Now with more...
NERFED:
Fox-
Weakened Upsmash with less knockback, Shine comes out on frame 3, upair slightly lowered knockback
Falco-
Dair is a meteor after the first 1/3 of the animation, shine comes out on frame 3, forward smash has slightly higher trajectory
Sheik-
More knockback on tilts (so she cannot chain as easily), fair gets slightly less knockback
Marth-
Minus Tipper, Make Dair a meteor, Less damage
Peach-
Downsmash releases you after the second hit if you crouch canceled, remove of float cancel (but make it an auto L-cancel). Minus some upsmash priority. Jab priority lowered.
Captain Falcon-
Knee has slightly less knockback
Ice Climbers-
No more wobbling
Samus-
Less damage on downsmash, less damage and higher trajectory on forward smash
EMPOWERMENTS;
Mario-
Tilts give more shield stun, up+tilt has higher priority, up+B has no flinch when used on the ground during start up and gives more knockback, fireball give more stun
Ganondorf-
Faster downtilt with a lower hit box, ground attacks give more shield stun
Link-
Slightly faster projectiles, f-tilt is faster
Luigi-
Slightly heavier, higher priority grab moves, up+B has invinsiblity frames at start up and has a bit more horizontal movement
Donkey Kong-
Unable to be flinched during his forward+B start up, unable to be flinched during his F-smash at start up, Nair has higher priority, Up+B does not allow for flinch during the first few frames
Young Link-
Bomb take out almost instant, bomberang gives more stun, arrow gives more stun, Up+B does more damage
Pikachu-
More damage on aerials, F-smash has slightly faster start up, a tiny bit heavier
Yoshi-
Make much heavier, Forward smash gives more knock back, down smash gives more knockback, throws to more damage
Zelda-
Upair gives more knockback + damage, Dair has more priority and range, Nair has more priority, down-smash gives more knockback, tilts give more shield stun
Mr. Game and Watch-
Slightly heavier, F-tilt does more damage and knockback, Upsmash is slightly faster, Fair gives more knockback and shield stun, down+tilt gives more shield stun
Ness-
Faster aerials, more priority and damage on downsmash, more knockback and priority on upsmash, down tilt gives more shield stun, bair has a lower trajectory and more knockback, Does not flinch during first 15 frames of an aerial PK Thunder.
Bowser-
No flinch on Forward smash, more shield stun on all tilits, no flinch during first few frames of up+B, flamethrower has slightly less lag, command throw has more range and has no flinch frames during the move
Kirby-
Higher priority aerials, larger grab range, bair gives more knockback, tilts give more shield stun
Mewtwo-
Heavier, long grab range, tilts give more shield stun, more priority on uptilt, more priority on bair, more range and priority on dair, forward smash has lag