meh, I can't wait for 3.6 because at least the movement glitch will be fixed, even if IC's will still be not great, we can at least move.
But honestly I stopped playing IC's for a while in PM because they didn't have the CG's/Infinites. After learning them in Melee/Brawl, I thought that the lack of them (to be fair they exist but only in certain places in PM) made the character less fun to play. I enjoyed the process of learning how to wobble, how to handoff, and the looks on my opponent's faces when I did pull one off sucessfully. (Only time I ever didn't enjoy this was when the other person unplugged my controller mid-wobble) Not so much because they seemed worse, because they did get better, but because the playstyle that they seemed to demand...gets absolutely wrecked by most of the cast, as most characters do have a significantly easier time separating the climbers, and even with Nana's improved AI she still is bad at recovery. And somehow even with hitbox changes, sopo seemed weaker. All of these changes made me give up on the character for a while.
I did pick them back up in late February/March, went to Shots Fired, got wrecked in pools, long story won't go into details, but after that colossal failure, I played a ton of friendlies with both my Luigi and IC's, and found that my IC's won at a much higher rate than Luigi did (used both in pools as well), though i'm 100% positive a good chunk of that was because no one knows how to fight IC's in PM unless they are relatively experienced in Melee, but it was fun, it gave me hope, and I regained my enjoyment of the character in PM (I didn't drop them in Melee in the time I stopped playing them in PM). I enjoy them to a point, handoffs are cool, and the PM IC's have helped my Melee neutral a bit.
But I still feel a void, or a general handicap of the character, and while I enjoy the continued "you're the first IC's I've seen in PM period" it makes me feel a little odd, even though I'm very aware of at least the PM IC's on this board. I feel like the character has to work incredibly hard to win MU's that they should win in theory (big characters aside, they are all free except ganon imo). But even with the changes, IC's don't feel as strong as other characters because it feels like their compensation for a lack of full stage 0-death grabs are gone, it seems that nearly every character has the tools to seperate and destroy them rather easily, they appear to always be at a disadvantage.
Either way that same feeling is why I have returned to maining them in PM, if only to help show the character before 3.6. And even though I know it's impossible I do dream of a day of where we can 0-death in the middle of FD or Battlefield and people can look at us, knowing their lives are in our hands, and that to me is a feeling that makes some unwinnable matchups, appear winnable, because screw it, it's in their character, and i'm sorry if you get grabbed by the IC player, you deserve to be killed for it, not just a punish that you can escape at any point, but something that can actually put fear in people's hearts. Either way, I'd love it if we could control nana's throw inputs again soley because you could never give them wobbling/brawl 0-deaths, but being able to have a grab game where a punish is even more deadly seems fair when virtually the entire cast can separate the IC's at any point (difficulty does vary), and the only grab responses are for the most part easy to escape. And no, I don't mean control through the glitch that exists in 3.5 but instead the kind of control that existed in Melee, including the timing for handoffs. I say Melee because brawl timings would be too broken and non-IC mains would complain about it even though everyone else had enough buffs to make getting grabs without serious outplays or reads relatively difficult.
TL;DR - I stopped playing IC"s in PM because I felt that even with their "buffs" the buffs to everyone else made them completely unviable because they did not have a punish game strong enough to make up for the lack of infinites + the ability to seperate Nana. Returned to IC's because I still liked the character, but am very convinced that these problems exist and they won't get better but the character's still fun if way more work than anyone else to make them viable.
At the same point, without an infinite and the changes to peach, I don't get how that MU isn't 0:100 Peach in PM, and if someone could explain this to me, that would be great.