Well. I don't mind how Zelda is designed at all. Being a tall, light, glass cannon with sweet spots in her attacks is fine. The moveset is good (except for phantom, he's redundant) so i don't have a problem. But what i do hate is that she's got all the weaknesses she's supposed to have, but very little of the strengths that she needs to function. Namely, she has far too much lag for a character of her type.
Side-B
I don't mind that it's slow and sorta telegraphed, the free fall is fair if the attack is strong (Brawl), i guess that's the point of it. I don't even mind so much about it having a sweetspot now (even though i still hate it). But what needs changing is the sour spot being too weak. It doesn't even kill at 300% and thats very very very bad. Not to mention that the sweetspot isn't even strong enough to have a sour spot that weak. As of right now the sweet spot should be killing at 50%.
To fix this: It needs to travel abit further, increase it's radius abit, and at least boost the sourspot KB so that it kills at least by 150%. Also it needs an endlag reduction.
OR: Give the sourspot a stun effect. At long range it won't help that much but close up it would be pretty handy
OR-2: Get rid of the sweetspot, currently it's helping no one...
Up-B
This move is fine, although i'm quite sure that this move alone is the reason why all her other attacks are worse then her brawl self. I'd rather this move be nerfed so that all her others could be buffed.
To fix this: slight endlag reduction
Down-B
I hate the thought of this move, I wish she had got some sort of magic mine instead. However, This move is so seriously heldback in every way it hurts. I know what they were trying to do but wow, it's bound, gagged and gimped. This move is supposed to give her some middle-range options and buff her projectile defense, i see that. I also like the idea that it can be destroyed, that's incredibly unique even though nerfing it's timer is not fine. The problem is, is that the charge time is far too long, too much lag at the end of it to make any type of use of it, it's HP is WAY too low, and it has a massive blindspot in front of her.
To fix this: reduce the charge time in half, increase it's HP to 25, either have the blindspot push the enemy past the range of it's attack, or have it drag them along to get hit, have the respawn timer back to it's pre-nerf self. Also reduce the endlag by 4/5ths. However, i'd like that the longer you charge it, the less endlag it has. That would make it pretty interesting.
OR: Make it holdable and reduce the endlag slightly
Neutral-B
For the most part, this move is fine, But I don't like how all of it's "functions" are delayed. Nothing hits and nothing reflects when you first use it even though you can clearly see the crystal. I don't know what words to say about how to fix that... but FIX THAT.
Up-Smash
After the patch it's actually not that bad, i've been able to actually make some use of it. Of course i prefer it's brawl version but hey...
To fix this: just raise it's hitbox so it's not at the top of her scalp. It should at least stop SOME jump-ins that aren't that ranged.
Down-Smash
This move has absolutely no range. It has the range of a pomeranian sticking it's tounge out. It's got ok power, it needs abit more though
To fix this: all it needs is increased range. The hitbox is far too close to her body
Forward-Smash
There is still the issue of some characters falling out of it, but for the most part it's fine.
Up-Tilt
I don't mind the change from brawl, i can see what they intended but it's rarly useful since Up-Smash could and still sorta can do the job. I'd say forget the combo thing, and just give it it's powerback since she's lacking in kill moves now. I guess this move is ok though.
Down-Tilt
This move is fine. I prefer the tripping version though
Forward-Tilt
Please fix the blind spot. But other then that this move is fine
Jab
I don't see why people have a problem with it being delayed, it's not really a problem. at least, i've never noticed any issue with it and i use it alot.
Neutral-Air
Ok. NORMALLY this move would be a pretty great move for any other character. However with Zelda, it's her only air move that the enemy
To fix this: It needs to do 2% front and back and give it some vertical range.
OR: Just have it auto-cancel. This would give her plenty of opportunities to be aggressive.
Up-Air
Why is the hitbox so small? I rarely use it because i miss half the time and i know i'm a pretty accurate person.
To fix this: Make the hitbox slightly bigger
Down-Air
This move is fine
Forward/Back-Air
Now, I understand why this move is the way it is and has the lag it does so i've got no problems. However, i'd wish that they give the sourspot slightly more knockback so that the enemy at least moves abit when hit.
I don't know much about he throws. But all of these changes should cause her to be middle tier. None of these changes are drastic either, they are really just fixes to what should already have happened