Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Actually, bair has little to no disjoint this game.bair has tons of disjoint so if you can safely throw it out, you aren't doing anything wrong
man every aerial except fair has enough disjoint to make it usefulActually, bair has little to no disjoint this game.
If you don't use dair that often, then you should really start to overhaul your puff style. Dair is amazing, and sets you up for aerial chains, and rest. Plus if you full hop it and jump forward you get a hitbox that covers 1/3 of the stage with no landing lag. Uair isn't fantastic, its more of a juggle tool and a punish tool to start combos.Jigglypuff has hurtboxes on her feet and unless she has the same command code that example Mario using to make his Head Bone "not hurtable" on Upsmash on her feet, the attack is not disjointed
however, I love her FAir, NAir and BAir. I dont really using her UAir and DAir that often D:
Dair gets rid of about 50% of shield if they shield the whole thing, which get the poke often times, which is much better than nair.I just havent got use of DAir that much, cause I found it better to WoP the opponent and SH Nair on spotdodges/Shields. should try to get into more DAir tho
nair is all those things but better...As a Jiggly main I'd have to say her Fair.
It's quick, good for gimping, and it does a good job as a wall of pain tool.
Except that nair is better...Forward air is the best air
I believe nair has more startup and the hitbox for the move stays longer than fair which makes it worse for gimping. For example, if you miss a nair while gimping you will be forced to wait for the nair lag to finish and you won't be able to move in all directions to continue the gimping which will make it easier for the opponent to come back. While fair is very quick and the sweetspot is way safer on shield. Nair is a tool for bating opponents, a good out of shield option, and for getting out of combos. I may be wrong though.Except that nair is better...
Yeah that is why it is better for getting out of combos.Wut. Nair starts frame 6, fair starts frame 8. Fair does end 7 frames earlier though, yes.
You're not wrong, but it's not like that's the only use for aerials.I love nair for gimping, because it's safer. No one wants to challenge a lingering hitbox, so it makes people have to mixup their recovery, where trying to chellenge with a quick aerial puts you in a worse position.