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Where would this character’s moveset rank on the tier list?

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,643
Location
The perpetual trash fire known as Planet Earth(tm)
For the sake of relative recency, I’m going to be using
Ultimate’s tier list as a frame of reference (SSB Wiki link here). The premise is simple: one person has to post a moveset, and then someone else has to rank it on Ultimate’s tier list, after which that same person posts another moveset. The movesets in question can range from a set of special moves and a concept to a more in-depth moveset.

To start this off, I’m going to post a moveset I did for Chun-Li.
Intro: Chun-Li’s battle intro from 3rd Strike.

Stance/Idle 1: Chun-Li’s stance from SFIV onwards. Like other fighting game characters in Smash, Chun-Li always faces her opponent in 1v1 matches.
Idle 2: Chun-Li’s secondary idle animation from SFIV onwards.
Idle 3: Chun-Li rolls her head from left to right.

Notable Palette Swaps
  1. Chun-Li as she appears in 3rd Strike
    • Default
    • SSF2 Punch (gray)
    • SSF2 Kick (orange)
    • Start + LP (turquoise/red)
    • Start + HP (red)
    • Start + MK (white/cyan)
    • Start + HK (black/red)
    • Shadow Lady (special costume)
  2. Chun-Li as she appears in Alpha
    • Default
    • Alpha Strong (gray)
    • Alpha Fierce (slate blue)
    • Alpha Short (green/red)
    • Alpha Forward (pink)
    • Alpha Roundhouse (orange)
    • V-Ism Punch (red/white)
    • ICPO bomber jacket (special costume)
Walk: Her walk animation from 3rd Strike.
Dash: Her run animation from 3rd Strike.
Damage: Her damage animation from 3rd Strike.
Jump: Her jump animation from 3rd Strike; unlike Ryu and Ken, Chun-Li can triple jump.
Crouch: Her crouch animation from 3rd Strike.

Fighter Ability: Hyakurestukyaku
Chun-Li can perform her famous Hyakuretsukyaku by mashing A or B after performing most attacks. Not every attack can go straight into this, though, and while it can beat out normals, it loses to projectiles and disjoints.

Normal Attacks
Her normals also have Light and Heavy variations.

Jab:
  • Light: LP, LK, Yokusenkyaku (9%, OK knockback)
  • Heavy: Standing Roundhouse (11%, OK knockback)
  • Heavy Close: Hakkei (11%, OK knockback)
Forward+A:
  • Light: Standing MK (8%, small knockback)
  • Light Close: Close Standing HK (9%, OK knockback)
  • Heavy: Standing HP (11%, OK knockback)
Up+A:
  • Light: Standing LK (5%, small knockback)
  • Heavy: Far Standing MK (9%, OK knockback)
Down+A:
  • Light: Crouching LK (3%, small knockback)
  • Heavy: Crouching HK (11%, OK knockback)
  • Heavy Close: Crouching MK (9%, OK knockback)
Dash Attack: Souseikyaku (12%, OK knockback)
Edge Attack: Sweeping Blow (6%, small knockback)
Get-Up Attack: Spinning Kick (5%, small knockback)

Aerial Attacks
Air+A: Jumping HP -> HP (6% -> 5%, small knockback)
Air Forward+A: Jumping MK (10%, OK knockback)
Air Back + A: Jumping HK (14%, OK knockback)
Air Up+A: Jumping LK (6%, small knockback)
Air Down+A: Yousoukyaku (4% each hit with a footstool effect, small knockback)

Smash Attacks
Forward+A: Kikosho as it appears in 3rd Strike (24%, medium knockback)
Up+A: Tenkukyaku (23%, medium knockback)
Down+A: Genden Assassination Kick (25%, medium knockback)

Grab Game
Grab: Her grab animation from the games.
Pummel: Chun-Li knees the opponent (2%)
Forwards+Throw: Koshuutou (11%, OK knockback)
Back+Throw: Tenshin Shushu (14%, OK knockback)
Up+Throw: Chun-Li performs a two-hit rising kick that launches opponents upwards (10%, small knockback)
Down+Throw: Sen’en Shu (10%, OK knockback)

Special Moves
B : Kikoken; Chun-Li shoots a fireball from a single hand (12%, small knockback). Light Kikoken travels further but slower, while Heavy Kikoken travels faster but less of a distance.
B + Forwards : Spinning Bird Kick; Chun-Li performs a spinning kick that hits opponents multiple times (15%, OK knockback). This attack can pass through projectiles and, like Kikoken, the Light version travels slower while the Heavy version covers less range.
B + Up : Tenshokyaku; Chun-Li launches into the air with a series of powerful rising kicks (15%, OK knockback). This move's great launch power makes it an effective kill confirm, but it can't snap to ledges, making it easy to edgeguard against.
B + Down : Hazanshu; Chun-Li performs a frontflip kick that launches anything in its path (25%, medium knockback)

Final Smash: Super Arts; Chun-Li performs one of her signature Super Arts, which you can choose on the CSS. Among each of these, you can only choose one to use before a match.
  1. Senretsukyaku; Chun-Li moves forward and attacks with a series of powerful kicks. If it hits an opponent, Chun-Li strikes them with both legs (16% each leg) before finishing with an upwards kick that launches them vertically upward (31%, far knockback).
  2. Hyper Kikosho; Chun-Li unleashes the Kikosho as it appears in Marvel vs. Capcom 3: a destructive orb that completely surrounds her (63%, far knockback)
  3. Shichisei Senkukyaku; Chun-Li dashes forward at blinding speeds to strike the opponent. If it connects, any single opponent hit is subjected to a powerful kick that launches them backwards. (63%, far knockback). If the opponent’s damage exceeds 100%, they are instantly K.O.’d.
Taunts
Up: “Are you serious?” Chun-Li’s taunt from SFV.
Side: Chun-Li performs her famous “Gomen ne!” taunt; it can also damage nearby opponents (3%)
Down: Chun-Li’s taunt from 3rd Strike.

Winposes
1: Chun-Li’s “Yatta!” victory animation from SFII.
2: Chun-Li’s victory animation from Marvel vs. Capcom 3.
3: Chun-Li’s victory animation from SFIV.

Applause: Chun-Li respectfully claps for the winner.
Icon: SF
Boxing Ring Title: The Strongest Woman in the World
Star K.O.: A variation of her K.O. scream from SFII.
Victory Music: Victory! Street Fighter
Kirby Hat: Chun-Li’s hair, the appearance of which changes depending on which of Chun-Li’s alts is being used
 
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