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Fascinating. Maybe the cryptic, strange tip is mistranslated: "Mii swordman's blade counter awaits an attack and counters it blah blah. It does slightly more damage than a standard attack". Maybe it's supposed to be "slightly more damage than a normal counter".I want to mention that Blade Counter seems to have far more knockback than other counter moves. It seems like I can deal more damage and take more stocks from a single counter than I could with any other character. Half my victories come from countering a smash at the right moment and sending them flying after dealing 30% damage from that one hit.
I can't tell if that's sarcastic or not, but I'm pretty sure it does way more damage than the attack you would've been hit with. Otherwise I wouldn't be able to deal 70% damage with a single hit from a fully charged smash a Mii Brawler decked out in pure damage equips throws my way. Incidentally, it also apparently has enough power behind it to KO someone at 70% damage. Then again, I thought that was the case with all counters (save for Peach's)- a powerful attack that punishes your opponent for trying to hit you, but with a long animation that keeps you from using it again immediately after and making punishing you really easy to do.Fascinating. Maybe the cryptic, strange tip is mistranslated: "Mii swordman's blade counter awaits an attack and counters it blah blah. It does slightly more damage than a standard attack". Maybe it's supposed to be "slightly more damage than a normal counter".
100% agree. People think that just because it has the word Launcher that it would be a, well, launching move, when in fact it's more of a recovery, closing in, chaser or combo move (serious, at low %, I think you could to side B - Up tilt-Up tilt-(Upsmash?)- Up air.Slash Launcher feels more like an approaching and recovery move than a finisher. I prefer it over assault because when I was using Assault half my deaths were suicides. A dash move that doesn't launch me off the stage but can also let me cover serious horizontal distance is okay in my book.
I have been doing some research on different kinds of Mii's and came to some discoveries: the thin Mii's have the shortest range and the short Mii's have faster walking and running speed. It's not a great difference, but definitely notable. This means that the best kind of Mii is indeed shortest/fattest. The jump range is still the same, but you could argue that the short Mii's jump traverses more distance, because his head comes just as high as that of a tall Mii.I'm not so sure on Tallest/Fattest. Shortest/Fattest has enormous range as well, on top of better jumps, being harder to hit, better dash and general speed. I think an argument can be made for it being better.
The only thing I'm certain of is that Sword Miis should never be thin.
Yeah i need to delete some posts o.oI have been doing some research on different kinds of Mii's and came to some discoveries: the thin Mii's have the shortest range and the short Mii's have faster walking and running speed. It's not a great difference, but definitely notable. This means that the best kind of Mii is indeed shortest/fattest. The jump range is still the same, but you could argue that the short Mii's jump traverses more distance, because his head comes just as high as that of a tall Mii.
Your UAirs don't go higher, though.