http://www.smashboards.com/showthread.php?t=164990
Here's the list. Practice chaingrabbing and use it. But as said all the time DO NOT FORCE IT. If you get a grab on low percents then great do it. Just don't try and grab, you'll be dead and they'll be a whole stock ahead.
Yeah. Really... don't force anything is wisdom to play by, except when it's, you know, broken.
When something is so powerful that it seals or nearly seals the match/stock when it begins, it's curious in that the way it ends up used is in forcing the
threat of it more than using it itself.
I mean, as you approach 'good' for some move all else being equal, you appropriately adjust how often you attempt it, since the risk is staying fixed by assumption.
But when it reaches a point when the other guy just has to avoid it at all costs, it means he *will* be throwing up a guard/counter for it when you can use it, except when he's trying to outpredict you (important exception).
So what you can do with this is plan for the spot dodge when you get to grab range. You can fake people out who are recovering, hitting them with something other than the spike because they
needed to avoid it.
But of course, this isn't absolute, because it's always about what the opponent thinks you will
actually do, and that's just his sense of the kind of person you are (the Bottle In Front of Me resolution). I assume that high level players (and robots, as I hope they are
lovingly called) can be immune to this, but I'll bet the people you play against won't be aces.
And I don't think the CG is sufficiently game-sealing to have this power in the matchups. Unless they forget to CP Jungle Japes (there was an upset at a Toronto tourney because of this).
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