digiholic
Smash Ace
What, exactly, do you think Mega Man is looking for in a stage in terms of counterpicking? I'm thinking about it for an upcoming tournament, but I'm having trouble thinking of what I should be going for. On 3DS, I would always counter-pick Tomodachi Life (40% utilt kills are AWESOME) but there's not really a generally low blast zone on any of the tournament-legal stages in Wii U. The problem also comes that Mega Man doesn't do quite as well with platforms as other people, since they get in the way of his Metal Blades and make it harder to approach, but he does like the higher blast zones, as well as the easier bair and uair setups, so I'm not sure.
One thing I know is that walled edges are really nice for Mega Man, especially with instant ledge jump bairs. So, what do you guys think about stage selection? I'll put some of my opinions, but I'd like some input because I am by no means a pro Mega Man yet.
This is assuming this stagelist:
Starter
For counterpick stages, with the removal of those stupid edges, Castle Siege seams like the one I'd choose, as well as the statues in the second transformation being good for detonating crash bombs instantly. Skyloft, Delfino, and Halberd are good for Mega Man's great vertical recovery from under the main platform in edge guard situations. I don't think any of these are particularly bad for Mega Man, maybe Kongo Jungle if only because it's a bit easier to recover from gimps if you're lucky and Mega Man relies on gimps for early kills.
So, basically, my stage strategy would be to try to land on T&C or FD on first round, then counter-pick to Castle Seige unless the opponent is also good there, in which case, go for a walled Omega. Anyone else have any go-to stages? I don't really play much competitive outside of For Glory, so most of this is theoretical.
One thing I know is that walled edges are really nice for Mega Man, especially with instant ledge jump bairs. So, what do you guys think about stage selection? I'll put some of my opinions, but I'd like some input because I am by no means a pro Mega Man yet.
This is assuming this stagelist:
Starter
- Battlefield
- Final Destination
- Lylat Cruise
- Town and City
- Smashville
- Delfino Plaza
- Wuhu Island
- Skyloft
- Duck Hunt
- Castle Siege
- Halberd
- Pokemon Stadium 2
- Kongo Jungle 64
For counterpick stages, with the removal of those stupid edges, Castle Siege seams like the one I'd choose, as well as the statues in the second transformation being good for detonating crash bombs instantly. Skyloft, Delfino, and Halberd are good for Mega Man's great vertical recovery from under the main platform in edge guard situations. I don't think any of these are particularly bad for Mega Man, maybe Kongo Jungle if only because it's a bit easier to recover from gimps if you're lucky and Mega Man relies on gimps for early kills.
So, basically, my stage strategy would be to try to land on T&C or FD on first round, then counter-pick to Castle Seige unless the opponent is also good there, in which case, go for a walled Omega. Anyone else have any go-to stages? I don't really play much competitive outside of For Glory, so most of this is theoretical.