I want them to add anything that makes the game more offensive and less defensive/mindgames
Pretty much this.
Also more neutral and less setups. Sm4sh had those janky hitbox mechanics that made the game really setup heavy. It felt like every move had a scripted purpose and I hated it. Give me raw hitboxes to play with, developing a character is fun, and it makes the characters more versatile. (Else you end up with Diddy Kong oof)
While I don't care if wavedashes are added, make airdodges a one time thing. Players in sm4sh hardly got punished for jumping out of hitstun - they put themselves in a bad situation but they didn't get punished because they can just airdodge 9999 times. You have to punish players for making bad options or everyone's progress stalls.
I'd like more gravity too, makes the characters much easier to control. I remember playing Pikachu and flying away in sm4sh; a more grounded game is fun.
As for the the ledge mechanics, oof. Ledge trumping is a bad mechanic tbh. In sm4sh it's a given, you'll clip to the ledge, and if the other guy was holding the ledge well welp he gets thrown off. That was really lame and made the ledge game really long and tedious. Let me finish that stock! I'd go for Melee's ledge mechanics with modifications:
- You get invulnerability when you grab the ledge, let's say 20 frames, but as soon as you release the ledge no more invincibility.
- When you are holding the ledge the opponent can't grab it, making it easier to secure that stock.
- If you roll, getup or ledge attack the opponent can grab the ledge. Gonna make good use of that 20 frames invincibility. You can get punished for holding the ledge pretty much.
Melee was a surprise, never intended to be this good, so I don't really want another Melee. Something like a Brawl with no flaws would be amazing for me.
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There's kind of a Schism between Melee and Sm4sh players right now. Both communities want a good game, but it doesn't mean the same thing to both. I've been reading the Bowser thread and some sm4sh players are giving ideas to improve Bowser's whirling fortress - going back to my first point - heavily scripted hitboxes to give it a specific purpose. STAHP!!1