Fatmanonice
Banned via Warnings
My personal theory on the matter:
I remember shortly after Brawl came out a number of people were debating what determined whether a character was "safe" or not. Here are a few things people speculated:
1. Characters that have appeared in more than one Smash game have more prevalence than those that have just appeared in one. (One + for every game they are in.)
2. Characters who appear in the starting roster at some point in time have more prevalence than unlockable characters.
3. Current main characters (as in the star of the latest game of their respective franchise) have prevalence over side characters and past game stars.
4. Characters with unique movesets have prevalence over clones and semiclones.
5. Characters with more modern relevance have prevalence over older characters.
6. First/second party characters have prevalence over third party characters.
So, if we were to divide up the current cast into tiers into how likely they are to stick around based on these standards, it would look something like this:
God Tier:
The original 8. All are the stars in their respective franchises, all have unique movesets, and all have been starters in every single game so far.If any of them were cut, the universe would probably implode on itself.
Individual Breakdown:
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
Top Tier:
The original 4 unlockables plus the Ice Climbers and the two unlockable franchise stars in Melee. Aside from Luigi, all have unique movesets, all are the leading characters in their respective franchises, and all have been in at least two games. It should also be noted that Ness and Captain Falcon were both starters in Melee, theoretically increasing their "job security."Jigglypuff's relevance is iffy but the other factors are argued to help her out a lot. It should be noted that of the new additions to Melee's starting roster, the Ice Climbers were the only ones that represented a new franchise. Ice Climbers, Marth, and Game and Watch are ranked above people like Bowser and Peach simply because they are the stars of their respective franchises. The chances of any of these characters leaving is pretty small.
Individual Breakdown:
1. +++ 2. - 3. + 4. - 5. + 6. + = 6 +, 2 - = 4
1. +++ 2. + 3. + 4. + 5. - 6. + = 7+, 1 - = 6
1. +++ 2. + 3. - 4. + 5. - 6. + = 7+, 1 - = 5
1. +++ 2. - 3. - 4. + 5. - 6. + = 5+, 3 - = 2
1. ++ 2. + 3. + 4. + 5. - 6. + = 6+, 1 - = 5
1. ++ 2. - 3. + 4. + 5. - 6. + = 5 +, 2 - = 3
1. ++ 2. - 3. + 4. + 5. - 6. + = 5 +, 2 - = 3
High Tier:
Melee's new starting roster additions as well some of the Melee unlockables who "survived" the cuts. All are side characters but still important to their franchises with several of them being playable in canon appearances.All have been in at least two games and more than half of them have unique movesets. These characters have been established as staples in Smash but not as much as the original cast. Some of these characters are only a little iffy but they are probably near the bottom of the list when it comes to characters that are being considered to be cut. If anything, they're more likely to be tweaked then get the boot.
Individual Breakdown:
1. ++ 2. + 3. - 4. + 5. + 6. + = 6 +, -1 =5
1. ++ 2. + 3. - 4. + 5. + 6. + = 6 +, -1 =5
1. ++ 2. + 3. - 4. + 5. + 6. + = 6 +, -1 = 5
1. ++ 2. + 3. - 4. + 5. - 6. + = 5 +, - 2 = 3
1. ++ 2. - 3. - 4. - 5. + 6. + = 4+, - 3 = 1
1. ++ 2. - 3. - 4. - 5. + 6. + = 4+, - 3 = 1
1. ++ 2. - 3. + 4. - 5. + 6. + = 5+, -2 = 3
Mid Tier:
Most of Brawl's new starting roster plus ROB. Roughly half of them are franchise stars and all of them have been playable in canon games in their respective franchise. All are still very relevant to their respective franchises and all have unique movesets. ROB is a special case largely because he was the only unlockable character in Brawl representing a new first party franchise to Smash. These characters are not yet staples of Smash Bros but it's widely agreed that they all have a long history ahead of them.
