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First let me say, I hate you and all that you stand for. (I'm assuming you're a fan of the new star of ultimate spiderman)I'm betting on Greninja. What about you?
First let me say, I hate you and all that you stand for. (I'm assuming you're a fan of the new star of ultimate spiderman)
Second, Imma say Either Greninja or Rosalina look the best of the newcomers right now, but Little Mac looks strong as well. Hard to tel from what we know.
Basically all of this, although I feel like you (and many others; myself included) underestimate Villager. If there's any underdog I have a feeling it's gonna be Villager.Idk which one will be top tier, but I CAN state why none of them will be top 5.
1. Villager
The main obvious flaw is in his recovery. For the most part, every top tier has had a decent recovery. Considering nearly every character has at least one multi hit move, popping those balloons will be easy. There could be other flaws that this character has, but they are unseen at the moment.
2. Mega Man
This things lacks close range moves that are safe. Mega Upper is likely not a safe move. Any character that breaks his projectile wall can and will get in on him. Things like Marth and Fox will close in on him and eat him alive. There could be other flaws that this character has, but they are unseen at the moment.
3. Wii Fit Trainer
Large hitboxes? Yes. Disjointed? No. She'll lose the spacing game vs. a lot of characters, especially swordsmen/whip users (cough zss cough). Also she seemingly lacks a decent approach. There could be other flaws that this character has, but they are unseen at the moment.
4. Rosalina and Luma
This chick suffers the Mewtwo problem. Tall, floaty, lightweight. She'll be dying at 65-75% by most characters off the top. She'll be hit easily because of her size, she'll be comboed and juggled easily, and she can be KOed easy. Another thing. Once Luma is dead, from what I learned from the Rosalina trailer, her wand twirl is her summon Luma, and it takes FOREVER. Yes she does it again, but Luma is out attacking. This could be compared to Olimar in Brawl, who could always do Pikmin Pluck, but if he already had 6 pikmin, then no pikmin would be plucked. Just a blank animation. There could be other flaws that this character has, but they are unseen at the moment.
5. Little Mac
This man is juggle BAIT. And he will not recover at all. Possibility of being gimped under 30% is very real. There could be other flaws that this character has, but they are unseen at the moment.
6. Greninja
This dude is just all visual aesthetics. Half of his moves are all for show, and they have fairly heavy ending lag. Up Smash especially. Other laggy moves include forward air, forward smash, Shadow Sneak, Substitute, etc. Also, a fully charged Water Shuriken doesn't seem to be a fast moving projectile. Kinda easy to dodge. There could be other flaws that this character has, but they are unseen at the moment.
What makes Mega Man look so good?I don't understand why people think Greninja is good. Like really. The man loves ending lag. No other newcomer has serious ending lag issues like he does. Even though I am biased towards him, I do think Mega Man will be one of the better characters.
The thing has 7 projectiles, including a range spike. This could function similar to edgeguarding with Pikachu's Thunder. You could dair, Up B, then dair again. Two walls in a short amount of time. Note that Mega Man's Up B doesn't put him in helpless.
I agree and disagree with this statement. While I do agree that MM has a free combo game, Rosalina's survivability is bad, Greninja is all flash, and Mac is juggle bait, the things that they can do, they do them with incredible ability. Mega Man can outcamp anything. Greninja will probably be hard to hit, Rosalina has great combo potential and Mac is lightning quick on the ground.I'd guess WFT will be the best of the newcomers. She's kinda the opposite of Pit, in the sense that she has sword reach with arms while Pit has arm reach with his bow.
Anyway, WFT has better reach then most past high tiers, fairly fast moves, a pretty decent kill move projectile and another projectile we don't know much about yet. (Sun Salutation and the WF soccer ball, respectively.) And most of her alot of her moves hit on both sides, effectively giving her more moves then the rest. It really depends on how effective Deep Breathing is, but she's basically Marth - sword + projectile.
The rest look like they have VERY exploitable problems. Villager's poor recovery and slow moves, Megaman's practically combo-free game and the lack of good CQC, Rosalina's floatyness and presumably low HP Lumas, Mac's horrible recovery and air game and useless gimmick in the super armor, (grabs >>>>> super armor, as Stone and Aether will attest to, and the moves are slow to boot) and Greninja's general lack of substance.
Really, how many past high tier characters have been anything less then well rounded? Melee Fox and Falco had somewhat exploitable recoveries, but nowhere near to how exploitable Villager and Mac's are. The ICs could be separated, but they have effectively touch of death combos. Rosalina will most likely lack such in a more balanced game. Pit's arrows in Brawl were the one projectile to rule them all and he had a pretty decent close-up game too, but Megaman has tons of projectiles for something of the same effect and almost no close-up moves.
