide to cut out crap, like stage builder, Trophies, Adventure Mode, etc., I wouldn't be surprised if they don't break the roster number that Brawl has.Brawls disk was like 7 GBs, meaning 3DS could hold ALL of Brawl and then some and the roster was NOT the reason Brawl took up sop much space. Brawl took up so much space because of 2 things, SSE and poor compression. Characters don't take up allot of space at all. Games like SF4 and Tekkem pn the 3DS has like 40+ characters and only used like 2-3 GBs. So the 3DS will NOT hold back the roster. This has been said so many times. Pleas get your facts straight. >_>
I would like proof on Brawl having 8.5 GBs as you are the ONLY person I have seen that has said that about Brawl. Every single other person agrees it is around 7 and even a few have said the exact number, but I can't remember it for the life of me. Also trophies and all that don't take up that much GBs. The reason Brawl was so big was because of Subspace Emissary and poor compression. It's already been confirmed we won't be having another SSE which takes care of that problem, and they don't seem to be rushing this game so I doubt compression is going to be as big of a problem either. Also I presume you are talking about this interview http://www.nowgamer.com/news/1972435/super_smash_bros_the_difference_between_wii_u_3ds_versions.html where he says something about limitations well lets look at what he said exactly.Excuse you, but I have gotten my facts straight. What SF4 and Tekken don't have compared to Smash Bros. are the large amounts of content (including unnecessary content) that takes up a lot of space, like Adventure Mode, Trophies, Masterpieces in Brawl, etc.. Also, a dual-layered Brawl disc is 8.5GB, not 7. Furthermore, Sakurai himself said in an interview that the 3DS's limitations will be a factor for roster size because let's face it, there's no way you can fill as many characters into a 8GB card as one would like to fit on - say - a 25GB disc. Unless they decide to cut out crap, like stage builder, Trophies, Adventure Mode, etc., I wouldn't be surprised if they don't break the roster number that Brawl has.
Where did he saying anything about roster size? He juggested that there are limitations, not what they are.As a result of developing for two platforms, however, Sakurai suggested there are limitations, including the dream of levels from Super Smash Bros Brawl (from the Wii) appearing in the latest Super Smash Bros game.
http://www.nintendolife.com/news/2013/06/super_smash_bros_will_have_the_same_character_roster_on_both_wii_u_and_3dsWhere did he saying anything about roster size? He juggested that there are limitations, not what they are.
Due to the limitations of the 3DS compared to the Wii U this could lead to the roster on the home console version being smaller than what it could be. Sakurai clearly thinks it is important to have the same set of characters on both systems.
Key word could. Also Sakurai didn't say that himself. Ther person conducting the interview paraphrased. There is a difference.
That may have been the only tournament legal stage (for all I know) but the Donkey Kong stage with KlapTrap (I forget the name) was where I tested it and believe me, that lagged.Wasn't that only on the Fountain of Dreams stage because of the reflections in the water?
Then again, I didn't try playing many 4 IC matches on many stages... :T
That may have been the only tournament legal stage (for all I know) but the Donkey Kong stage with KlapTrap (I forget the name) was where I tested it and believe me, that lagged.
They have not shown 3DS images which possibly means he's not fully implemented yet. From what I've heard, the 3DS version is behind development.They should be thankful its on the wii u. It was going to be a 3ds only title. And ironically the one everyone hates will sell tons more then the wii u smash.I'm thinking the only reason it is on the Wii U is because of it's horrid sales that need a boost that only AAA titles can give.
limitations are bull****. Olimar&pikmin are in.
Couldn't they get around how the 3DS can run the characters by downscaling the graphics and using cel-shading? Also, remember that cross-platform play will not be implemented due to each version having different stages, so the only limitation will purely be character-based.They have not shown 3DS images which possibly means he's not fully implemented yet. From what I've heard, the 3DS version is behind development.
When Sakurai means limitations, I'm pretty sure it's how the 3DS can handle and run the characters on screen, not the amount of characters there are since the 3DS can handle a lot of cartridge memory. Obviously, the 3DS's processing capabilities is weaker than that of the Wii U's, so if the Wii U has anything advanced that the 3DS is unable to handle, it will not be in the 3DS and Wii U version. It has to be the other way around so if it works on the 3DS version, it will also be in the Wii U version, but at the same time, this means that the 3DS version can ultimately hinder the Wii U version. If they're having a hard time implementing the Ice Climbers in the 3DS version, they would have to be gimped and simplified, affecting the Wii U version as well.
