Maraphy
Smash Ace
If you could change her, would you / what would you change? It can be as reasonable or unreasonable as you want.
For me, I'd try to apply some tiny, reasonable buffs that could make her less punishable. They'd be modifications to her current set, that way it'd be easier than making entirely new animations.
For me, I'd try to apply some tiny, reasonable buffs that could make her less punishable. They'd be modifications to her current set, that way it'd be easier than making entirely new animations.
- F-Tilt would be the same move but function differently: When she starts the attack, the staff spins in mid-air, but she is free to act right after the attack starts. So, the staff would spin and she could shield while it's spinning there, or she could move, jump, whatever. When the move ends, the staff would go back to her. (teleports? floats quickly?) The only limitation is that she can't use another move involving her staff until it returns to her; thus she would have to wait before using F-tilt again, U-tilt, D-tilt, N-air, or Auto-Reticle (and U-Smash?? she raises her staff). It would therefor be possible to combo f-tilt into dash attack or F-air/B-air, or U-smash if that's allowed. She could use it as a defensive spacing maneuver to retreat or to go in for a grab if they shield it. F-tilt goes from being arguably her worst move to possibly her most useful ground move, without even changing the attack itself.
- Down Smash: Gets a stronger pushback on the windbox, making it safer to use. Thus it would have a purpose for using it over F-smash, and your opponent shouldn't be able to punish you for whiffing it unless they are A.) in the air when you use it, or B.) Sonic
- D-air: have the hitbox active on 2-3 frames, instead of just 1 because wtf why is it just 1
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