Bloodcross
Smash Champion
opinions/criticism welcomed...
i like to use default lasers in matchups when I want to force an approach for a brief period of time. mainly in matchups where they can't crawl under them and when the opponent's character is evenly matched neutral game-wise. diddy is probably the best example i can think of. sheik as well only because she'll be more focused on charging her needles instead of crouching. or it's just great against slow fatties on bigger stages. or in most campy matchups
i like to use Impact Blaster against fast fallers and/or characters with linear recoveries. i like to use ftilt or fthrow on fast fallers to possibly get a laser lock with this laser... dont forget this works far past the percents when ftilt won't lock your opponent anymore (~35-40%). problem is the move is pretty easy to tech, so you'll have to react when to use the laser or not. the drawback is that fox using this move gives the opponent very little reason to approach him. so in campier matchups i think you'll want to avoid this move
i like to use charge blaster when i think i can trap the opponent on the ledge or keep them offstage well. it's also good to take note of the opponent's jump height off the ledge when using this move imo. this is my personal favorite one, but not so much in faster pace matchups when i don't want this move getting shieldgrabbed up close because my opponent is fast to close in.
from then on it's all about specific intricacies... which i dont really study on too much lol... ie: i think default laser beats up duckhuntdog's can? i dont remember lol
i like to use default lasers in matchups when I want to force an approach for a brief period of time. mainly in matchups where they can't crawl under them and when the opponent's character is evenly matched neutral game-wise. diddy is probably the best example i can think of. sheik as well only because she'll be more focused on charging her needles instead of crouching. or it's just great against slow fatties on bigger stages. or in most campy matchups
i like to use Impact Blaster against fast fallers and/or characters with linear recoveries. i like to use ftilt or fthrow on fast fallers to possibly get a laser lock with this laser... dont forget this works far past the percents when ftilt won't lock your opponent anymore (~35-40%). problem is the move is pretty easy to tech, so you'll have to react when to use the laser or not. the drawback is that fox using this move gives the opponent very little reason to approach him. so in campier matchups i think you'll want to avoid this move
i like to use charge blaster when i think i can trap the opponent on the ledge or keep them offstage well. it's also good to take note of the opponent's jump height off the ledge when using this move imo. this is my personal favorite one, but not so much in faster pace matchups when i don't want this move getting shieldgrabbed up close because my opponent is fast to close in.
from then on it's all about specific intricacies... which i dont really study on too much lol... ie: i think default laser beats up duckhuntdog's can? i dont remember lol