Individual Breakdown:
1.+ 2. + 3. + 4. + 5. + 6. + = 6 +, 0 - = 6
1. + 2. + 3. - 4. + 5. + 6. + = 5 +, 1 - = 4
1. + 2. + 3. + 4. + 5. + 6. + = 6 +, 0 - = 6
1. + 2. + 3. + 4. + 5. + 6. + = 6+, 0 - = 6
1. + 2. + 3. + 4. + 5. + 6. + = 6+, 0 - = 6
1. + 2. + 3. - 4. + 5. + 6. + = 5+, 1 - = 4
1. + 2. + 3. + 4. + 5. + 6. + = 6+, 0 - = 6
1. + 2. + 3. + 4. + 5. - 6. + = 5+, 1 - = 4
Low Tier:
The remaining newcomers in Brawl's starting roster. All are franchise stars but their relevance is argued to be questionable (especially Ike). PT and Ike have unique movesets while Lucas is the only semi-clone who has ever made it to the starting roster of a Smash game, something questionably significant but could ultimately save his skin. PT and Ike are in danger of being replaced by newer characters in their respective franchises and many people argue that Ike will become the new "Roy" once SSB4 actually comes out. These characters are on the chopping block but have enough going for them to not make them at the top of the list.
Individual Breakdown:
1. + 2. + 3. - 4. + 5. - 6. + = 4 +, 2 - = 2
1. + 2. + 3. - 4. + 5. - 6. + = 4 +, 2 - = 2
1. + 2. + 3. + 4. - 5. - 6. + = 4 +, 2 - = 2
Bottom Tier:
The remaining new unlockable characters in Brawl including the two third party "guests." Despite Sonic's overwhelming popularity, modern relevance, and unique moveset, his inclusion is entirely dependent on SEGA's cooperation. If SEGA says no or Nintendo doesn't bother to contact them, that's the end of it (despite the fact that he's extremely likely anyways). Snake's the same way except with Konami. Lucario's relevance is as hotly debated as PT and Ike but, unlike them, he was unlockable and he's a side character in his respective franchise. Wolf is still important to the Star Fox franchise but he's plagued with a number of things. He was Brawl's only unlockable new semi-clone and still a supporting character in his respective franchise. If there are any cuts made in SSB4, there is no doubt that at least one of these guys will be one of them.
Individual Breakdown:
1. + 2. - 3. - 4. + 5. - 6. + = 3 +, 3 - = 0
1. + 2. - 3. + 4. + 5. + 6. - = 3 +, 3- = 1
1. + 2. - 3. + 4. + 5. + 6. - = 4+, 2 - = 2
1. + 2. - 3. - 4. - 5. + 6. + = 3 +, 3-= 0
Final Breakdown:
Going off of the 6 basic standards highlighted at the very top, the three games have been broken down by how likely each character is to be cut. The higher the number, the least likely they are to be cut. Because of each game having different caps, characters who have appeared in more games have prevalence over characters who have only appeared in one. For example, Jigglypuff is the most likely to be cut of the original cast based on this model but is safer than characters like Lucas because she has appeared in all three games as opposed to his one.
Original Smash Bros Fighters
= 8/8 Most Likely to Stay of Original Cast Based on Model
= 6/8
= 5/8
= 4/8
= 2/8 Most Likely to Leave of Original Cast Based on Model
Melee Fighters:
= 5/7 Most Likely to Stay of Melee Cast Based on Model
= 3/7 (Marth and Game and Watch are at the top of the unlockable Melee "tier list")
= 1/7 Most Likely to Leave From Melee Cast Based on Model
Brawl Fighters:
= 6/6 Most Likely to Stay from Brawl Cast Based on Model
= 4/6
= 2/6 (Keep in mind that Sonic is still third party and thus at the top of the bottom).
= 1/6 (Same situation as Sonic)
= 0/6 Most Likely to Leave From Brawl Cast Based on Model
Breakdown of Cut Melee Fighters for Comparative Purposes
1. ++ 2. - 3. - 4. + 5. - 6. + = 4+, 3 - = 1/7
1. ++ 2. - 3. - 4. - 5. - 6. + = 3 +, 4 - = -1/7
1. ++ 2. - 3. - 4. - 5. - 6. + = 3 +, 4 - = -1/7
1. ++ 2. - 3. - 4. - 5. - 6. + = 3 +, 4 - = -1/7
1. ++ 2. - 3. - 4. - 5. - 6. + = 3 +, 4 - = -1/7
I remember shortly after Brawl came out a number of people were debating what determined whether a character was "safe" or not. Here are a few things people speculated:
1. Characters that have appeared in more than one Smash game have more prevalence than those that have just appeared in one. (One + for every game they are in.)
