I'd welcome a projectile (OoT) and possibly some levitation more worthy of Ganondorf. We see him floating around in OoT and see him rise up a great distance in WW, so he really should have a better recovery, anyway.
As for his current moveset, I like the inspiration it takes from the games he's been in. And honestly, after putting my OoT >> TP sentiments aside, I think his current playstyle is far more suited to his TP character model than a magic-focused moveset.
Consider the character of Ganondorf. In OoT, he tricked Link into opening the path to the Triforce for him, after which he effortlessly conquered Hyrule. This was an arrogant Ganondorf who didn't need to busy himself with people he thought so insignificant so as to not constitute a threat. He would just use his magic to swat such people away like flies. However, when he wasn't able to defeat Link in this manner, he resorted to rampaging around with melee weapons. At the end, he had been humiliated by his defeat, and promised to destroy Link and Zelda's descendants when he eventually escaped the Evil Realm.
Ganondorf from WW has the above as his history. After having much time to calm down and plot, he eventually does escape the Evil Realm, and he nearly conquers Hyrule again, with no incarnation of the Hero to stop him. This is a Ganondorf whom no one really knows, having been sealed away for so long. With no Hero to exact vengeance upon, Ganondorf must have been thrilled. But alas, this time he was thwarted by the Goddesses themselves, and the object of his desire -- Hyrule -- was lost to the ocean and to the mists of time. By the time of the events of Wind Waker, he had been defeated twice, and after both defeats, he had much time to plot. Now, however, not only did no one (but the spirit of the king of Hyrule) on the face of the Great Sea know of him, but the world -- separated into sparsely-populated islands as it was -- was even easier to conquer. Yet, having been defeated twice, he now takes a patient, cunning, approach, staying in the shadows and somewhat covertly searching for the bearers of the other two pieces of the Triforce. When he finds them, he is ecstatic, and lures Link to him the same way he did to the Hero of Time so many centuries before: by kidnapping Zelda. This time, he is more physical and more intimidating. But upon his puppet forms' defeats, he isn't fazed, and lures Link onto the roof of his castle, where he explains his motives in a way that only someone acquainted with failure could. He uses this lull to quickly overpower Link and summon the Triforce. The King then appears and steals the moment from a man who had been through two defeats and centuries of waiting and planning. After having an insane laugh due to recognizing his recurring lot in life, Ganondorf decides it's finally time to gruesomely kill his green nemesis. Wielding two blades, he combats the children who are symbols of his failure. Upon his final defeat, Ganondorf seemingly accepts his fate. "The wind.... It is blowing...." Wind Waker presents us with a reflective Ganondorf who only gets physical and in your face when he has failed.
Twilight Princess, on the other hand, has a Ganondorf who has been inexplicably preempted in his first effort to conquer Hyrule. Child Link arrives back in his correct time period and informs the royal family of Ganondorf's plans, having the Triforce of Courage as evidence of his virtue and, presumably, honesty. Without seeing any of his plans come to fruition, Ganondorf is executed. However, Link's possession of a piece of the Triforce presumably caused the other two pieces to assign themselves to the appropriate individuals, and Ganondorf finds new life and power in the possession of a piece of his own. Even then, the remaining sages manage to seal him inside the Twilight Realm. This is a Ganondorf who has not even seen a single victory, and his complete humiliation lay in being "found out" before he was even able to display his cunning and power. Even after finding a way to escape the Twilight Realm, he needs revenge, and he needs victory. Still, he knows that concealment may be the best option. However, when the time comes to claim vengeance, he can't help but be utterly brutal. After all, when you have been humiliated, brutality is a temptation. Ganondorf's is made manifest by his beast form and the sword battle at the end.
While I might be overplaying Ganondorf's brutality in TP, my main point is to contrast the character we see in WW/TP with the one we see in OoT. Brawl and Smash 4 have a quite appropriate moveset for the King of Evil as we saw him in TP -- the sword was his last option in that game, so he doesn't even care to use it in Smash. However, Melee's version of our favorite villain actually had a moveset that couldn't have been much more of a poor fit. Melee is the game in which he should have used projectiles and had a more stand-offish battle strategy, while, with a TP or WW reskin, his moveset would have been a perfect (though still too Falcon-like) fit.
Sorry if I rambled. In the end, all I'm saying is that Ganondorf's current moveset fits with his character model quite well, and that a magic-focused one would only be suited to the version of the Dorf that we saw in Melee.