Won't work. Cuz when you control Luma, Rosalina starts commanding Luma. I don't think you can control both if you decide to control Luma. Also, you don't have to ground release. Air releases exist too.I'm kind of expecting Rosalina to have an infinite. In fact as soon as possible I'm going to see if one infinite works. (You assign specials to the C stick) Rosalina grabs with Luma in front of her. Don't throw wait for them to be released. Just before have Luma side b at your grabbed opponent. The opponent is then in hit stun from the attack so Rosalina can run up and grab again. There's no way of knowing if this will work yet but if Rosalina has an infinite she'll be high tier.
This game is closer to Melee speed, so I don't think Mega Man is top of the list TBH. Faster game=Less chances to camp. Honestly I think Mr. Mac is the best of them. The man can bumrush every single newcomer. Only Greninja rivals Mac in mobility.I wouldn't look to recovery as a good predictor. Melee Falco and Brawl Olimar both have generally awful recoveries and are very good anyway; all the good things they can do on-stage end up mattering a lot more.
Balance is going to change a lot, and this is all really unpreditable. Here's what I've gleaned from trailers though...
Mega Man looks super strong. The short version of how he works is that he seems to be able to move easily while covering wherever he wants with projectiles. An extremely defensive Mega Man seems like he could be very, very strong (get a lead, fill the screen with garbage, wait for 8 minutes), and if Sakurai balances around time mode where failing to actually end the opponent's stock for a super defensive character might matter, Mega Man benefits massively. I'm also still waiting to see what exactly beats Leaf Shield; so far, I'm seeing hitboxes circle the user that seem to win every clash and remembering how impossible beating Mach Torando was for most of the cast in Brawl.
Little Mac looks really strong too. Charging that uppercut will not be that hard, and in general, his speed and power seem really overwhelming. Just think about the basic dynamics here. Little Mac runs away a bit and starts charging the uppercut. As soon as you try to do an approach, he counters with his own approach, and he's probably better at offense than you. He can force his opponents to stop playing defensively due to the threat of having a full uppercut, and he's well built to win in offense vs offense. Even if you try to just counter with projectiles, he has a move clearly designed to deal with that. Fundamentally, it seems hard for his moveset to be anything but good.
Villager is the character I feel third best about. He has a lot of powerful looking gimmicks, and if even one of them is good in the long run, he ends up being a strong character. I haven't really seen anything on him that seems well suited to dealing with very aggressive rushdown which is somewhat of a limiter, and in general his wacky moveset is hard to predict, but I'm optimistic about him.
Rosalina is a funny one. Most people see the obvious ICs power stuff, but I fear that she might be a bit too easy to separate from her Luma and a bit too helpless after that happens. We definitely need to see more of her and get some playtime, but she definitely hangs on the point of whether she can realistically maintain control of the match. If she can, she could be great, but it seems likely the faster characters will be able to shut her game down which would make her pretty bad.
Greninja is someone I have fairly little optimism for. We know so little about him so clearly new revelations could change things, but I see a mobile character with a lot of really elaborate moves so far. I worry that he'll end up being really punishable on block or whiff, and getting routinely punished is kinda the biggest predictor of being a bad character.
Wii Fit Trainer seems to have a really dull moveset with a lot of really awkward normals. That's just not good, and I'm just not seeing the thing that makes me say "oh, that's this character's unique strength that makes it all worth it".
I doubt we'll get characters remotely as unbalanced as before, and characters have to be balanced for both sides of the skill spectrum. If simply spamming projectiles is all it takes to win at higher levels with Megaman, he would be OP at lower levels. Leaf Shield... It's slow, and Megaman can't move while using it. And it's safe to assume it'll automatically get fired off after a moment, as is the standard for these kinds of things.I wouldn't look to recovery as a good predictor. Melee Falco and Brawl Olimar both have generally awful recoveries and are very good anyway; all the good things they can do on-stage end up mattering a lot more.
Balance is going to change a lot, and this is all really unpreditable. Here's what I've gleaned from trailers though...
Mega Man looks super strong. The short version of how he works is that he seems to be able to move easily while covering wherever he wants with projectiles. An extremely defensive Mega Man seems like he could be very, very strong (get a lead, fill the screen with garbage, wait for 8 minutes), and if Sakurai balances around time mode where failing to actually end the opponent's stock for a super defensive character might matter, Mega Man benefits massively. I'm also still waiting to see what exactly beats Leaf Shield; so far, I'm seeing hitboxes circle the user that seem to win every clash and remembering how impossible beating Mach Torando was for most of the cast in Brawl.
Little Mac looks really strong too. Charging that uppercut will not be that hard, and in general, his speed and power seem really overwhelming. Just think about the basic dynamics here. Little Mac runs away a bit and starts charging the uppercut. As soon as you try to do an approach, he counters with his own approach, and he's probably better at offense than you. He can force his opponents to stop playing defensively due to the threat of having a full uppercut, and he's well built to win in offense vs offense. Even if you try to just counter with projectiles, he has a move clearly designed to deal with that. Fundamentally, it seems hard for his moveset to be anything but good.