2. Characters who appear in the starting roster at some point in time have more prevalence than unlockable characters.
3. Current main characters (as in the star of the latest game of their respective franchise) have prevalence over side characters and past game stars.
4. Characters with unique movesets have prevalence over clones and semiclones.
5. Characters with more modern relevance have prevalence over older characters.
6. First/second party characters have prevalence over third party characters.
So, if we were to divide up the current cast into tiers into how likely they are to stick around based on these standards, it would look something like this:
God Tier:
The original 8. All are the stars in their respective franchises, all have unique movesets, and all have been starters in every single game so far.If any of them were cut, the universe would probably implode on itself.
Individual Breakdown:
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
1. +++ 2. + 3. + 4. + 5. + 6. + = 8 +, 0 - = 8
Top Tier:
The original 4 unlockables plus the Ice Climbers and the two unlockable franchise stars in Melee. Aside from Luigi, all have unique movesets, all are the leading characters in their respective franchises, and all have been in at least two games. It should also be noted that Ness and Captain Falcon were both starters in Melee, theoretically increasing their "job security."Jigglypuff's relevance is iffy but the other factors are argued to help her out a lot. It should be noted that of the new additions to Melee's starting roster, the Ice Climbers were the only ones that represented a new franchise. Ice Climbers, Marth, and Game and Watch are ranked above people like Bowser and Peach simply because they are the stars of their respective franchises. The chances of any of these characters leaving is pretty small.
Individual Breakdown:
1. +++ 2. - 3. + 4. - 5. + 6. + = 6 +, 2 - = 4
1. +++ 2. + 3. + 4. + 5. - 6. + = 7+, 1 - = 6
1. +++ 2. + 3. - 4. + 5. - 6. + = 7+, 1 - = 5
1. +++ 2. - 3. - 4. + 5. - 6. + = 5+, 3 - = 2
1. ++ 2. + 3. + 4. + 5. - 6. + = 6+, 1 - = 5
1. ++ 2. - 3. + 4. + 5. - 6. + = 5 +, 2 - = 3
1. ++ 2. - 3. + 4. + 5. - 6. + = 5 +, 2 - = 3
High Tier:
Melee's new starting roster additions as well some of the Melee unlockables who "survived" the cuts. All are side characters but still important to their franchises with several of them being playable in canon appearances.All have been in at least two games and more than half of them have unique movesets. These characters have been established as staples in Smash but not as much as the original cast. Some of these characters are only a little iffy but they are probably near the bottom of the list when it comes to characters that are being considered to be cut. If anything, they're more likely to be tweaked then get the boot.
Individual Breakdown:
1. ++ 2. + 3. - 4. + 5. + 6. + = 6 +, -1 =5
1. ++ 2. + 3. - 4. + 5. + 6. + = 6 +, -1 =5
1. ++ 2. + 3. - 4. + 5. + 6. + = 6 +, -1 = 5
1. ++ 2. + 3. - 4. + 5. - 6. + = 5 +, - 2 = 3
1. ++ 2. - 3. - 4. - 5. + 6. + = 4+, - 3 = 1
1. ++ 2. - 3. - 4. - 5. + 6. + = 4+, - 3 = 1
1. ++ 2. - 3. + 4. - 5. + 6. + = 5+, -2 = 3
Mid Tier:
Most of Brawl's new starting roster plus ROB. Roughly half of them are franchise stars and all of them have been playable in canon games in their respective franchise. All are still very relevant to their respective franchises and all have unique movesets. ROB is a special case largely because he was the only unlockable character in Brawl representing a new first party franchise to Smash. These characters are not yet staples of Smash Bros but it's widely agreed that they all have a long history ahead of them.
