smash_fo_life
Smash Journeyman
that is cool
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I like the way you think man.I'll make a start on "unbreaking" the game.
Captain Falcon: Need to make the Falcon punch what it was in SSB64, minus the
over the top damage and knockback.
Agreed. The Falcon Kick could be sped up a tad also
Sheik: Remove the chain grab by allowing large DI when reacting from
low-knockback throws. Like Marth, Shiek and Ice climbers.
Sheik: That godly fair must be killed.
Maybe not killed, just nerf knockback and maybe increase the trajectory angle. Therefore, it becomes less of a "you're dead lol" move and more of a volleyball spike attack
Sheik: The dair, nair, bair, and uair need to be "adjusted".
Shiek: The ftilt and utilt also need to be "adjusted".
Sheik: The usmash and dsmash also need to be "adjusted".
By "adjusted", I mean reduce the damage, increase the knockback (sans ftilt),
and make the hitboxes smaller.
Pikachu: B attack is completely pointless. Needs to do at least 10%.
Pikachu: Forward B needs to be a bit more like Pichu's, but not as powerful.
Pikachu: That bair needs usefulness like in SSB64.
Pikachu: The upb needs to do perhaps 3%.
Marth: Keep his deadly air game, that takes practise to get right.
Marth: Smash B: The 3rd hit needs less knockback and more stun if the 4th is the most powerful.
Marth: Wtf is up with that mad ranged f-smash? Needs less range and smaller hitbox.
Marth: F-Smash knockback at tip needs to be reudced.
Marth: F-Smash swing needs to be a tad slower though. Not TOO much slower.
Marth: Recovery is fine as is, but could do with some ending lag.
Jigglypuff: Needs to be heavier.
Jigglypuff: Would help if it were faster.
Pichu: Should be heavier than Jigglypuff. Even if he's a baby mouse, that's no reason
for him to be lighter than a ballon for ****'s sake.
Wholly agreed on Pichu, not so much Jiggs. She is a balloon Pokemon after all.
Bowser: Super armour: Suffer no stun or knockback at low %, only at higher %.
Like being metal. No real damage changes necesarry, this guy is EVIL.
Arguably, the same could be done for DK and Ganondorf.
Bowser: Needs an airdodge like everyone else.
Bowser: DSmash has more range
DK: The fair needs to be EXACTLY in between the way it was in SSB64 and
in Melee. It had almost no startup lag in SSB64, but became virtually unusable
due to an hour of startup lag. You could jump, and land before the attack executed.
Yoshi: Hover in place or move slightly when doing egg throw in the air.
Yoshi: Needs to have a better air dodge.
Yoshi: The fair needs the same treatment as DK's.
Yoshi: Have out of shield jump/wavedash
Yoshi: The dair should do an amount of damage that is in between what it did in SSB64
and what it did in melee.
Kirby: The stone needs less ending lag.
Agreed. The O SHI- portion could use a bit less lag also. A little more power/speed wouldn't hurt.
Kirby: That horribly useless uair needs to be replaced. It gets out-prioritorised
even WITH it's awful range.
Hmm, the Uair seems alright range wise. The Nair is somewhat useless though.
Kirby: Fix all those odd sweet spots.
Kirby: Needs less suicidal tendencies, e.g. the backthrow, the uthrow and that swallow.
I can't agree with you here. Kirbicides are an important and fun part of his game. The wiggle out of the fthrow needs to be 86'd though if it's still going to be Kirbicidal
Enemies need to not sink down so much when escaping the mouth.
The mouth also needs to be harder to escape, cos it's fun messing around in there.
Kirby needs that slide attack from his games.
Kirby's attacks need to be a teeny tiny bit weaker than they were in SSB64.
Not completely destroyed, like in Melee.
Kirby: Additional Stun and Damage to Aerial Hammer
Agreed. I was thinking that the Hammer should be like a less broken air Pound, with the enemy getting taken in the direction of the spinning hammer.
Kirby: Stone shield breaks (maybe like Pound), can be picked up when he is stationary and thrown, when you dash and input Bdown he does a dash attack(stone rolling move) similar to the current Melee one.
Kirby: Ground Hammer does heavy damage to Shield, OR is slightly faster.
Also, liking that "friend for Kirby" idea.
Ness: Needs the upB the way it was in SSB64.
Ness: The yo-yo glitch = gone.
Ness: Needs his yoyo from SSB64. That was nerfed into oblivion.
Ness: Lethal dash A needs to make a triumphant return from Melee.
Mewtwo: More like he was in the animé: Powerful.
Mewtwo: The charge ball is easy to dodge, weak, and takes time to charge.
Mewtwo: Needs a dair with a bigger hitbox.
Mewtwo: Needs to be heavier. He's actually pretty big.
Mewtwo: Trying to copy shiek's godly fair were you? Didn't work, did it.
Mewtwo: Needs more useful neutral a attacks, Usmash and Dsmash.
Mewtwo: SideB changes so that the reflected object becomes a shield for mewtwo (think like mario kart 64 where the triple shells rotate around him) Side b could also be
used to fire the item.
Mewtwo: Side B needs less startup lag to be useful if this is it's effect.
Another item can be picked up if an item is already surrounding Mewtwo from the side B.
DK: BDown has more range and can be cancelled faster for aerial juggles.
DK: Headbutt(BSide) should come out A LITTLE faster.
