I was inspired by a recent post in the Tactical Discussion that was essentially this topic. So, after you KO your opponent, what do you want to do to set-up and how to avoid him gaining momentum afterwards? We'll do this character by character, and electing which character to do each week. I think that there would be no problems from anyone though if this week we would do Meta Knight.
So, my personal opinion about Meta Knight is that you should just pull out your nanas, grab one, and during his invincibility go right by the ledge. The 3-second invincibility should be enough for him to get to you, so you can jump off the stage, jump up etc. and throw the nana at him when invincibility wears out. You could also grab a nana, grab the ledge, and shoot peanuts, just trying to mindgame him and then jump up and throw the nana and punish with Diddy Hump etc. If he nados by the ledge, Diddy Hump! I think ADHD's topic on annoying moves to avoid such as the Nado can tell you alot about when MK nados around or over the ledge.
What do you guys think?
So, my personal opinion about Meta Knight is that you should just pull out your nanas, grab one, and during his invincibility go right by the ledge. The 3-second invincibility should be enough for him to get to you, so you can jump off the stage, jump up etc. and throw the nana at him when invincibility wears out. You could also grab a nana, grab the ledge, and shoot peanuts, just trying to mindgame him and then jump up and throw the nana and punish with Diddy Hump etc. If he nados by the ledge, Diddy Hump! I think ADHD's topic on annoying moves to avoid such as the Nado can tell you alot about when MK nados around or over the ledge.
What do you guys think?