moogle
Smash Ace
Maybe I'm a bit behind everyone, but within the past week or two I realized that you don't have to z-cancel Fox's short hop down-air. Assuming you start the down-air immediately after jumping, there's no landing lag. Same is true for all of Fox's aerials, I think, except for neutral-air.
Now... try doing a full jump down-air with Fox. You'll notice that the animation for that move lasts pretty long... long enough that the entire animation maybe hasn't finished by the time you touch the ground. It should be clear that when you short hop down-air with Fox, the animation for the down-air hasn't completely finished when you touch the ground. But, (assuming you did it right) there's no landing lag, and no need to z-cancel. The SSBM people call this auto-cancelling.
So my questions...
1) Does anyone else know this?
2) Does anyone think this is cool?
3) Does anyone think they'll put this to use?
etc. etc.
x) ant-d, could you find the auto-cancel frames for all the characters' aerials?![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Now... try doing a full jump down-air with Fox. You'll notice that the animation for that move lasts pretty long... long enough that the entire animation maybe hasn't finished by the time you touch the ground. It should be clear that when you short hop down-air with Fox, the animation for the down-air hasn't completely finished when you touch the ground. But, (assuming you did it right) there's no landing lag, and no need to z-cancel. The SSBM people call this auto-cancelling.
So my questions...
1) Does anyone else know this?
2) Does anyone think this is cool?
3) Does anyone think they'll put this to use?
etc. etc.
x) ant-d, could you find the auto-cancel frames for all the characters' aerials?