Cruise
Smash Apprentice
well i was just wondering a bit after watching some videos
what separates the pros from the other pros, the top 10 from the top 25
so i got to thinking, what makes a player good?
i came up with a pretty good list i think, but i'd like to know some of your opinions as well.
for me its this (in no particular order)
1) tech - yea, tech can only get you so far, as we see with bombsoldier and m2k, but tech is still the mark of a pro, and anyways pros all know what their doing techwise, but you just dont need insane amounts of tech to be great
2) mindgames -to me this is what separates the best from the rest. mindgames are sort of like tier breakers. i've seen low/mid tiers with great mindgames beat out high/upper tiers, and not just as counterpicks
3) reading the opponent- i thought this should be its own category cos for me, mindgames is how you force your opponent to act, but reading them is what you do with how they act.
4) luck - a very small percentage of what makes a great player has to be luck. its why no one wins 100% of the time. sometimes the ships on corneria will shoot you in the middle of a combo and ruin it, or maybe wispy woods gives you that extra push off the stage when you dont need it, and stuff just like missing the ledge on battlefield cos you up Bd a fraction too late.
5) comboing- i couldnt decide whether this was part of tech or reading opponents, but i thought combos get their own section as well. maybe its as simple as upthrow rest for jiggs and maybe its as complicated as a 0 - 120 CG from the ICs or fairs across the stage into a dair for marth. i'm a bit ambivalent on this issue. sometimes someone will combo someone else up to 100 and take only 10, but then suddenly they die, from like a spike or something, and other times people just poke away at the % a few hits at a time, but win the stock.
6) awareness- sometimes combos dont always work the way you want them to, but having the awareness of when a combo will fail and compromising or improvising or adapting to finish the combo differently makes a player good. i guess overall intelligence has to do with it as well. I don't mean you have to be a nerd and analyze frame data and go like "wow that falco could have l cancelled 2 frames earlier" but like, just knowing what to do and when to do it. usually in every game i've ever played, this is the case. smarter players are always better players
so what are your views
what separates the pros from the other pros, the top 10 from the top 25
so i got to thinking, what makes a player good?
i came up with a pretty good list i think, but i'd like to know some of your opinions as well.
for me its this (in no particular order)
1) tech - yea, tech can only get you so far, as we see with bombsoldier and m2k, but tech is still the mark of a pro, and anyways pros all know what their doing techwise, but you just dont need insane amounts of tech to be great
2) mindgames -to me this is what separates the best from the rest. mindgames are sort of like tier breakers. i've seen low/mid tiers with great mindgames beat out high/upper tiers, and not just as counterpicks
3) reading the opponent- i thought this should be its own category cos for me, mindgames is how you force your opponent to act, but reading them is what you do with how they act.
4) luck - a very small percentage of what makes a great player has to be luck. its why no one wins 100% of the time. sometimes the ships on corneria will shoot you in the middle of a combo and ruin it, or maybe wispy woods gives you that extra push off the stage when you dont need it, and stuff just like missing the ledge on battlefield cos you up Bd a fraction too late.
5) comboing- i couldnt decide whether this was part of tech or reading opponents, but i thought combos get their own section as well. maybe its as simple as upthrow rest for jiggs and maybe its as complicated as a 0 - 120 CG from the ICs or fairs across the stage into a dair for marth. i'm a bit ambivalent on this issue. sometimes someone will combo someone else up to 100 and take only 10, but then suddenly they die, from like a spike or something, and other times people just poke away at the % a few hits at a time, but win the stock.
6) awareness- sometimes combos dont always work the way you want them to, but having the awareness of when a combo will fail and compromising or improvising or adapting to finish the combo differently makes a player good. i guess overall intelligence has to do with it as well. I don't mean you have to be a nerd and analyze frame data and go like "wow that falco could have l cancelled 2 frames earlier" but like, just knowing what to do and when to do it. usually in every game i've ever played, this is the case. smarter players are always better players
so what are your views