FalcoFear
Smash Rookie
It seems like a slower, less punishable, less damaging, charging version of flare blitz
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I find Skull Bash occasionally good as a once-every-few-games gimmick. It's risky as heck on the ground and will get you punished with anything from a dash-grab to a Mario Fsmash / Fox Usmash if you don't call your shots properly. In the air, it's unique as a sudden momentum shift, and is more useful as an attack since you don't have to worry about shields in air-to-air combat, and you still have some air control on your landing.This isn't true or at the very least misleading.
People say that Pikachu has a Quick Attack ledge cancel because if spaced properly Pikachu won't go into free fall after using Quick Attack off a ledge.
Pikachu's Skull Bash does not force Pikachu into free fall. This means that a ledge would not cancel anything.
Do think Skull Bash is useful offensively outside of reads/mindgames? Using Skull Bash offensively can be a good trick/gimmick but it just doesn't seem practical if the opponent understands the spacing and timing of the attack.
I find Skull Bash occasionally good as a once-every-few-games gimmick. It's risky as heck on the ground and will get you punished with anything from a dash-grab to a Mario Fsmash / Fox Usmash if you don't call your shots properly. In the air, it's unique as a sudden momentum shift, and is more useful as an attack since you don't have to worry about shields in air-to-air combat, and you still have some air control on your landing.
Besides that, though, it's not very strong, and won't kill anyone, so there's isn't much reason to fear it. I mostly use it to shoot under stages, to shoot way over a stage with my QAttack still intact, or as a slightly aggressive ledge-snap option. Just don't ever give your opponent any reason to expect a Skull Bash, and you can probably get away with shooting out a Skull Bash. But that's the thing, for me: Skull Bash feels like something I "get away" with, rather than something that I should actually do.
For every combat situation where Skull Bash might be useful, I feel like a TJolt or QAttack in the same situation will be useful, whether for repositioning Pika or for forcing a reaction from my opponent.
Oh yeah, I definitely understood what you were saying. I guess my post was more of a, "Considering all the risk, I sure wish this move hurt more or something" kind of post. Skull Bash is probably the only reason Pika players even care about Customs, haha.Definitely agree with all of what you said!
What I posted earlier about Skullbash is not me promoting or persuading you that Skull bash is an AMAZING offensive options. I am merely stating the fact that the most optimal situation for an aggressive use of Skull bash is to know the spacing of that sweetspot range. The ratio of the "start lag" to "the distance the hitbox covers " is most efficient for that tight sweetspot range. This sweetspot area is where you will most likely get away with skull bash and surprise your opponents the most since Skull Bash is very effective in attacking that area quite well. Hope this makes sense!
Yes.You seem irritated. I saw the video and think you're a decent Pikachu main.
I just don't understand how it cancels end lag. When I tried it and when I watched your video it looks like by the time Pikachu hits the ledge the end lag is already over.
And I did reread what you wrote about the sweetspot distance. Have you ever been able to use that technique without a hard read?