Obviously, the 3DS's processing capabilities is weaker than that of the Wii U's, so if the Wii U has anything advanced that the 3DS is unable to handle, it will not be in the 3DS and Wii U version. It has to be the other way around so if it works on the 3DS version, it will also be in the Wii U version, but at the same time, this means that the 3DS version can ultimately hinder the Wii U version. If they're having a hard time implementing the Ice Climbers in the 3DS version, they would have to be gimped and simplified, affecting the Wii U version as well.
Bro, Sakurai has said that they will both have the same amount of characters. If I am wrong, can you post the link where he said the 3DS will have less characters? I believe this link can prove it http://www.nintendolife.com/news/20...e_same_character_roster_on_both_wii_u_and_3ds Even the link says that they will have the same character roster.It's because people think that the 3ds version will just be a watered down port of the console version with less charaters.
You are right, I just hate it when people say bad stuff about the 3DS that isn't true.No point trying to tell uninformed people that the 3DS will be on par with the Wii U... We don't see those kind of multi-platform games without content being cut back. Just wait it out.
I know about that. I was just saying that people still think that the 3DS version will have less charaters because the hardware is not as good as the Wii U.Bro, Sakurai has said that they will both have the same amount of characters. If I am wrong, can you post the link where he said the 3DS will have less characters? I believe this link can prove it http://www.nintendolife.com/news/20...e_same_character_roster_on_both_wii_u_and_3ds Even the link says that they will have the same character roster.
Oh, sorry about thatI know about that. I was just saying that people still think that the 3DS version will have less charaters because the hardware is not as good as the Wii U.
Exactly...couldnt have said it better myself....This right here really bothers me. If the 3DS version keeps the Wii U version from being as awesome as it could be, I would be really mad. I know that if you can only afford the Wii U or vice versa, you could only get that version, so they're trying to keep it as similar as possible, but the Wii U version has so many possibilities that it'd be sad to see them cast aside because the 3DS can't handle it.
What slander is this? The 3DS has color! OBVIOUSLY the Gameboy can't compete with it! But really, The 3DS doesn't have the same capabilities as the Wii U, so it might hold the Wii U version back.I feel like people think the 3DS is as limited as a freaking gameboy smh
Of course it is gonna hold the Wii U version back, but people say it isn't capable of much and how it is gonna be very limited. If you look at the games it has, you can see how capable it really is. Not getting mad at you though because you are right about it holding the Wii U version back. I am just mad that people think it is gonna hold it back way more than it really is. Correct me if I am wrong, but isn't it only going to hold it back in characters?What slander is this? The 3DS has color! OBVIOUSLY the Gameboy can't compete with it! But really, The 3DS doesn't have the same capabilities as the Wii U, so it might hold the Wii U version back.
Of course it is gonna hold the Wii U version back, but people say it isn't capable of much and how it is gonna be very limited. If you look at the games it has, you can see how capable it really is. Not getting mad at you though because you are right about it holding the Wii U version back. I am just mad that people think it is gonna hold it back way more than it really is. Correct me if I am wrong, but isn't it only going to hold it back in characters?
*sigh* well their story mode is going to be different by what i read (again, correct me if I am wrong), so they could go all out on the wii u version and have a shorter story in the 3ds versionPrepare to be corrected.
(Oh, wait a second.. Sakurai only said that the number of characters would be the same.. So I suppose that it might be holding the Wii U version back in that aspect..)
But wait! There's more!
Do you think that they're going to make the control schemes different based on the system? ... Of course they are.. ok. Here it is.
Why I think the 3DS is gonna hold the Wii U back in more than just the character aspect.
The Wii U disc has 25 GB available per layer. The 3DS has 8 GB per cartridge, but I heard that Nintendo is limiting games to 2 GB. (My source is pretty outdated at this point, so please don't hold it to me.) With all that space, the Wii U could have an awesome, expansive story mode, or more characters, or more stages. But they want to keep the versions as similar as possible, so the 3DS will definitely hold it back in that way. So.. yeah. And here's the kicker.
I probably don't know what I'm talking about!