This is my problem with the yoshi's grab:
1. It doesn't setup anything unless the opponent is an idiot. Spacing matters and this just puts people too far away for yoshi to attack.
dead wrong. dthrow and uthrow sets up nicely into usmash/utilt, uair/nair and the side throws set up into just about anything you want, even egg tosses. any one of these throw combos will net you aroun 20% dmg on your opponent, usually but not always. this goes for even smart opponents, not just idiots.
2. It deals 4 damage at low percentages. I will admit that at higher percentages the damage is more useful. However, I have seen too many people punish with a grab rather than a setup or a smash.
ever tried biting your opponent while you have them grabbed? also like i mentioned above, most (good) yoshi players use grabs to set up attacks, not to rack up damage. that's like looking at MK's jabs and saying they horrible, they only do 3-4%. doesn't mean it's not one of his most useful moves.
3. If you miss and you are above 100% you are going to die against a good player.
um, this is all dependant on who your opponent is, but let me remind you that yoshi is in fact one of the heavier characters in the game (look at the weight charts which are i believe in the tactical discussion thread) and i've survived many"ko" hits over 100% (and yes, we've all been killed at 100% too). as far as missing on grabs and being punished for it, it's pretty obvious you have NO idea what dash/pivot grabs are. i've never seen any good yoshi player just do a standing grab with no movement involved. yoshi's normal grab isn't even worth mentioning, no one uses it cause yes, it does suck. however, we all abuse dash/pivot grabs, they're much quicker and way less risky.
the point of the dash grab is that even if you do miss, you're still running the opposite direction of your opponent, and missing a pivot grab is offset by the fact that it's quick and connects a lot.
On almost every yoshi video I have seen, the yoshi player gets about 50% (6-8 grabs) worth of damage through grabs over 3 stock. The player also dies at least once due to a missed grab. I don't think that is a fair trade.
what? none of what you said happens on any video posted on this forum, with maybe one or two occurences.
I have found that the eggs do not work well against aggressive players. The time to take them out and the lag time after the egg comes out is too great. The vertical boost actually hurts the ability to short hop egg. The biggest problem is that you can no longer throw them so they explode at your feet. They are great after combos or to punish a camper but I find myself avoiding them in general situations.
eggs work well against any type of player (without a reflector). the arch on the egg toss might seem like a disadvantage, but it hits an opponent in the air a lot quicker than having to jump then shoot a laser. while the egg toss did get nerfed, it's still not a horrible move. for a projectile it does great damage too.
An egg lay or a throw just repeats the situation on the opposite side. He has no way to close the gap. Even a bair has to be timed perfectly so that the last hit does not push the opponent away. You can keep chipping away until your opponent hits 175% and random stuff kills but remember that you are taking damage here as well.
an egg lay sets up very nicely for an egg toss, stunning the opponent and then comboing into an uair/usmash. i already went over throws.
bair closes the gap better than most other characters can, and the dash a (headbutt) works well against a lot of character as it's high priority. same goes for nair. and downb, even if you miss it slightly, the stars have a little knockback so you can start jabbing when you land.
yoshi only KO's at 175%? two questions: what are you smoking and where can i find some?