LunarWingCloud
Smash Lord
Fixed that for you.would outright lose against because they can just switch to
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Fixed that for you.would outright lose against because they can just switch to
On the other hand, could taunt-transform into , making the fight against more interesting, depending on which one takes better control of the armor pieces. Proper timing would make all the difference.would be at a big disadvantage against because they can just switch to
Similarly, would have a hard time with (vBrawl), as he can switch with and .would be at a big disadvantage against because they can just switch to
& will beat the crap out of &. isn't as easy, but they still win. would win against Lucy & Doc, but i think he goes even with Pitoo.But what if all the cut characters went up against?
Melee ICs still have wavedashes and can perform wobbles... On the other hand, Brawl ICs have that infinite chaingrab. It'd be even no doubt.I feel like would beat but only because Nana's smarter in Brawl.
Pre-nerf, definitely beat because he had ways to easily kill. Now I think it would be a closer match, as can still build damage more quickly but can kill more easily.
Say, what's the difference between Wobbling and Infinite Chaingrabs? I'm curious.Melee ICs still have wavedashes and can perform wobbles... On the other hand, Brawl ICs have that infinite chaingrab. It'd be even no doubt.
AFAIK Wobbling is desynching your second Ice Climber from the first one, grabbing your opponent with the main Climber, then pummeling with the main Climber while the secondary performs Down Tilts to rack up damage, but doing so in a certain specific rythm and position so your opponent never leaves the grab, or if he does leave, he's instantly regrabbed to restart the whole process.Say, what's the difference between Wobbling and Infinite Chaingrabs? I'm curious.
I secondary Toon Link and yeah, it would be an interesting match. Though Toon might have a slight advantage because his shield covers more of his body since he's shorter.vs.
This would be so fun to watch. Though Young Link would win offstage considering he can wall grapple and all that.
The latter. Same applies for other character incarnations.vs.
Would they both have to use the same histun, or would when 64 fox hits 4 fox, there's higher hitstun?
It only really matters with 64, as all the other games have the same hitstun formula...The latter. Same applies for other character incarnations.
Brawl had hitstun cancelling so no, not really.It only really matters with 64, as all the other games have the same hitstun formula...
Yeah. That means brawl incarnations of characters might stand a chance against Fox's up smash.Brawl had hitstun cancelling so no, not really.
Except Kirby. Nothing can save the current Melee Kirby.Kind of unfair to say this, since other than Brawl, everyone would get destroyed by their previous self. Wavedashing and chain grabs would destroy anyone from Smash 4
You know, except for Link. And Ness. And Roy. And Mewtwo. And Mario. And Kirby. And Bowser. And Donkey Kong. And Yoshi.Kind of unfair to say this, since other than Brawl, everyone would get destroyed by their previous self. Wavedashing and chain grabs would destroy anyone from Smash 4
Mewtwo still has his chain grab which would beat out most of smash 4 Mewtwo's stuff, I don't really see the change from Melee to Smash 4 Link being enough to beat the use of wavedashing, N64 Kirby easily beats smash 4 Kirby, the rest IDKYou know, except for Link. And Ness. And Roy. And Mewtwo. And Mario. And Kirby. And Bowser. And Donkey Kong. And Yoshi.
Vs. would be a really good one, though.
SSB4 Custom Enabled Kirby would trash Melee Kirby for sure but, without customs, it becomes a lot closer. SSB4 does look to have slightly better recovery and can cancel landing lag completely under the right conditions but Melee Kirby has directional dodging to get round his vulnerable recovery, wavedashing to boost ground mobility, L-cancelling on landing lag possible at all times and, in the PAL version atleast, an arguably better dash attack. Of course, the latter is beaten out by inhale, turning it into a disadvantage but, speaking of inhale, that also varies between the games.would destroy
That is assuming Mewtwo could actually grab 4 Mewtwo, and even if he could, 4 Mewtwo is almost as light as Jigglypuff, so chain grabs would have limited success. Smash 4 Link is superior to Melee Link in just about every way, shape, and form.Mewtwo still has his chain grab which would beat out most of smash 4 Mewtwo's stuff, I don't really see the change from Melee to Smash 4 Link being enough to beat the use of wavedashing, N64 Kirby easily beats smash 4 Kirby, the rest IDK
with wavedashing it is super easy to grab someone, including mewtwo, and him being light doesn't change the fact that the game with combos character would beat the game with strings.That is assuming Mewtwo could actually grab 4 Mewtwo, and even if he could, 4 Mewtwo is almost as light as Jigglypuff, so chain grabs would have limited success. Smash 4 Link is superior to Melee Link in just about every way, shape, and form.
I'm beginning to think you don't know much about Smash 4.with wavedashing it is super easy to grab someone, including mewtwo, and him being light doesn't change the fact that the game with combos character would beat the game with strings.
I'm beginning to think you don't know much about Smash 4.
how so?I'm beginning to think you don't know much about Smash 4.