Malkior7
Majestic Space Pirate
If the price is right I wouldn't mind paid DLC
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And leave the additional animators, voice actors, and licensing fees unpaid? Like Sakurai said, even second-party characters (like Mewtwo) take a ton of paperwork.Why not make content free? Nintendo's been doing that more than most other companies these days anyway, hell just do what Tekken Tag Tournament 2 did where all the extra content came free with patch updates.
Those guys can still get payed with the money from game sales, I bring up Tekken Tag Tournament 2 again, all of that game's DLC was free and the additional content for that was 6 or 8 characters, an extra costume option for every character in the customization menu, a couple new stages, and perhaps what probably cost them the most to do, a Snoop Dogg stage with Snoop Dogg himself in the background WITH background music he sang himself as well.And leave the additional animators, voice actors, and licensing fees unpaid? Like Sakurai said, even second-party characters (like Mewtwo) take a ton of paperwork.
I'd like to point out that with MK8, Mercedes paid Nintendo, wanting it as an advertisement for their product. Like buying airtime on a TV broadcast.Those guys can still get payed with the money from game sales, I bring up Tekken Tag Tournament 2 again, all of that game's DLC was free and the additional content for that was 6 or 8 characters, an extra costume option for every character in the customization menu, a couple new stages, and perhaps what probably cost them the most to do, a Snoop Dogg stage with Snoop Dogg himself in the background WITH background music he sang himself as well.
If DLC like that can be free then I don't see why Smash Bros DLC shouldn't be free, especially since another great example is the Mercedes DLC for Mario Kart 8, that's comingout free and it's Nintendo working with a car company.
Hmm still think it wouldn't be good for the game. They probably won't release an op chacaracter on purpose, but if they accidentally do, they would ruin the balance and make it pay to win. Would be cool if you could use them in for fun mode though. I would rather not see any in the for glory mode. If they do, poeple might feel at a disadvantage and poeple with dlc wouldn't use them because they want to win with equal odds.I'm sure they would patch the game, so that the characters would work well online. Also I really hope they won't let us download trophies, because I really like to earn them myself and it reminds me too much of play to win or avoid challenges.
Almost 100% of that DLC you mentioned was produced pre-release. What we're discussing here is post-release production, which isn't factored into the development costs of the main game and thus create additional costs past their original budget. A board of executives would not okay this unless there was some beneficial result promised (i.e. more money).Those guys can still get payed with the money from game sales, I bring up Tekken Tag Tournament 2 again, all of that game's DLC was free and the additional content for that was 6 or 8 characters, an extra costume option for every character in the customization menu, a couple new stages, and perhaps what probably cost them the most to do, a Snoop Dogg stage with Snoop Dogg himself in the background WITH background music he sang himself as well.
If DLC like that can be free then I don't see why Smash Bros DLC shouldn't be free, especially since another great example is the Mercedes DLC for Mario Kart 8, that's comingout free and it's Nintendo working with a car company.
Same here.DLC for fighting games are, for the most part, totally worth the value. So yes, I support (paid) DLC for Smash.
Yeah, that;s what im saying. Day 1 DLC doesn't mean its from the basic game and withheld, it just means it was made after inbetween the finished product and shipping. Alot of big DLCs from EA games are good examples of content taken out on purpose, though.I think the only DLC that most people take issue with is content that is intentionally withheld from the main game so that they can release it as DLC and thereby grab some extra money with little effort.
I'm not sure how many companies actually do this, though.
As has been said before, that's under the false assumption that everything that is released as DLC is content that was finished prior to launch that's intentionally cut from the main game to sell separately. The reality is that Smash 4 isn't a fan mod that can be constantly updated as a work of love for no extra charge. This is a triple A game, being developed by a team of professionals, doing this to make a living. The game has to be released in a base form at some point, and that means that there's likely going to be content that can't be finished by the time the base game is released, or even content that isn't even thought of until after the game has gone gold. That's where DLC comes in. DLC, when used right, is a way to let ideas that couldn't be fleshed out in time for the deadline to be given a chance to see the light of day. Things like the Akaneia stage in Melee, or MewTwo and Roy in Brawl. That's the type of situation that DLC is made for. And lets face it guys, this type of thing can't always be free. Is it nice when it's free? Heck yeah! But as I said, this is content being made by people who are trying to build a livelihood out of what they're doing, not fans messing around with a mod in their spare time. As a career, they're putting time, effort and resources into making content, so it's only fare that consumers should pay for it if they want to receive it. Developers should in no way feel obligated to make DLC free.maybe people don't have the money for paid DLC I certainly don't but that you guys rather pay for other content when it could be just with the game when you bring to the checkout line
This is what scares me, that would turn smash into a "pay to win" game, which is the factor i most hate in gaming story.I'd pay for characters
Only if they suck at balancing or intentionally make the DLC characters the best, otherwise it won't be pay to win.This is what scares me, that would turn smash into a "pay to win" game, which is the factor i most hate in gaming story.
I imagine that some tournaments would allow them, and some wouldn't, much like most other rulesets and variants. It would be similar to going to a tournament that runs an abnormal stage as "legal", except instead of having simply chosen to ignore the stage when practicing, you'd be slightly more justified in having not wanted to spend money on something that you wouldn't expect to be legal.Since I have no idea how could I put my exactly opinion in words, I'm going to ask a question for your guys:
Would a character, which the only way to get him is by paying for a DLC, be allowed in the competitive scene?
Don't focus exactly on asking that question, but think about the discussion it could create:
No one is obligated to spend money in a DLC, right? Then why would the person that didn't buy it have the obligation to know the matchup of that character? Also, that same person wouldn't have the chance to train that same character unless the DLC is bought.
Even if that character isn't broken, the fact that the person who don't want to pay for DLCs would risk having a disadvantage in the competitive scene due to the reason above is still present. This sounds similar to what where calling "pay to win", but changing the word "win" to "have a advantage".
Glad to here that movie was good! I'm going to see it this weekend!That Meta Knight system will never happen in Smash, lol. In other words, you should stop worrying about it being bad DLC, lol.
Back in the NES days games sold for $60-$100 (which is roughly $100-$260 today [I used a monetary calculator comparing 2014 to 1985 and 1990 [I could have used 1983 and 1984 and it would have been drastically lower]), the teams making the games were usually a handful of people, and the budget was insanely small.
Nowadays games cost far more money to make (with or without inflation), and a game like Smash Bros. requires at least 200 full-time staff and well over $50 million for marketing and producing the game.
So, considering that, and considering how you could easily get 10 hours of entertainment for every dollar you spent on Smash WiiU, I don't see why it's worth complaining about when it costs $10 to see a movie in theaters these days (although Guardians of the Galaxy was totally worth it!).