Dsmash(>Dsmash)>RaR'd (SH) Dair spike near the edge
When executed properly, Zamus will land on the stage and your opponent will be spiked downward (off the stage).
At higher percents one needs to full hop after the Dair to catch the opponent with your Dair spike.
The second part (the landing part) of Zamus' Dair wont connect, so the opponent will experience only the spiking effect of ZSS' Dair.
I find this easier to perform than Dsmash(>Dsmash)>down b spike. Actually, this is pretty easy to perform, only one needs to catch the opponent in a Dsmash closer to the ledge than with the Dsmash(>Dsmash)>down b spike.
And as this spike is a decentspike, too, this can cost your opponent a stock at high(er) percentages.
Grab release>buffered up b>buffered Dsmash(>Dsmash)>regrab (psuedo) combo on wario
all they can do is tech or DI away after the up b, and even the DI away can be punished with a Dsmash(>Dsmash)>regrab..so all they can do is tech the up b.
When executed properly, Zamus will land on the stage and your opponent will be spiked downward (off the stage).
At higher percents one needs to full hop after the Dair to catch the opponent with your Dair spike.
The second part (the landing part) of Zamus' Dair wont connect, so the opponent will experience only the spiking effect of ZSS' Dair.
I find this easier to perform than Dsmash(>Dsmash)>down b spike. Actually, this is pretty easy to perform, only one needs to catch the opponent in a Dsmash closer to the ledge than with the Dsmash(>Dsmash)>down b spike.
And as this spike is a decentspike, too, this can cost your opponent a stock at high(er) percentages.
Grab release>buffered up b>buffered Dsmash(>Dsmash)>regrab (psuedo) combo on wario
all they can do is tech or DI away after the up b, and even the DI away can be punished with a Dsmash(>Dsmash)>regrab..so all they can do is tech the up b.