Villager is the character I feel third best about. He has a lot of powerful looking gimmicks, and if even one of them is good in the long run, he ends up being a strong character. I haven't really seen anything on him that seems well suited to dealing with very aggressive rushdown which is somewhat of a limiter, and in general his wacky moveset is hard to predict, but I'm optimistic about him.
Rosalina is a funny one. Most people see the obvious ICs power stuff, but I fear that she might be a bit too easy to separate from her Luma and a bit too helpless after that happens. We definitely need to see more of her and get some playtime, but she definitely hangs on the point of whether she can realistically maintain control of the match. If she can, she could be great, but it seems likely the faster characters will be able to shut her game down which would make her pretty bad.
Greninja is someone I have fairly little optimism for. We know so little about him so clearly new revelations could change things, but I see a mobile character with a lot of really elaborate moves so far. I worry that he'll end up being really punishable on block or whiff, and getting routinely punished is kinda the biggest predictor of being a bad character.
Wii Fit Trainer seems to have a really dull moveset with a lot of really awkward normals. That's just not good, and I'm just not seeing the thing that makes me say "oh, that's this character's unique strength that makes it all worth it".
It's not total control. The extent is basically if Rosalina attacks, Luma attacks. But because it's synced like that, an infinite will still be pretty difficult to do.Won't work. Cuz when you control Luma, Rosalina starts commanding Luma. I don't think you can control both if you decide to control Luma. Also, you don't have to ground release. Air releases exist too.
Back in MM2, simply pressing a direction fires the shield, even in the air. If LS turns out to be practically unbreakable, it'll probably be balanced out by not being able to move with it at all.You can move away as easily as you can move toward. Just remember Brawl Wario who was so fast and used it all to run away, and heck, just think about how most Peach players approach Melee which is not exactly an offensive showcase (as someone who has played the Jigglypuff vs Peach match-up a lot in Melee, I can say that the word "offense" has so little to do with it). In general there's no reason to assume game speed will lead to offense, and while certainly offensive characters can use speed to move in and create hard pressure, zoners can use it to move out and exert control of space quickly. Melee's offensive metagame was more about the particulars of its characters than about the engine, and even then, there's more campy and defensive play in Melee than most people seem to like to admit.
I think a good example here is actually not a smash game. Street Fighter 2 is a way faster fighter than any smash game. Dhalsim is that game's top zoning character; his limbs stretch half the screen, but he's really weak and slow compared to everyone else. Dhalsim is top tier in SF2 mostly because it turns out he's "fast enough" for his gameplay to work and the pure control over the match his limbs give him matters more than most of what the other characters can do. Heck, O.Sagat was top tier too, and he pretty much just stood there shooting projectiles really fast! I can so easily see Mega Man, who zones on seemingly a far deeper level than any previous smash character and further has that whole obnoxious run-away angle seemingly on lock, fitting into a similar niche and ending up at the top.
EDIT: When was it confirmed Leaf Shield prevents Mega Man from moving? You can probably still drift around after using it in the air anyway.
More importantly, I feel like people are looking at it backward with strengths and weaknesses. It's more important to have strengths than to not have weaknesses. Melee perhaps confused some people because its top characters were build like specialists except didn't have any of the downsides those archetypes would normally have, but look at Brawl's balance other than MK. Olimar has a horrible air game. Snake is honestly pretty slow. Diddy has terrible kill power. ICs revolve entirely around one gimmick and fall apart if it gets disrupted. Wario has pretty much zero range on all of his good moves, and his offense has an awful flow. All of those characters are still awesome; they're good showcases of how important having those strengths is since when you have major strengths you push those, define the game on the terms of those strengths, and make your weaknesses not matter so much no matter how large they are. I see a clear path for Mega Man to do that, and while clearly the balance is still up in the air and will depend on so many unknown particulars, I feel reasonable in being more optimistic about him than about any of the others... though Little Mac does seem strong too.
It hasn't been confirmed but I doubt Luma can grab. Rosalina has been shown grabbing, but not the Luma.It's only a matter of time until someone learns how to exploit Luma to initiate an infinite chain grab, then the metagame goes downhill from there...
Lol grats.It hasn't been confirmed but I doubt Luma can grab. Rosalina has been shown grabbing, but not the Luma.
EDIT: 333rd post. Yay for me.
It's not unbreakable; each leaf takes a hit, like three red shells hovering around your kart, but with four leafs instead of three.Back in MM2, simply pressing a direction fires the shield, even in the air. If LS turns out to be practically unbreakable, it'll probably be balanced out by not being able to move with it at all.