If anything, Mewtwo SHOULD be god-like.
Fox: The shine shouldn't jump/fall cancel.
Fox: The shine needs at least 2 extra frames of ending lag.
Fox: Make the Fsmash and Usmash less abusable by reducing
damage on the fsmash, and knockback on the Usmash.
Mario: Keep his moves, range and speed, but with Dr. Mario's power and knockback.
Agreed. Fuse the two trajectories of the his fireballs and Doc's pills
Mario's cape is more useful for recovery than Dr's
Peach: Killer 50% Dsmash must go.
Dear GOD yes.
Peach: HUT-CHAA must be de-prioritorised.
Hmm, the Arse Bomber doesn't seem to have that much priority to me. I was thinking a slightly shorter startup
Peach: Nair's knockback reduced.
Zelda: Nair more Knock Back and range.
Zelda: Din's Fire explosion does more damage and spikes =D
Delicious
Zelda: U Air stronger, and buff the Dair
Peach, Zelda and Bowser need a better air-dodge.
Luigi: Fireball becomes stronger
Luigi: have a fully charged missle have a similar affect to Miss Fire.
Link: Bow's start up faster.
Link: Allow 3 angle aiming of the bow.
Samus: Needs a more useful UpSmash, and similarly improved fair,
like they were in SSB64, only not THAT powerful.
Samus: Decrease knockback and increase damage from the Fsmash.
Ganondorf: Warlock Punch should be made more like Falcon Punch 64, but stronger.
There, now Ganondorf has at least ONE advantage besides strength over Captain Falcon.
Ganondorf: Make his utilt different, so it can be used in competitive play.
Falcon Punch and Warlock Punch should be cancelable by doing another attack.
I think I have it all covered.
I looked in my Pokédex... Jigglypuff weighs 12.1 lbs. Pichu weighs 4.4lbs. So I guess thats why Pichu is lighter than Jiggs in SSBM.I'll make a start on "unbreaking" the game.
Jigglypuff: Needs to be heavier.
Jigglypuff: Would help if it were faster.
Pichu: Should be heavier than Jigglypuff. Even if he's a baby mouse, that's no reason
for him to be lighter than a ballon for ****'s sake.
If anything, Mewtwo SHOULD be god-like.
I think I have it all covered.
We should be striving to REMOVE chain grabs!Remove Ice Climbers wobbling. Down smash and forward smash do less damage. Aerials have more priority and a bit better range. Tilts give a bit more shield stun and have slightly less lag. Forward throws allow you to chain throw floaty characters. Nana shields against (and crouches under when possible) projectiles.
ummm.... why?We should be striving to REMOVE chain grabs!
uh,,,foxs down+b is only good when i used it against my friend who throughs the pokeballs at me or freizes and then it shoots back to him. unless u are talking about that move shind blind well i tried to but cant its really hard for fox to shind blind, i bet not even u could do it if shiek had that move! fox takes waaayyy more skills than sheik to play cuz you have to modve QUICKER than the opponent or else they can just do ez combos to you.no way...all fox has to do is reflect the needles and they are useless....its not really that hard....meanwhile fox has that killed flip kick that hits them upwards
sheik DOES have that chain attack thing....but im pretty sure that's reflectable by fox's downB too
Agreed. (10 characters)No nerfs, only buffs.
Good characters stay good, bad characters get better. If Sakurai and pals can pull a Gulity Gear on Brawl, I'll be happy. I'd go into more detail, but I'm saving energy right now.
her Nair is friggin ******** it kills just fine and is easy to landEveryone should be balanced, but we know that won't happen.
Peach needs a powerful move, a KO move. I think her Dair should be a spike. She doesn't have one move that kills at low percentages. That's just not cool.
That made me laugh so hard milk came out my nose. And I haven't had milk in over a week.nerfed-no one
strengthened-everyone
As some one who mains Link, I couldn't agree with you more. The consequences for missing a grab are grave since his recovery time is really long. That wouldn't be such a huge disadvantage if it wasn't so easy to avoid. Your three solutions would definitely make up for the fact that missing his grab leaves you wide out in the open. I especially agree with #3. I can't tell you how many times I've missed grabbing some one who was short hopping despite the fact that they were exactly were the tip of my hookshot was. If anything, it would be a practical update cause in real life that should grab them, but it doesn't.link: he needs less shield stun from weak attacks like jabs and those not so powerful arials like marths Fair. his grab needs at least one of these improvements.
1. comes out faster.
2. longer reach, yes longer i kno its reach is good but that doesnt matter when your opponent can just dash out of the way. marth fox and shiek have done this countless times to me and they were right in front of me when i started the grab.
3. grab a jumping opponent (i dont mean aim upwards or anything, just that if they are a centimeter off the ground in front of your grab. it should grab em. cuz its just dumb how it goes through them when all other chars can grab an opponent out of the air)
Sheik already ***** the majority of Melee's cast. She needs to be nerfed a bit. Fox just needs a even larger nerfing.i think sheik needs to be strengthened...she dies to fox too easy
Are you crazy? The floating is what makes Peach Peach! Getting rid of it practically makes her unplayable! And the stitchface isn't that bad! It's rarely even seen, and when it shows up, it's as easy to dodge as any other turnip!...
Peach
Nerfs: D-smash needs less damage, d-smash needs to loose the cheap "suck in" ability, no floating, lose the cheap KO turnip.
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