Puddi
Smash Rookie
Title says it all. What do you think would make smash 4 less defensive and what would you change on a character to make it more balanced?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I think it does though, wouldn't rage make it so that the longer you can survive, the harder your hits'll be when your close to dying since your percent will be higher? I might be misunderstanding though, as a fellow light weight main myself, I don't get to experience rage very often and maybe my understanding of it is flawed.Some people think that Rosalina would become too powerful if she has average weight. However, while high weight does improve a fighter's longevity, it doesn't exactly make your offense better.
If you're using Lucario, you'd definitely see a massive attack boost if its current damage goes over 100%. However, I don't see the rage mechanic enough to know its story. All that I do know about the rage mechanic is that based on what I have seen, it's rather situational.I think it does though, wouldn't rage make it so that the longer you can survive, the harder your hits'll be when your close to dying since your percent will be higher? I might be misunderstanding though, as a fellow light weight main myself, I don't get to experience rage very often and maybe my understanding of it is flawed.
This creates power creep which is very bad for balance. If you're constantly trying to have everyone on par but do nothing about the cast which shines out amongst the crowd you're just creating a bigger issue. There will always be a best character and a worst character. Unless you have one perfectly balanced character, you will never have a cast on equal footing. Scratching the rash instead of treating it, so to speak.It's simple. We buff the low tiers. Seriously, ignore the good characters and buff everyone else to be just as good
You make a fair point although when i mean make rolls less safe i meant to say make them slower so that opponents can punish them easier. Also making moves safer on shield would help IMO and making better frame data for some characters so they can approach easier without getting as punished for it.Is really hilarious that the majority of the suggestion is basically converting the game to melee HD remix, thinking that these attributes would make the game more offensive when could do more harm than good to the game because the characters and the overall balance of the cast is specifically adapted to the smash 4 engine, and changing one of these mechanic would make the game be less balanced or defensive.
Example: More hitstun and one time air dodge would make more polarising because they are designed to be characters around kill confirms ie: now bayo can 0-to dead you even better,now ryu can confirm true shoryuken around all tilt,MK and ZSS can make ladders even better, sheik 50/50 would become a hoh hah, this would make the game about who can convert hits into deaths, so slowers characters would become worse, fatties would be trash (like melee bowser trash)
Another one is nerfing rolls and spot dodges, of course they are strong , but not because of the invulnerability, but speed, more specifically the startup of rolls(spot dodges are fine) are very good and most of the time unreachable, this is why rolling is a good option in defensive and offensive situations, but if you nerf the invulnerability, you would make rolling into the enemy a bad option, but rolling away of the opponent would still be a good option, in short you're making the game more defensive by nerfing the invulnerability frames of rolls.
So if you want to make smash 4 more offensive oriented you need to make changes that suit the smash 4 engine and their characters , not copy pasting mechanic and attributes of others smash games(64,melee,brawl,or PM) because it will not work or would make the game worse.
Both of those are horrible ideas. Freefall on air dodges is dumb because it makes dodging detrimental. You are punished for dodging an attack. Why is that good? On ledge mechanics, you complain that its too easy to steal the ledge, but praise ledge hogging which is easier to do as has fewer counters. These are bad mechanics which is why they are gone.Allow characters to move faster, give momentum on air dodges, cause the first air dodge to send a character into deadfall, take away the current ledge mechanics in favor of tried and true mechanics from earlier in the series to make ledgehogging viable and not make stealing the ledge from someone as simple as coming near the ledge.
I agree. There's also no reason why being defensive is anti-competitive. In order for a game to be well developed as a competive game, in my opinion, it has to have consistent winners with a lot of variety. Smash 4 has more consistent winners than other smash games despite still being young. Smash 64 had a very consistent winner but that game didn't have much variety in play style. The characters were few and the differences between them were few as well when compared to characters in Smash 4. Smash 4 has many characters that are very different frequently used in tournaments while still producing players that win consistently.This thread is a perfect example of why Sakurai is completely justified in not listening to the community for balance ideas. You're all suggesting blanket changes to core mechanics instead of looking at the individual characters. And even if adding more hitstun or shield stun would do anything (they already did the latter and it changed nothing), they don't need to; the game already is balanced. With the exception of Rosalina and Villager, every high tier character can approach at least as well as they can camp. Most of the hard camping scenarios you see in tournaments (not involving Rosalina or Villager) are either caused by a disadvantageous matchup or personal preference, and the reason so many people think the game is "all defense" is because of confirmation bias and/or having the most exaggerated possible definition of what "offense" is.