Individual Breakdown:
1.+ 2. + 3. + 4. + 5. + 6. + = 6 +, 0 - = 6
1. + 2. + 3. - 4. + 5. + 6. + = 5 +, 1 - = 4
1. + 2. + 3. + 4. + 5. + 6. + = 6 +, 0 - = 6
1. + 2. + 3. + 4. + 5. + 6. + = 6+, 0 - = 6
1. + 2. + 3. + 4. + 5. + 6. + = 6+, 0 - = 6
1. + 2. + 3. - 4. + 5. + 6. + = 5+, 1 - = 4
1. + 2. + 3. + 4. + 5. + 6. + = 6+, 0 - = 6
1. + 2. + 3. + 4. + 5. - 6. + = 5+, 1 - = 4
Low Tier:
The remaining newcomers in Brawl's starting roster. All are franchise stars but their relevance is argued to be questionable (especially Ike). PT and Ike have unique movesets while Lucas is the only semi-clone who has ever made it to the starting roster of a Smash game, something questionably significant but could ultimately save his skin. PT and Ike are in danger of being replaced by newer characters in their respective franchises and many people argue that Ike will become the new "Roy" once SSB4 actually comes out. These characters are on the chopping block but have enough going for them to not make them at the top of the list.
Individual Breakdown:
1. + 2. + 3. - 4. + 5. - 6. + = 4 +, 2 - = 2
1. + 2. + 3. - 4. + 5. - 6. + = 4 +, 2 - = 2
1. + 2. + 3. + 4. - 5. - 6. + = 4 +, 2 - = 2
Bottom Tier:
The remaining new unlockable characters in Brawl including the two third party "guests." Despite Sonic's overwhelming popularity, modern relevance, and unique moveset, his inclusion is entirely dependent on SEGA's cooperation. If SEGA says no or Nintendo doesn't bother to contact them, that's the end of it (despite the fact that he's extremely likely anyways). Snake's the same way except with Konami. Lucario's relevance is as hotly debated as PT and Ike but, unlike them, he was unlockable and he's a side character in his respective franchise. Wolf is still important to the Star Fox franchise but he's plagued with a number of things. He was Brawl's only unlockable new semi-clone and still a supporting character in his respective franchise. If there are any cuts made in SSB4, there is no doubt that at least one of these guys will be one of them.
Individual Breakdown:
1. + 2. - 3. - 4. + 5. - 6. + = 3 +, 3 - = 0
1. + 2. - 3. + 4. + 5. + 6. - = 3 +, 3- = 1
1. + 2. - 3. + 4. + 5. + 6. - = 4+, 2 - = 2
1. + 2. - 3. - 4. - 5. + 6. + = 3 +, 3-= 0
Final Breakdown:
Going off of the 6 basic standards highlighted at the very top, the three games have been broken down by how likely each character is to be cut. The higher the number, the least likely they are to be cut. Because of each game having different caps, characters who have appeared in more games have prevalence over characters who have only appeared in one. For example, Jigglypuff is the most likely to be cut of the original cast based on this model but is safer than characters like Lucas because she has appeared in all three games as opposed to his one.
Original Smash Bros Fighters
= 8/8 Most Likely to Stay of Original Cast Based on Model
= 6/8
= 5/8
= 4/8
= 2/8 Most Likely to Leave of Original Cast Based on Model
Melee Fighters:
= 5/7 Most Likely to Stay of Melee Cast Based on Model
= 3/7 (Marth and Game and Watch are at the top of the unlockable Melee "tier list")
= 1/7 Most Likely to Leave From Melee Cast Based on Model
Brawl Fighters:
= 6/6 Most Likely to Stay from Brawl Cast Based on Model
= 4/6
= 2/6 (Keep in mind that Sonic is still third party and thus at the top of the bottom).
= 1/6 (Same situation as Sonic)
= 0/6 Most Likely to Leave From Brawl Cast Based on Model
Breakdown of Cut Melee Fighters for Comparative Purposes
1. ++ 2. - 3. - 4. + 5. - 6. + = 4+, 3 - = 1/7
1. ++ 2. - 3. - 4. - 5. - 6. + = 3 +, 4 - = -1/7
1. ++ 2. - 3. - 4. - 5. - 6. + = 3 +, 4 - = -1/7
1. ++ 2. - 3. - 4. - 5. - 6. + = 3 +, 4 - = -1/7
1. ++ 2. - 3. - 4. - 5. - 6. + = 3 +, 4 - = -1/7