DJ3DS
Smash Lord
- Joined
- Jul 3, 2014
- Messages
- 1,705
- 3DS FC
- 0602-6256-9118
Something I've been thinking about recently and wanting to discuss - what do you think the best type combo is?
Obviously this is quite a broad question, and highly dependent on what it's for, but there is still plenty to discuss. I'd like to also include abilities in the discussion, because they can make a very significant difference to the effectiveness of a typing. Bug/Steel is good, but Bug/Steel with Flash Fire is of course better. This example is obviously completely made up but don't feel limited to Pokemon which already exist. Some things to think about are:
- How many weaknesses? Are they common ones?
- How many resistances/immunities? Are they common ones?
- Is it immune to any status conditions?
- How good is the STAB combo?
A couple of examples I'd have are the following:
Defensive - Electric / Poison / Levitate
1 Weakness - Psychic
8 Resistances - Bug, Electric, Fairy, Fighting, Flying, Grass, Poison, Steel
1 Immunity - Ground
In terms of sheer numbers of resistances several dual typed Steel Pokemon pip this but I really rate this combination for a few reasons. The number of resistances/immunities it has are very similar to a Steel type, but they're to arguably more important offensive types such as Fighting and Ground. At the same time the only weakness this has is to a relatively uncommon offensive type, whereas the three types Steel is weak to are very common indeed. And to top it all off, this is immune to Paralysis and Poison! These would make it extremely good as a wall but it would still work very well for offensive Pokemon, as Electric is a powerful attacking type, the resistances make it very easy to switch in and the status immunities are invaluable.
Offensive - Fire / Flying / Magic Guard
3 Weaknesses - Rock (2x), Water, Electric
6 Resistances - Bug (2x), Fairy, Fighting, Fire, Grass (2x), Steel
1 Immunity - Ground
6 Resistances, an immunity to one of the most common attacking types in the game as well as all forms of entry hazard (which realistically is the main reason a Rock weakness is never ideal) gives this ample switch-in opportunities, but the real beauty here is how well Magic Guard rather synchronises with the types on an offensive level. Fire and Flying are two very strong attacking types, and Magic Guard would allow for two very strong STAB moves (Flare Blitz and Brave Bird) to be used without any recoil whatsoever (Equip a Life Orb too, if you're feeling really sadistic). And last but not least, the Fire typing means such a potent physical attacker wouldn't even need to be worried about burns.
Obviously this is quite a broad question, and highly dependent on what it's for, but there is still plenty to discuss. I'd like to also include abilities in the discussion, because they can make a very significant difference to the effectiveness of a typing. Bug/Steel is good, but Bug/Steel with Flash Fire is of course better. This example is obviously completely made up but don't feel limited to Pokemon which already exist. Some things to think about are:
- How many weaknesses? Are they common ones?
- How many resistances/immunities? Are they common ones?
- Is it immune to any status conditions?
- How good is the STAB combo?
A couple of examples I'd have are the following:
Defensive - Electric / Poison / Levitate
1 Weakness - Psychic
8 Resistances - Bug, Electric, Fairy, Fighting, Flying, Grass, Poison, Steel
1 Immunity - Ground
In terms of sheer numbers of resistances several dual typed Steel Pokemon pip this but I really rate this combination for a few reasons. The number of resistances/immunities it has are very similar to a Steel type, but they're to arguably more important offensive types such as Fighting and Ground. At the same time the only weakness this has is to a relatively uncommon offensive type, whereas the three types Steel is weak to are very common indeed. And to top it all off, this is immune to Paralysis and Poison! These would make it extremely good as a wall but it would still work very well for offensive Pokemon, as Electric is a powerful attacking type, the resistances make it very easy to switch in and the status immunities are invaluable.
Offensive - Fire / Flying / Magic Guard
3 Weaknesses - Rock (2x), Water, Electric
6 Resistances - Bug (2x), Fairy, Fighting, Fire, Grass (2x), Steel
1 Immunity - Ground
6 Resistances, an immunity to one of the most common attacking types in the game as well as all forms of entry hazard (which realistically is the main reason a Rock weakness is never ideal) gives this ample switch-in opportunities, but the real beauty here is how well Magic Guard rather synchronises with the types on an offensive level. Fire and Flying are two very strong attacking types, and Magic Guard would allow for two very strong STAB moves (Flare Blitz and Brave Bird) to be used without any recoil whatsoever (Equip a Life Orb too, if you're feeling really sadistic). And last but not least, the Fire typing means such a potent physical attacker wouldn't even need to be worried about burns.