1)The point is that within Bowser Jr. own games, he's less important than Dedede, Wolf and Palutena are in their games. People recognize Bowser Jr, but they will also recognize Waluigi, Daisy and Shy Guy. Does that mean they should be characters? If recognizability was the main factor, the roster would be Mario and Pokemon. Again, the point I'm trying to bring up is better roster diversity which Smash 4 did poorly and Brawl did very well. Bowser Jr is just another character in a series with a ton of characters already (Mario had 7 characters in total in this game. Zelda is the next closest with 5. This doesn't include the spin off series either)1) Bowser Jr was a major villain in some of the most popular Mario titles, including NSMB DS. I feel he's more recognizable than Wolf, Ridley and Palutena. Maybe even Dedede. You'll have a better chance to ask a random person on the street who Bowser Jr is than those other 4. He's pretty relevant, and I'm not even a fan of the character.
3) True this game had a longer dev time, but not by a lot. Although, game development is very complicated and has several factors. They didn't just complete the roster as is and sat on it. Sakurai had admitted that the veterans were recreated from scratch (dunno how MUCH of it was done from scratch, but it sounded like a lot), so that adds a factor into a lot of development time. Recall that he also said that the game development gets more complex the more characters added, the team would have to balance the characters, and with a roster with 49 characters? That's A LOT. And you are right that the 3DS version likely factored into this. Having to make sure all characters works as intended on both systems can be a lot of work. He hired Namco, which are much more experienced with fighting games than Game Arts (which never made fighting games before). There is a ton of factor that greatly affects the development of the game.
4) I agree that the clones could've been more than what they ended up being. But development for SSB4 is different than of Melee and even Brawl. They likely didn't have enough time to implement them to their full potential. Honestly, we don't know what has happened here. It's hard to chalk it up as "laziness" when we, ourselves, have not seen what exactly went on.
5) See: 3
6) I'm going to agree to just disagree here. I feel Pac Man strongly fitted in this game, much more than Snake.
3)Again, I fail to see where these "several factor" come from because it's not like the 3DS has a ton of content in it. Outside of Smash Run, it's VERY bare bones. Heck, there are only 25 new stages and the rest are ported from Brawl. Custom moves don't take that long since they are just changing properties but use the same assets/animations. Again, with such a large staff and more time, how was it such a problem to bring some of these characters back.I see your point as I wasn't there, but I'd argue there was a lot of misdirection in this game.
4) I disagree seeing as Melee added 6 clones in a 13 month development cycle. I'm sure Sakurai could have sat down during lunch and though "Hmm, how am I going to make Dark Pit not exactly the same as Pit."
6)That;s fine. I do think Pac-Man does fit in because of his look and Sakurai did a good job overall, but I feel he was added in for all the wrong reasons. Snake was designed to be different and he was added to do something different. Pac-Man was just added to please Namco for making the game, which I think is the wrong reason to add him. I feel that if we were to have a third third party character, there were far better choices.
As I said, Melee had no problem making the characters different and it was an important point in designing the characters. I understand why they added the clones, but it doesn't make it not feel like a lazy cop out.@SmashChu @
Naoshi
Sakurai stated that the clones weren't altered so much from the originals because they didn't want to spend much time and manpower on them. He also stated they didn't want to alter them so much to avoid balancing issues, something that gets increasingly difficult the more characters are added.
He went on to say they were just freebies that would have been alt costumes otherwise, doing that free dessert analogy.
As it stands, they're more like glorified alts with their own personal twists. Since said twists alter the gameplay (even if slightly), they were given their own slots, as not to mess with fighter records, which makes sense as it would have caused statistical flukes otherwise.
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